143,902 Commits over 4,413 Days - 1.36cph!

37 Days Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
37 Days Ago
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rentable shop be interior split
37 Days Ago
merge from main
37 Days Ago
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39 Days Ago
merge from /main/hackweek_techtree_multi_unlock
39 Days Ago
merge from main
39 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
39 Days Ago
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39 Days Ago
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39 Days Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
39 Days Ago
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39 Days Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
39 Days Ago
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39 Days Ago
Merge from 3p_spectator_improvements
39 Days Ago
Merge from main
39 Days Ago
merge from camera_fog_fix
39 Days Ago
further reduce fogging in cameras
39 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
39 Days Ago
industrial shelving texture pass updates
39 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
39 Days Ago
merge from main
39 Days Ago
Set up inputs for new RRP compatible standard shader
39 Days Ago
Missing rooftop objects
39 Days Ago
part3
39 Days Ago
Part2