193,687 Commits over 4,079 Days - 1.98cph!

42 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
42 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
42 Days Ago
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42 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
42 Days Ago
merge from main
42 Days Ago
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42 Days Ago
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42 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
42 Days Ago
Merge from parent
42 Days Ago
Layer fix
42 Days Ago
trawler greybox progress
42 Days Ago
Merge from ent_setup
42 Days Ago
Skeleton.Snake fix
42 Days Ago
Some entity tweaks
42 Days Ago
fix compute shader error
43 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
43 Days Ago
Updating skinning on outbreak scientist
43 Days Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
43 Days Ago
merge from main
43 Days Ago
jungle terminals
43 Days Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
43 Days Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
43 Days Ago
Fixed 'ent kill' killing building blocks behind dropped items
43 Days Ago
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43 Days Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
43 Days Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
43 Days Ago
merge from softcore_update
43 Days Ago
merge from softcore_update/deployable_corpse
43 Days Ago
Compile fix
43 Days Ago
merge from softcore_update/deployable_corpse
43 Days Ago
Fixed corpses not pickable when on an invalid position
43 Days Ago
Update store names
43 Days Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
43 Days Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
43 Days Ago
Fixed legacy furnace corpse colliders Manifest
43 Days Ago
subtract 117690 (skinning changes to outbreak scientists)
43 Days Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
43 Days Ago
Clean: add a comment Tests: none, trivial change
43 Days Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
43 Days Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
43 Days Ago
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43 Days Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
43 Days Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
43 Days Ago
merge from softcore_update
43 Days Ago
merge from main
43 Days Ago
3p blowpipe animation updates
43 Days Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
43 Days Ago
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43 Days Ago
Remove blank line