249,482 Commits over 3,959 Days - 2.63cph!

44 Days Ago
Game over phase, leave game after a while Return to menu instead
44 Days Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
44 Days Ago
codegen
44 Days Ago
I didn't mean to comment this out
44 Days Ago
Show halves won in round intermission
44 Days Ago
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44 Days Ago
Arena 2 update
44 Days Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
44 Days Ago
siege tower gibs fix. collision for new ladders
44 Days Ago
merge from fix_computer_station_invisible_lods -> main
44 Days Ago
Start adding scores
44 Days Ago
Fix SERVER compile errors
44 Days Ago
UI: Fix worldpanel filters, save off default viewport Z range when setting a render target (solves depth issues after pushing/popping worldpanel filters) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_Nl7AwCZeb5.mp4
44 Days Ago
Fixed incorrect text showing up on vendor list
44 Days Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
44 Days Ago
Bit of refactoring
44 Days Ago
44 Days Ago
merge from hackweek_horse_rewrite
44 Days Ago
set viewmodel reinforced woodshield to use metal shield animations
44 Days Ago
codegen
44 Days Ago
merge from main (needs codegen)
44 Days Ago
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44 Days Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
44 Days Ago
Arena 2 Art Progress https://files.facepunch.com/louie/1b2911b1/sbox-dev_S6AMad5TY8.jpg
44 Days Ago
Published packages don't include dlls
44 Days Ago
WIP scoring
44 Days Ago
Update PlayerController animator params PlayerController copy clothes better PlayerController increase skin slightly, prevents sliding down slopes PlayerController creates collision on a child GameObject, so it can have different tags set etc PlayerController - delete existing BoxCollider, CapsuleCollider if they exist PlayerController - don't recreate Colliders GameObject if we have a child named that already PlayerController: Fix ducking slightly when standing on small shit
44 Days Ago
Added a light with configurable color to ice sculptures
44 Days Ago
merge from fix_copypaste_shipping_container_color -> main
44 Days Ago
Fix shipping container colors being reset to random when pasting entities
44 Days Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
44 Days Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
44 Days Ago
manifest
44 Days Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
44 Days Ago
Upgrader basics
44 Days Ago
New: support xml-style errors from API Allows to see more details about what's going wrong with the request(Azure SAS errors are xml) Tests: got the SAS error locally, saw the logs in ServerManager Bugfix: don't use a closed stream when retrying backup uploading If we fail the upload at the point of consuming the stream (so passed backupBegin), it will close the stream and fall over on Position call, making retries useless. Tests: when running own server it was erroring out on retries with stream closed exception - not anymore. Bugfix: Don't wait after last upload retry Tests: Saw the uploads fail, didn't see the log after last attempt. Update: renamed file back to BackupData I shouldn't have renamed it in the first place. Clean: removing obsolete property Tests: local run was able to upload files
44 Days Ago
viewmodel wooden shield animaionns edited
44 Days Ago
Compile fix
44 Days Ago
Move PlayerController.Animation behaviour to MoveMode
44 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
44 Days Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
44 Days Ago
Punch card
44 Days Ago
merge from fix_telephone_grid -> main
44 Days Ago
viewmodel metal shield anims updated so the arm is visible
44 Days Ago
Add an alternate render method
44 Days Ago
Switch telephone to using the MapHelper class
44 Days Ago
merge from main
44 Days Ago
Add `printgrid` command to debug position -> grid name code
44 Days Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs