137,079 Commits over 4,324 Days - 1.32cph!

2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
Couple test fixes
2 Months Ago
quick_craft_improvements -> main
2 Months Ago
Minor quick craft button cleanup
2 Months Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
2 Months Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
2 Months Ago
merge from main
2 Months Ago
merge from crosshair_button_release
2 Months Ago
Fix the crosshair preview buttons triggering on pressed instead of released
2 Months Ago
Merge from space_station_weapon_skin
2 Months Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
2 Months Ago
Cherrypick from 139797
2 Months Ago
Cherrypick from 139793
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Added admire sounds to the salvaged axe
2 Months Ago
Convert seq_num uint → int
2 Months Ago
rebase on main
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update/industrial_optim
2 Months Ago
Formatting fixes
2 Months Ago
Rework buffer transfers, all tests now pass
2 Months Ago
Remove unused method PurchaseUpkeepTime(float)
2 Months Ago
Fixed a bunch of tests, buffer transfers still failing
2 Months Ago
merge from solarpanel_tests
2 Months Ago
Added solar panel tests Minor SolarPanel class cleanup
2 Months Ago
Merge from naval_update
2 Months Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
2 Months Ago
merge from fix_console_thread_cancel -> main
2 Months Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
2 Months Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
2 Months Ago
First iteration of easel bars adjusting for painting size, clean up code
2 Months Ago
Fix 357 reload shell eject, again Make Nova Prospect soldier player model use custom materials * Allows people to modify the material without affecting the NPC, just like other combine player models. * Made the eyes colorable on the first skin like other combine player models * More consistent appearance compared to other combine player models (rimlight) RichText:SetText now discards \r and \0 * This is consistent behavior with RichText:AppendText and fixes RichText:GetText not working correctly after SetText and AppendText calls in that order. Fixed entities with material overrides being in the wrong render group * Another one of those "depth pass" rendering issues with large dupes. If 2 entities have the same material as material override and one of them is transparent (via the color tool for example), this would affect a lot of unrelated entities. I think this only happened if the material was last rendered with transparency in the previous frame. Fixed freezes when removing large amount of entities in Sandbox (dupes) * Same for creation, but probably to a lesser degree
2 Months Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
2 Months Ago
merge from main
2 Months Ago
Fix water collision jobs in buoyancy throwing exceptions due to temp allocator use.
2 Months Ago
hotreload_serialization_fix_2 -> main
2 Months Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
2 Months Ago
Compile fix
2 Months Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
2 Months Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
2 Months Ago
Subtract 139721
2 Months Ago
Compile fixes after deleting the convar
2 Months Ago
Quick craft menu shows skins again so you know what skin you are crafting
2 Months Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore
2 Months Ago
Update: started on ShouldParentEntitiesJobs (incorrect name) - Simplified ShouldParentEntities (also incorrectly named) Converted CheckForObjUnderFeet to burst jobs, need to do IsClipping internals next (needs a bunch more on the GamePhysics side) Tests: none, not ready
2 Months Ago
Update: GamePhysics.TraceRays now supports ignore entities - Added TraceRealmRays (not unit tested, will do that tomorrow) - Added unit tests for TraceRays - TraceRays skips sorting if maxHitsPerTrace is less than 2 Tests: unit tests
2 Months Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
2 Months Ago
naming updates