136,341 Commits over 4,293 Days - 1.32cph!

60 Days Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
60 Days Ago
Fixed waterwell NPC
60 Days Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
60 Days Ago
S2P all
60 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
60 Days Ago
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
60 Days Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
60 Days Ago
Moved floating rubble in FC1 that prevented boat docking
60 Days Ago
Added purple light material variant and applied to light props in supplies barge
60 Days Ago
Merge from naval_update
60 Days Ago
Merge from naval_update
60 Days Ago
fixed cover prop on trawler_D shifting locations
60 Days Ago
Merge from naval_missions
60 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
60 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
60 Days Ago
smoother stairs movement
60 Days Ago
cherrypicking 131909 rowboat_outboard_collider_issues & 131947 primitive_colliders (was only merged to aux)
60 Days Ago
Merge from naval_update
60 Days Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
60 Days Ago
Adjust scale of deep sea ghost ship markers
60 Days Ago
Fixed warning spam on space LR
60 Days Ago
Merge from lr_canvas_rework
60 Days Ago
Hooked up low ammo and burst indicators
60 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
60 Days Ago
Remove icons that generated in the main folder
60 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
60 Days Ago
naval_update -> mountedturrets_fixes
60 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
60 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
60 Days Ago
Lerp fov in and out when reloading the turret
2 Months Ago
Wrap is invisible check in a server block
2 Months Ago
Tweaked FOV multiplers
2 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
2 Months Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
2 Months Ago
Added PTboat mounted turret dry fire effect
2 Months Ago
ai_boats_fixes -> naval_update
2 Months Ago
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
2 Months Ago
Reduce vine material displacement strength
2 Months Ago
cannon balance, cannon bunker loot
2 Months Ago
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
2 Months Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
2 Months Ago
Compile fixes (2)
2 Months Ago
Compile fixes
2 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
2 Months Ago
Rebase on /main
2 Months Ago
add some more debug info to TransformMemory
2 Months Ago
Merge from naval_update
2 Months Ago
Scientists mounted on pt boat turrets cannot target invisible players
2 Months Ago
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2 Months Ago
Removed a dupped check in OnTick