243,380 Commits over 3,898 Days - 2.60cph!
better controller support
Added <bold> <shake> and <wiggle> tags
Shader supports object triplanar
Slidecube scales planar
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience
Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue
Added support for <anim:x> tags in dialogue
[pick] Fix Depth::GetLinear and add Depth::Linearize
fix DepthMinMax on ortho projections, fixes tiled lights on ortho projections
https://files.facepunch.com/sampavlovic/1b3011b1/ZiyxdtwHc1.png
disable dynamic pricing on waterwell npc
Update .gitignore
Basic animation set up for cutscene
Fix ortho projection for CalculateScreenTiles
Updated Journal styling again. Resources -> Tiles
Updated a few Tiles, added Bricks
Added Stonecutter
Added Stonecutting Skill
Added Brick Wall, created Default Tile Item
Removed all Tile Item prefabs and created generic Tile Placer prefabs which tile placing items use
Added Free Shipping Skill
Created PreviewTile and created Icons for Tile Resources
Added Industrial Table and Industrial Skill
Fix Required Skills on all Skills and on SkillsPanel
Moved PlaceSound to TileResource
Added .sbox to gitignore
Give CraftingRequirements [InlineEditor]
Added color input/kv for `func_water_analog`
Episodic headcrab models
They have ceiling animations for ep1 + lamarr merged model
Fix missing Ladder.WoodStepRight/Left soundscripts (ep2)
Merged gman model
Remove missing skins from certain PHX props
concrete_barrier00.mdl
concrete_barrier01.mdl
box_torpedo.mdl
box_amraam.mdl
Minor code cleanup
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All paths (road / rail / powerline) avoid mountain topology
Added radius check to SpawnHandler.CharDistribution
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lowered tea sell order probability and increased refill rate to repopulate much slower
Climbable surface
Remove unused asset
Triplanar on opacity
Update playground
adjusted DPV health
adjusted waterwellshopkeeper inventory
Reduced river rocks density by 50 percent according to feedback
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
Get underlying type for nullable handle config
Add handle configs for Resource, Rotation
Add name, icon to scene.ref / resource.ref nodes
https://files.facepunch.com/ziks/2024-09-30/sbox-dev_ANMFj2w5Em.png
Mark scene as changed when action graph is edited
Update: Implementing retiring of SoundModifier
Tests: none, trivial change
Added Journalist Quests, implemented journal progress
Unlocked skills now animate in
Added `give_levels` command
Fixed terrain hole at the bottom of hill cliffs
Optim: Recycle footsteps earlier
Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s)
Tests: Ran around on craggy - coast, grasslands, water.
Update: Log Sound stop-and-recycle requests
- Log level 3 for Audio
Tests: observed logs when running around (footsteps)
Fixed not being able to build on cliffs
Rebase fixes
Use ContextMenu
Update Journal Ordering
Swap around a few item ids
Fix ruby chunks
Fixed TooltipPanel not resetting classes between tooltips.
Update gitignore, package references
Initial
Assets have colors - these all suck right now, will go back through and pick some less sucky colours later
Preview tweaks
Search widget
Asset popup, will turn this into something more tooltip-oriented later
Split left / split right
Chips from tags
Tweak styling, move current project to top of asset locations list
Implement chip tag filtering
Initial cloud browser, separate from asset browser
Initial tabbed asset picker w/ both local and cloud assets
Usual Map Updates
https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg
https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg
https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
Added second river back to 3500 size maps (removing it didn't help monuments)
Removed lake and oasis from 3500 size maps
Cloud asset tweaks (#1666)
(.sbox folder, version-pinning fixes, manual update flow, searchpath prio fix)
Added incendiary and explosive boulders
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merge from water_well_fixes
increased cull distance on frontier weapons
Show notification on Journal Page when you get a new entry
Don't show quests as hidden when completed
TilePlacer can no longer place on dig tiles
Added Resources to Journal
Added Mobs to Journal
Can register Tile and Mob entries in the Journal
Added Names and Categories to every single Item/Tile/Mob