243,380 Commits over 3,898 Days - 2.60cph!

35 Days Ago
Merge from main
35 Days Ago
Ground Slam temp anim
35 Days Ago
better controller support
35 Days Ago
Added <bold> <shake> and <wiggle> tags
35 Days Ago
Reset z velocity on dive
35 Days Ago
Updated playground
35 Days Ago
Shader supports object triplanar Slidecube scales planar
35 Days Ago
Parent merge
35 Days Ago
Del missing asset metas
35 Days Ago
Merge from main
35 Days Ago
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue Added support for <anim:x> tags in dialogue
35 Days Ago
[pick] Fix Depth::GetLinear and add Depth::Linearize fix DepthMinMax on ortho projections, fixes tiled lights on ortho projections https://files.facepunch.com/sampavlovic/1b3011b1/ZiyxdtwHc1.png
35 Days Ago
disable dynamic pricing on waterwell npc
35 Days Ago
Clothing Updates
35 Days Ago
null
35 Days Ago
Update .gitignore Basic animation set up for cutscene
35 Days Ago
Fix ortho projection for CalculateScreenTiles
35 Days Ago
Updated Journal styling again. Resources -> Tiles Updated a few Tiles, added Bricks Added Stonecutter Added Stonecutting Skill Added Brick Wall, created Default Tile Item Removed all Tile Item prefabs and created generic Tile Placer prefabs which tile placing items use Added Free Shipping Skill Created PreviewTile and created Icons for Tile Resources Added Industrial Table and Industrial Skill Fix Required Skills on all Skills and on SkillsPanel Moved PlaceSound to TileResource Added .sbox to gitignore Give CraftingRequirements [InlineEditor]
35 Days Ago
Added color input/kv for `func_water_analog` Episodic headcrab models They have ceiling animations for ep1 + lamarr merged model Fix missing Ladder.WoodStepRight/Left soundscripts (ep2) Merged gman model Remove missing skins from certain PHX props concrete_barrier00.mdl concrete_barrier01.mdl box_torpedo.mdl box_amraam.mdl Minor code cleanup
35 Days Ago
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35 Days Ago
All paths (road / rail / powerline) avoid mountain topology
35 Days Ago
Added radius check to SpawnHandler.CharDistribution
35 Days Ago
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35 Days Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
35 Days Ago
Climbable surface Remove unused asset Triplanar on opacity Update playground
35 Days Ago
merge from main
35 Days Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
35 Days Ago
Reduced river rocks density by 50 percent according to feedback
35 Days Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
35 Days Ago
Get underlying type for nullable handle config Add handle configs for Resource, Rotation Add name, icon to scene.ref / resource.ref nodes https://files.facepunch.com/ziks/2024-09-30/sbox-dev_ANMFj2w5Em.png Mark scene as changed when action graph is edited
35 Days Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
35 Days Ago
Added Journalist Quests, implemented journal progress Unlocked skills now animate in Added `give_levels` command
35 Days Ago
Fixed terrain hole at the bottom of hill cliffs
35 Days Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
35 Days Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
35 Days Ago
Fixed not being able to build on cliffs
35 Days Ago
Rebase fixes Use ContextMenu
36 Days Ago
Update Journal Ordering Swap around a few item ids Fix ruby chunks Fixed TooltipPanel not resetting classes between tooltips.
36 Days Ago
Update gitignore, package references
36 Days Ago
Initial Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets
36 Days Ago
Usual Map Updates https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
36 Days Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
36 Days Ago
Removed lake and oasis from 3500 size maps
36 Days Ago
Cloud asset tweaks (#1666) (.sbox folder, version-pinning fixes, manual update flow, searchpath prio fix)
36 Days Ago
Clothing Updates
36 Days Ago
Added incendiary and explosive boulders
36 Days Ago
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36 Days Ago
merge from water_well_fixes
36 Days Ago
increased cull distance on frontier weapons
36 Days Ago
Show notification on Journal Page when you get a new entry Don't show quests as hidden when completed TilePlacer can no longer place on dig tiles Added Resources to Journal Added Mobs to Journal Can register Tile and Mob entries in the Journal Added Names and Categories to every single Item/Tile/Mob