197,738 Commits over 4,140 Days - 1.99cph!

1 Year Ago
Merge from main -> editor_compare_client_server_fields
1 Year Ago
merge from io_entity_snapping/button_fix
1 Year Ago
merge from full_server_demos
1 Year Ago
merge from fix_demo_threaded_networking
1 Year Ago
merge from localization_tools
1 Year Ago
Fixed IO button bounds mismatch
1 Year Ago
Merged main to io_entity_snapping
1 Year Ago
merge from fix_flex_manager_spam
1 Year Ago
merge from tutorial_island
1 Year Ago
fix for elite loot crate missing its bottom face
1 Year Ago
Remove standing weapon rack from excluded list for Pickaxe
1 Year Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
1 Year Ago
some more testing
1 Year Ago
Temp debug gizmo drawing. TimeSince init fix.
1 Year Ago
Removed massive file erroneously added
1 Year Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
1 Year Ago
merge from maptooltips_nameupdate
1 Year Ago
More deploy/mount logic and balance convars.
1 Year Ago
Renames
1 Year Ago
Merged from main
1 Year Ago
merge from connect_srv
1 Year Ago
merge from lock_deploy_guide_fix
1 Year Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
1 Year Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
1 Year Ago
Fix changes to debug.getregistry Updated language files
1 Year Ago
1 Year Ago
Redeopment interval convar
1 Year Ago
Merged main to electricity_power_fixes
1 Year Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
1 Year Ago
Compile fix
1 Year Ago
merge from BindFeedback
1 Year Ago
merge from io_entity_snapping
1 Year Ago
NavMeshObstacle tweaks
1 Year Ago
Weapon Rack text and Brutalist release date
1 Year Ago
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1 Year Ago
merge from Easter2024
1 Year Ago
disabled halloween event UI
1 Year Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
1 Year Ago
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1 Year Ago
cherrypicking 94043 (merge from tutorial_island)
1 Year Ago
merge from InvisibleClothingSkinFix
1 Year Ago
merge from Easter2024
1 Year Ago
merge from egghunt_optimization/ui_fixes
1 Year Ago
merge from egghunt_optimization
1 Year Ago
merge from RidingChickenCostume
1 Year Ago
Enabled egghunt event Updated menu background videos
1 Year Ago
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1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient