133,784 Commits over 4,262 Days - 1.31cph!

36 Days Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
36 Days Ago
merge from minifridge lighting and techtree - todo
36 Days Ago
Fixed incorrect elevator power usage
36 Days Ago
base mini fridge gameplay pass
36 Days Ago
Merge from hackweek_boxsorting
36 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
36 Days Ago
merge from main
36 Days Ago
Merge from main
36 Days Ago
Fixed translation not working
36 Days Ago
Merge from puzzle_reset_changes
36 Days Ago
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36 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
36 Days Ago
Party hat repose
36 Days Ago
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36 Days Ago
Remove some debug log spam
36 Days Ago
Cap push force
36 Days Ago
Phrases
36 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
36 Days Ago
Fix push option showing all the time
36 Days Ago
lod optimization pass
36 Days Ago
world model for planner blueprints
36 Days Ago
surgeon outfit repose
36 Days Ago
Merge from parent
36 Days Ago
Merge: from main
36 Days Ago
merge from floating cities
36 Days Ago
S2P redo after stomp
36 Days Ago
merge from naval update
36 Days Ago
FCs S2P for all recent fixes
36 Days Ago
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36 Days Ago
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36 Days Ago
Merge from directional_foliage_displacement
36 Days Ago
Adjust displacement factor on materials to fix stretching
36 Days Ago
Merge from main
36 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
36 Days Ago
Terrain shadow culling wip, and merge fix
36 Days Ago
merge from puzzle_reset_changes -> main
36 Days Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
37 Days Ago
Enable pauseUntilReset on trainyard S2P
37 Days Ago
Enable pauseUntilLooted on dome S2P
37 Days Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
37 Days Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
37 Days Ago
Enable pauseUntilLooted in radtown S2P
37 Days Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
37 Days Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
37 Days Ago
Enable pauseUntilReset on harbor 1 S2P
37 Days Ago
Enable pauseUntilLooted on ferry terminal S2P
37 Days Ago
Add pauseUntilReset to airfield puzzle room S2P
37 Days Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
37 Days Ago
blueprints facing proper direction
37 Days Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.