254,392 Commits over 3,990 Days - 2.66cph!

25 Days Ago
Improve game styles (#2192) * Improved Server List * Improved NavBar * Improved NewGame * Improved Workshop * Undo style changes * Actually make the margins equal for Start Game --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
25 Days Ago
exported tiger swipe at fire anim
25 Days Ago
S2P ferry terminal
25 Days Ago
Fix ferry terminal train tunnels always being blocked off instead of only being blocked when underground trains is disabled
25 Days Ago
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25 Days Ago
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25 Days Ago
Submitting scaled down ballista weapon rig
25 Days Ago
merge from primitive
25 Days Ago
manifest
25 Days Ago
Pass ResourceCompiler in ResourceGenerator options, allowing us to add references Fix asset picker ignoring AdditionalTypes Move ColorTextureGenerator Move RandomTextureGenerator to engine, allow normals creation Add Widget.GetDescendants<T> Expose OpenColorPopup on ColorControlWidget Add [TextureImagePath] - allows selecting an image or a texture Don't cache resource if hash changed while generating Expose CreateEmbeddedResource on TextureResource Bitmap.Rotate resizes the texture TextureControlWidget has shortcut buttons for selecting a file, or color
25 Days Ago
merge from primitive/gameplay
25 Days Ago
techtree 2 progression gate workbench 3 (for now)
25 Days Ago
merge from primitive -> primitive_gm
25 Days Ago
Fix T2 tech tree appearing twice
25 Days Ago
added new mount art for static ballista
25 Days Ago
Fixed ram lighting enabled state not looking quite right.
25 Days Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
25 Days Ago
Cherry picking 111563
25 Days Ago
horse ragdoll tweaks
25 Days Ago
Throw when trying to destroy uninstantiated prefab Handle references in prefab variables to prefab root differently
25 Days Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
25 Days Ago
Fix oversight in aim time calculation
25 Days Ago
Fix tiger thinking someone is always aiming at him
25 Days Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
25 Days Ago
Merge from multi_auth_radius
25 Days Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
25 Days Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
25 Days Ago
Fix baseEntity.query returning client entities in editor
25 Days Ago
Added depth checks when writing to the Additional Flags buffer in the GBuffer pass
25 Days Ago
Update: ServerDemoPlayer - automatically validate the demo offsets if debug.json is available Tests: Recorded a single player session on craggy - no reported errors.
25 Days Ago
Compile shaders
25 Days Ago
adobe wall and gate bug fixes. frontier wall and gate gibs and lods.
25 Days Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
25 Days Ago
Compute Shader Skinning (#1786) Calculate skinning in compute shader instead of vertex shader
25 Days Ago
Remove these debug logs
25 Days Ago
Only find this attribute if we need it
25 Days Ago
SyncFlags.Interpolate, support for float, Vector3, Angles, Rotation, Transform (with internal interface right now)
25 Days Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
25 Days Ago
Update: FullServerDemos - add basic debug json packet logging I confirmed that my packet reconstruction goes wrong at some point, so now need this to help track down what logic is borked. Tests: recorded a short demo on craggy - got a valid debug json
25 Days Ago
Sam Site restricted
25 Days Ago
Swapped beehive prefab over to using new blockout
25 Days Ago
Fix blur/sharpen thinking the edge of the bitmap is the end Control widget tweaks
25 Days Ago
T1 Tech tree, relatively unchanged
25 Days Ago
Tweaked siege weapon constructables deploy volumes
25 Days Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
25 Days Ago
Merge from main
25 Days Ago
exported tiger prowl low/idle anims
25 Days Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
25 Days Ago
added new player loadout
25 Days Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse