243,395 Commits over 3,898 Days - 2.60cph!

37 Days Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
37 Days Ago
Leaderboard backup, run #14277
38 Days Ago
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing ) Tiled Frustums Start moving tiled_light_culling to use frusta Iterate frustum tiled culling Near/far tiled frustum planes Very simple ConeIntersect and AABBIntersect
38 Days Ago
Fix infinite loop crash
38 Days Ago
Add SoundHandle.FollowParent, LocalTransform, ClearParent Add SoundHandle.SetParent( GameObject ) Add GameObject.PlaySound, GameObject.StopAllSounds Don't need to run sound Occlusion tests every frame
38 Days Ago
Fix skill panels still displaying when not unlocked
38 Days Ago
Fix infinite loop in OnDirty, set dirty to false last
38 Days Ago
Add LocalTransform accessors Switch everything to use LocalTransform, LocalPosition, LocalRotation, LocalScale
38 Days Ago
UI shaders accept D_NO_ZTEST Refresh editor handles on hotload Gizmo.Draw.WorldText obeys IgnoreDepth [EditorHandle] can be a material icon or emoji https://files.facepunch.com/80a96818-668f-4562-9ef6-3311aaa49ba7.png
38 Days Ago
Remove unused Player using GameManager uses ISceneStartup Player implements IDamagable Add TriggerHurt PlayerUse uses new IPressable Update SceneMap Add FuncButton
38 Days Ago
Add Tags to DamageInfo Add Component.IPressable
38 Days Ago
Leaderboard backup, run #14260
38 Days Ago
Add GetComponent , AdComponent etc
38 Days Ago
Parent merge
38 Days Ago
Merge from main
38 Days Ago
Map updates
38 Days Ago
Map Update
38 Days Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
38 Days Ago
fixed food spawns at radtown dpv crafting/techtree
38 Days Ago
Wall Slide Anim
38 Days Ago
Fix OrganizationModal NRE Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
38 Days Ago
merge from main
38 Days Ago
Digging SFX Added Dig Particles Added BiomeResource to store additional biome information Added a bunch more items. Can now get items from digging (dictated by the Biome) Improve digging and make it give experience Fix entity shadows
39 Days Ago
world_update_2 -> main
39 Days Ago
radioactive_water -> world_update_2
39 Days Ago
Backpack contents NRE fix
39 Days Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
39 Days Ago
world_update_2 -> main
39 Days Ago
radioactive_water -> world_update_2
39 Days Ago
world_update_2 -> radioactive_water
39 Days Ago
Dont override onItemAddedRemoved delegate
39 Days Ago
Cigarettes final texture
39 Days Ago
merge from main
39 Days Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
39 Days Ago
updated radtown name, updated radtown loot
39 Days Ago
Episodic combine_intmonitor props with extra skin gmad.exe allows .vtx files again Try writing current git branch to garrysmod.ver
39 Days Ago
Added river rocks Brought back small arctic rocks
39 Days Ago
Updated the whitelist to allow .vtx files again, while restricting .sw.vtx still Pause on error for Win32 Because people on Windows just can't comprehend what a command line utility is
39 Days Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
39 Days Ago
christmas_light asset finished and scale fix
39 Days Ago
frank pose adjustment
39 Days Ago
some light tweaks in art_scene
39 Days Ago
merge from main
39 Days Ago
merge from ocean-override-curves
39 Days Ago
merge from world_update_2
39 Days Ago
Fix NRE
39 Days Ago
map updates
39 Days Ago
box_decals mat
39 Days Ago
adjust lighting and frank's position in art_test scene
39 Days Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead