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Added a functional hit marker to the attack heli UI dialog
Update global_networked_bases/2021
merge from Attack Helicopter
Rocket heat seeker damage changes and large_helicopter_protection changes - Helicopters now take two hits to destory, scrap transport helicopter remains at 4.
Merge Main -> Attack Helicopter
phrases
Fixed weapons rack typo + shared token
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Added SENT_AI:OnTaskFailed and others
Added NPC:GetIdealYaw, NPC:GetArrivalDirection, NPC:SetUnforgettable
Added CNavArea:MarkAsDamaging, CNavArea.IsDamaging
merge from global_networked_bases
Disable RendererBatch component on all container skin prefabs
Tool to disable render batching for container skin
SourceTV fixes
Player.IsBot now returns true for SourceTV master client
Prevent tv_enable going beyond absolute max players
Additional fixes to particle refraction scale
Fixed low hanging bugs, warnings and errors in terrain shaders
Progress.
Secondary atlas files & naming consistency.
Merge from main -> global_networked_bases
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colbalt brutalist statue greybox
level backup
church building greybox
level update
merge from global_networked_bases
merge from Attack Helicopter/ch47_homing_disable
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Merge Main -> Experimental
Wait until the player has fully connected and woken up before starting the initial conversation
More animal fat fixes
Properly spawn the tutorial bear variant
Lower tutorial bear health to 100
Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
Merge Homing Missile Launcher -> Main
Merge Attack Helicopter -> Main
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
Added a game tip for pilot controls
Fixed attack3 not being tokenised
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around)
Covers ResourceDispenser and CollectibleEntity