241,436 Commits over 3,867 Days - 2.60cph!
Rewrote the code that determines what conditional model(s) to show based on grade, skin & modelState
Fixed prefabs that are no longer SingletonComponents
Clean up `InstancedMeshConverter` and register `InstancedPrefabConfig` out of `PrefabPreProcess` as well
Cleanup, controls for ambient occlusion, do indexed light viewmodel shadows sequentially, cast world shadows on viewmodel
Implemented skeleton of a job based frustum culling & lod culling system
Add heading controls, gap block
Code block
Remove ExtraShaderDataFormat, just have everything uniform
Remove EXTRA_SHADERDATA_FORMAT from shaders too
Set anim helper VoiceLevel on server too
Send voice level with voice data to server
Code block + block controls
Bump up voip layer volume
Citizen/animgraph: set voice parameter to not be predicted
v_usp: ...and actually re-hooking up the system after doing an always-on testing would have been nice (oops)
v_usp: implemented "skeletondelta" proof-of-concept system
FPArms: added proof-of-concept system for swapping to different first-person arms, with automatic adjustment for hand proportions
Example with a (very roughly converted) 4-fingered Citizen hand, in use with v_usp: https://files.facepunch.com/maxlebled/1b2411b1/sbox_2023-06-24_10-33-48.png
Leaderboard backup, run #3961
Properly extract building grades & conditional models via PrefabPreProcess into code based configs
Fix strikethrough and underlines not drawing at small resolutions
Also a bit of cleanup around the area moving stuff to functions
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
tugboat sounds (WIP but mostly there)
Fixed ServerProjectile NRE when hitting water
Update all building block prefabs with InstancedMeshFilter
Fixed subsurface falloff gradiation between beaufort states
Water & beaufort parameters. (Waves unchanged)
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
Tool to auto convert all building blocks with one button click (and 30 minutes of waiting as unity saves them one by one)
Projectile fixes (things I broke in 83834)
Package front page can be edited
richish styles
Show link to githubs if source is public
Default page input
Add log entry on edit
Update editor tool to convert prefabs to InstancedMeshFilter
Tugboat control panel LODs and sonar emissive
Beginning of massive refactor to support all entities & all types of world prefabs
Ocean refraction tweaks +caustics adjustments to match.
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
underwater.prefab iteration & fixed time scaling issue
Update FP.BurstCloth (stiffness and other fixes)
Crank up stiffness on diver ak to fix clipping
▇▆█▄▆ ▊▆▆▌▍ ▋▋▆ ▉▉▇▌ ▄▌▋▌ ▄▆█▉
▍▉▇▉ ▋▄ ▉▉▄ ▅▄▅▉ █▍▊▉▊▅▇, ▆▋▍ ▆▄▉▌▌ ▌▇▆▄▍ █▆▄.
▍▋▅▌ ▆▅▅██▅▇▉
* ▍▄▇█▄ ▅▇▆▊▅█ ▅▆ ▋▊▋▌▄ ▆▅▆▌▋▌█ ▆▄▄▊█▋▍▆▆ (▌▋▄▌▍▋▄▄█ ▌▆▄▊▉▉█▉█▍▆▆)
* ▄▆█▍▌▄▆▊▅_▇▉▍▍▌▌:▋▄▄█▄▆█▍▉█▉▉▉ ▅▍▆▍ ▍▄▌ █▉▍▅▋▌ ▇▆█▋▅ ▋▋▊▋▉▇█▆▄▉▇ (▍█▆▉▋█▆▄▉ ▍▌▍▇▅▅▍▋▅▌▆▉)
! ▋▇▋ ▌▍█/█▍▉▋▄ ▇▅▉█▌▆▄ ▍▍▇▆▅▌
▋▆▉█▇▋ ▄▅▆▌▅▅ █▊▌▄ ▌▅▄▆▌▊▆▊▊ ▅▉▅ ▍▆▅▉.▆▍▄
▊▍▄▉ ▋▊▌▄▇█▆▇▉ ▆▍▅ ▆▅▌▍▅▄▍ ▋▆ ▆▍▆▍▊▉▍▉▉▅▅▋▉▇_▊ ▄▉ ▍▅, ▇▌ ▍▌▄▅ ▍█▇▍ ▍▊ ▍▆▇█▊▊ ▄▊▌▇ ▋▍ ▄▋▇▊▌ ▆▍▉▄ ▋▇█▆▅ ▆▌▋▅▊▊ ▊▉▅█▆▌▍█.
▉▆▇▄▄ ▄ ▋▆▋▇ ▉▅▍▇▉▆▍▍▅▉ █▅▍ ▊▋▄▆▉ ▊▌ ▇▄▆▉▄▌█▆▇▆.▇▍▅
▇▊█▋▇ ▍▍▉▇▊▇▄ "▇▆▊▇▄▋ ▅▉▌ ▍█▌█▆ ▊▋ ▊" ▉▌▆█▄▉▄▆▇ ▌▊▋▇▄█▍▉▋ ▊▋▍
* ▇▉▅▇▇█▅▊▇▅▆▅▍▋▋▅▉▇▊▊
* ▅▊▌▉▌█▌▄▍▍▉▄ - ▍▋▅▇ ▄▄ ▊▅▌▉▄▋ -▇, ▉▇▆ ▊▌▍▇▍▅▋ ▊
* ▊▊█▌▉▄▋▇▉▅▅▆▉█▄▉▋▉▋
* ▉▊▅▅▇▄▊█▄▍▅▅▌▍
* ▉▊█▉▋▉▋▌▊▅▆█▅▊▆▋▇
▊██▆▍▉ █▅▋▍▊ ▊▇▇▄▇▆ ▄▋ ▉▍▍▍▍▊▄:
* ▍▍▍▍▍▅▇▊▉▊█▊▉▄▍▇▍▊▄▆
* ▆▋▅▄▌▊▉▅█▋▉█▊▍▊
* ▉▆▌▍▉▆▋▌█▍▊▉▊▊▉▍▆▌█▌▅▌▌
▄▇▉▅▅ ▋▅▍▄▊██
▅▄▊▉ ▍█▍▋▅▆ ▅▌ ▉▌▋ ▆▉▅▄▉▋█ ▌▊▍▅▊▅▆▍▉▌
▅▅█▌▊▇ █ ▇▆ ▄▊▋▆▋▉▇:
* ▄▍▇▌▉▍▋
* ▋▆▄▉▌▌▌█▆▋▆
* ▊█▇▌▊▆▋▋▆▊▋▅█▆▉▆
* ▄▇▉▋▇▆▇▋▊▊▋▊▉█▉█▄▍▄▅▍▅
* ▇▅▅▌▊▅▍▅▉▇▆▉▋▅▋▄▍█▄
* ▊▆▍▉▄▅▌▄▇▄█▆█▆▍▍
* ▇▉▉▉▆▋▉▄██▍▋█▋▄▄
* ▉▄▇▌▇▊▄▊▋▅▊▄▄▅
* ▋▆▋▅▇█▇▌▌▍▋▍▅▊▅ - ▅▉▉▄█▊█ ▍ ▅▊ ▋▉▌▋▄▄▉
* ▄▇▊▊▍▆▇▊▊▋▅ - ▇▅█▉▇▉▊ __▉▄▍▊█▇▇▊▉▉▌__
* ▉▄▌▌▅▍▌▄█▅▇▆█▋▍▆▊▍▆ - ▆▆▆▅▉▍▉ -▇
* ▌▆▇▇▋▌▋▄▊▇█▍▉▋▆▄█▆▌ - ▉▌▉▄▊▊_▆▇▊▆▌▆
* ▍▊▉▍▋▄▌▉█▊▊▆▍▅▍▋█▍▆▋ - ▇▄▄▉▇▅▋ ▊
██▅▋▋▄▉▇▍▋█ ▍▉ ▊█▌▅▆▅▉▊▉▌▊▄ ▅▍▌▉▄▊▊▇▆▅ ▍▉▍ █▌▊▊ ▋▊█▆▅
▋▉▅▇▄▄▅▍▍ ▉█▋▉▅ ▊▋▍▅▌▊ ▇█▉▇▆▋ ▆▍▄ ▋▅▆▋▄▆
▇▇ ▊▉▊ ▅▆▅█▄▅▌▋ ▍▌▋▉▊▊▋▆▄▌ ▅▇▋ ▆▍▅▇▆▍▉▌▇▇▇▊▆█▄▆▅▇
▄▌▉▍▅▄ ▊▊▅▆▍▆▉▉▅▌ ▍▇▄▄▋▆ ▇▌▊█ █▌▇▆▋▍▍█ ▄█▆▆▋▅▊
! ▊▋▆▌▄ ▌▋█▇█ ▊▆▄▉▌▉▊▆ ▊▉▌▆▍▉▄ ▇▄▉ ▋▊▊▊
! ▍▇▄█▄▍▊ ▊▋▇ ▄▋▄
!▋▌▌▅▍▊▄▄▉ ▌█▌▋ ▌▊▋ ▆▋▊▋▄▆
▊▉██▊ ▊▍▌█▅▅ '▉▇█▆' ▇▌▄▊ ▉▇█▊▉▇▅▍▍█
▋▍▋▌▋▋▋▋▋ ▉▄▍▉ ▄▌▋ █▇▌▇▋▌
▋▇▇ ▇▌▄▌ ▋▉▌▉▇▅▄ ██▊▅▌▊
!█▇▋ █▆▄▍█▋▆ ▍▋▇▍▅▍
▆▄▊▅█ ▅█▆▇█ ▌▉█ ▉▋▌▆ ▉▋▆▇ ▄▉▅▅
█▅▌█ █▉ █▍▍ ▋▍▌▌ ▌▊▊█▇▊▆, ▋█▌ ▌▉▅▄▍ ▄▉▅▉▉ ▍▍▄.
▊▌▍▌ ▇▊▉▋▌▍█▋
* ▄▉▌▋▌ ▌█▄▆▄▌ ▇▉ ▉▌█▊▇ ▇▌▌▊▄▊█ ▋▌▄▌▄▍▉▊▆ (▌█▊█▊▊▉▍▋ ▉▍▉▇▋▌▄▅█▊▉▍)
* █▉▆▆▄▍█▅▅_▄▇▊▆▋█:▋▅▊▊▇▌▍█▊▍█▄▆ ▌▍█▍ ▅▇█ ▌▇▅▊▊▄ ▌▉▉▊▌ ▅▄▇▆▍▋▄▆▅█▅ (▊▇▊▌▅▇▆▉▇ ▉▌▇▉█▍▄▍▆▍█▌)
! ▍▅▇ ▄▌▉/▍▊▌▍▆ ▍▋▋▌▍▋▍ ▉▇▍▆▆▆
▋▌▌▄▋▄ ▍▅▄▆▊▆ ▇▌▆▌ ▆▌█▊▊▇▌▊▄ ▅▅▇ █▄▍▋.▌▄▇
▄▊▍▍ ▌▍▄▍█▅▊▊▍ ▊▋▄ ▄▋▊▉▇▍▅ ▍▊ ▌▊▋▍▇▌▇▆▉▆▅▆▍▊_▋ ▉█ ▇▉, ██ ▆▊▊▄ ▌▍▅█ ▍▄ ▉▄▇▍▆▇ ▍▅▆▆ ▇▇ █▉▋▅▅ ▍▄▍▊ ▉▉▅▊▍ ▄▍█▍▆▋ ▊▅▊▆▉▋█▆.
█▆▇▅▄ ▌ ▆▄▆▋ ▌▆█▍█▍▉▆▆▆ ▆▄▊ ▆▄▊▋▆ ▍▉ ▉▇█▌▉█▆▇▄▋.▋▍▊
▋▅▍▆▊ ▋▋▋▇█▅▍ "▇▉▄▅█▅ ▍▅▋ ▆█▋▊█ ▍▊ ▅" ▅▉▉▆█▍▅▄▇ ▄▉▅▋▅▍▆▍▅ ▌▅▆
* ▊▊▋▌▌█▋▅▊▆▋▄▊▆▌▊▊▍▉▍
* ▄▄▄▇▍▄▄██▋▇▅ - ▉▍▉▍ ▋█ ▉█▇▌▊▌ -▌, ▅▅▍ ▄▊▆▅▇▅▆ ▉
* ▉▇▌▌█▆▋▍▌▊▉▊▊▍▍▆█▅▉
* ▅▇▆▉▌▌▅█▌█▅▋▇▋
* ▍▇▇▉▊▄▅▅▊▍▆▊█▆▄▋▍
▋▅▉▄▅▆ ▌▄▄▆▌ ▌█▋▌▅▍ ▋▉ ▉▋▋▄█▄▋:
* ▇▇▅█▍▇▅▉█▊▋▊▌▅▉█▊▋▆▆
* ▅▆▇▉█▉▉▅▆▍▄▅▍█▍
* █▌▉▇▉▋▍▇▆▇▇▍█▄▆▅▇▅▋▉▄▍▊
▍▇▌▍▇ █▉▊▊▇▅▄
▊▄█▋ ▉▆▍▅▅▅ ▊▄ ▄▍▌ ▋▍▆▍▍▉▆ ▊▍▋▋▉▌▊▋▊▉
▇▄▊▄▌█ ▅ ▆▅ ▌▉▌▋▋▌▇:
* ▊▋▊██▆█
* ▇█▉▍▌▊▄█▇▉▄
* ▊▄▇▋▌█▄▊▋▋▊▋▅▍▌▅
* ▆▍▄▆▅▅▉▆▊▇█▇▉▅▇▅▇▊▅▌▄▌
* ▌▅▇▋█▋▋▊▇▄▍█▋▉▆▇▍▉▉
* ▅▅█▄▋▄▊▇▉██▌▄▅█▄
* ▌▌█▊▋▉▍▄██▄▇▋▌▍▋
* ▊▇▍▊█▅▊▊▌▇▆▆▌▆
* ▍▇▇▉███▌▋▉▆█▉▆▄ - ▆▊▊█▋▆▋ ▅ ▋▊ ▋▆▌▋▇▇▊
* ▆▅▉▋▍▆█▉▆▋▉ - ▇█▍▊▇▊▊ __▋▉▋▅▄▆▆▊▍▋▆__
* ▊▄▇▆▉▆▇▋▆▆▇▅▍██▅▋▆▊ - ▄▌▆▅▊▋▌ -▄
* ▅▆▉▇▆▋▇▊▊▅▅▍▋▆▉▇▇▇▇ - ▌▊▉▄█▇_▆▊▇█▍▋
* ▉▊▅▆█▋▌▄█▉▌▌▄▊▇▍▌▇▍▋ - ▆▇▄█▊▆▅ ▄
▄▅▄▅▊▇▊▆▊▄▄ ▉▉ ▆▍▆▌▋▄▋▄▇▋▄▉ ▆▉▅▊▋▉▆▊▌▄ ▇▉▊ ▅▊▄▄ ▇▌▆▇▆
▍█▋▉▌▆▇▄▊ ▇▍▉█▌ █▊▌█▌▌ ▊▅▊▋▅▉ ▇▊▍ ▄▌▋▅▄▉
▋▌ ▅▋▍ ▆▌█▍▉▅▋▋ ▊███▇▉▉▌▌▄ █▆▌ ▋▅▉▉▆▇█▇▋▋▋▊▌▉▋▋▊▅
▄▌▉▄█▊ ▇▇▊█▋▍▌▋█▄ ▉▋▍█▇▋ ▆█▌▋ ▊▋▉▍▋▅▅▌ ██▇▊▊▌▅
! ▌▋▍▉▌ ▌▄▆▋▍ ▄▋▆▌▆▉▄▅ ▋▍▊▌▊▊▊ ▋▄▇ ▄▋▍▅
! ▄▆█▍▇▌▄ ▌▊▉ ▋▄▋
add randomization to diver suit
▊▆▉▉▄ ▉▅▋▄▇ ▊▆▇▍▊▍▍▊ ▋▄▍▇▄▄▍ █▉▍ ▊▄█▊