241,436 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Rewrote the code that determines what conditional model(s) to show based on grade, skin & modelState Fixed prefabs that are no longer SingletonComponents
1 Year Ago
merge from save239
1 Year Ago
network++
1 Year Ago
merge from diversuit
1 Year Ago
merge from water5_final
1 Year Ago
Clean up `InstancedMeshConverter` and register `InstancedPrefabConfig` out of `PrefabPreProcess` as well
1 Year Ago
Cleanup, controls for ambient occlusion, do indexed light viewmodel shadows sequentially, cast world shadows on viewmodel
1 Year Ago
Implemented skeleton of a job based frustum culling & lod culling system
1 Year Ago
1.0.4
1 Year Ago
Add heading controls, gap block Code block
1 Year Ago
Remove ExtraShaderDataFormat, just have everything uniform Remove EXTRA_SHADERDATA_FORMAT from shaders too
1 Year Ago
Set anim helper VoiceLevel on server too
1 Year Ago
Send voice level with voice data to server
1 Year Ago
Code block + block controls
1 Year Ago
Bump up voip layer volume
1 Year Ago
Citizen/animgraph: set voice parameter to not be predicted
1 Year Ago
v_usp: ...and actually re-hooking up the system after doing an always-on testing would have been nice (oops)
1 Year Ago
v_usp: implemented "skeletondelta" proof-of-concept system
1 Year Ago
FPArms: added proof-of-concept system for swapping to different first-person arms, with automatic adjustment for hand proportions Example with a (very roughly converted) 4-fingered Citizen hand, in use with v_usp: https://files.facepunch.com/maxlebled/1b2411b1/sbox_2023-06-24_10-33-48.png
Leaderboard backup, run #3961
1 Year Ago
Properly extract building grades & conditional models via PrefabPreProcess into code based configs
1 Year Ago
Fix strikethrough and underlines not drawing at small resolutions Also a bit of cleanup around the area moving stuff to functions
1 Year Ago
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
1 Year Ago
tugboat sounds (WIP but mostly there)
1 Year Ago
Fixed ServerProjectile NRE when hitting water
1 Year Ago
Update all building block prefabs with InstancedMeshFilter
1 Year Ago
Fixed subsurface falloff gradiation between beaufort states
1 Year Ago
Water & beaufort parameters. (Waves unchanged)
1 Year Ago
Merge from save239
1 Year Ago
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
1 Year Ago
Tool to auto convert all building blocks with one button click (and 30 minutes of waiting as unity saves them one by one)
1 Year Ago
Projectile fixes (things I broke in 83834)
1 Year Ago
Initial Commit
1 Year Ago
Package front page can be edited richish styles Show link to githubs if source is public Default page input Add log entry on edit
1 Year Ago
Update editor tool to convert prefabs to InstancedMeshFilter
1 Year Ago
Tugboat control panel LODs and sonar emissive
1 Year Ago
Beginning of massive refactor to support all entities & all types of world prefabs
1 Year Ago
Ocean refraction tweaks +caustics adjustments to match.
1 Year Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
1 Year Ago
code cleanup
1 Year Ago
underwater.prefab iteration & fixed time scaling issue
1 Year Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
1 Year Ago
▇▆█▄▆ ▊▆▆▌▍ ▋▋▆ ▉▉▇▌ ▄▌▋▌ ▄▆█▉ ▍▉▇▉ ▋▄ ▉▉▄ ▅▄▅▉ █▍▊▉▊▅▇, ▆▋▍ ▆▄▉▌▌ ▌▇▆▄▍ █▆▄. ▍▋▅▌ ▆▅▅██▅▇▉ * ▍▄▇█▄ ▅▇▆▊▅█ ▅▆ ▋▊▋▌▄ ▆▅▆▌▋▌█ ▆▄▄▊█▋▍▆▆ (▌▋▄▌▍▋▄▄█ ▌▆▄▊▉▉█▉█▍▆▆) * ▄▆█▍▌▄▆▊▅_▇▉▍▍▌▌:▋▄▄█▄▆█▍▉█▉▉▉ ▅▍▆▍ ▍▄▌ █▉▍▅▋▌ ▇▆█▋▅ ▋▋▊▋▉▇█▆▄▉▇ (▍█▆▉▋█▆▄▉ ▍▌▍▇▅▅▍▋▅▌▆▉) ! ▋▇▋ ▌▍█/█▍▉▋▄ ▇▅▉█▌▆▄ ▍▍▇▆▅▌ ▋▆▉█▇▋ ▄▅▆▌▅▅ █▊▌▄ ▌▅▄▆▌▊▆▊▊ ▅▉▅ ▍▆▅▉.▆▍▄ ▊▍▄▉ ▋▊▌▄▇█▆▇▉ ▆▍▅ ▆▅▌▍▅▄▍ ▋▆ ▆▍▆▍▊▉▍▉▉▅▅▋▉▇_▊ ▄▉ ▍▅, ▇▌ ▍▌▄▅ ▍█▇▍ ▍▊ ▍▆▇█▊▊ ▄▊▌▇ ▋▍ ▄▋▇▊▌ ▆▍▉▄ ▋▇█▆▅ ▆▌▋▅▊▊ ▊▉▅█▆▌▍█. ▉▆▇▄▄ ▄ ▋▆▋▇ ▉▅▍▇▉▆▍▍▅▉ █▅▍ ▊▋▄▆▉ ▊▌ ▇▄▆▉▄▌█▆▇▆.▇▍▅ ▇▊█▋▇ ▍▍▉▇▊▇▄ "▇▆▊▇▄▋ ▅▉▌ ▍█▌█▆ ▊▋ ▊" ▉▌▆█▄▉▄▆▇ ▌▊▋▇▄█▍▉▋ ▊▋▍ * ▇▉▅▇▇█▅▊▇▅▆▅▍▋▋▅▉▇▊▊ * ▅▊▌▉▌█▌▄▍▍▉▄ - ▍▋▅▇ ▄▄ ▊▅▌▉▄▋ -▇, ▉▇▆ ▊▌▍▇▍▅▋ ▊ * ▊▊█▌▉▄▋▇▉▅▅▆▉█▄▉▋▉▋ * ▉▊▅▅▇▄▊█▄▍▅▅▌▍ * ▉▊█▉▋▉▋▌▊▅▆█▅▊▆▋▇ ▊██▆▍▉ █▅▋▍▊ ▊▇▇▄▇▆ ▄▋ ▉▍▍▍▍▊▄: * ▍▍▍▍▍▅▇▊▉▊█▊▉▄▍▇▍▊▄▆ * ▆▋▅▄▌▊▉▅█▋▉█▊▍▊ * ▉▆▌▍▉▆▋▌█▍▊▉▊▊▉▍▆▌█▌▅▌▌ ▄▇▉▅▅ ▋▅▍▄▊██ ▅▄▊▉ ▍█▍▋▅▆ ▅▌ ▉▌▋ ▆▉▅▄▉▋█ ▌▊▍▅▊▅▆▍▉▌ ▅▅█▌▊▇ █ ▇▆ ▄▊▋▆▋▉▇: * ▄▍▇▌▉▍▋ * ▋▆▄▉▌▌▌█▆▋▆ * ▊█▇▌▊▆▋▋▆▊▋▅█▆▉▆ * ▄▇▉▋▇▆▇▋▊▊▋▊▉█▉█▄▍▄▅▍▅ * ▇▅▅▌▊▅▍▅▉▇▆▉▋▅▋▄▍█▄ * ▊▆▍▉▄▅▌▄▇▄█▆█▆▍▍ * ▇▉▉▉▆▋▉▄██▍▋█▋▄▄ * ▉▄▇▌▇▊▄▊▋▅▊▄▄▅ * ▋▆▋▅▇█▇▌▌▍▋▍▅▊▅ - ▅▉▉▄█▊█ ▍ ▅▊ ▋▉▌▋▄▄▉ * ▄▇▊▊▍▆▇▊▊▋▅ - ▇▅█▉▇▉▊ __▉▄▍▊█▇▇▊▉▉▌__ * ▉▄▌▌▅▍▌▄█▅▇▆█▋▍▆▊▍▆ - ▆▆▆▅▉▍▉ -▇ * ▌▆▇▇▋▌▋▄▊▇█▍▉▋▆▄█▆▌ - ▉▌▉▄▊▊_▆▇▊▆▌▆ * ▍▊▉▍▋▄▌▉█▊▊▆▍▅▍▋█▍▆▋ - ▇▄▄▉▇▅▋ ▊ ██▅▋▋▄▉▇▍▋█ ▍▉ ▊█▌▅▆▅▉▊▉▌▊▄ ▅▍▌▉▄▊▊▇▆▅ ▍▉▍ █▌▊▊ ▋▊█▆▅ ▋▉▅▇▄▄▅▍▍ ▉█▋▉▅ ▊▋▍▅▌▊ ▇█▉▇▆▋ ▆▍▄ ▋▅▆▋▄▆ ▇▇ ▊▉▊ ▅▆▅█▄▅▌▋ ▍▌▋▉▊▊▋▆▄▌ ▅▇▋ ▆▍▅▇▆▍▉▌▇▇▇▊▆█▄▆▅▇ ▄▌▉▍▅▄ ▊▊▅▆▍▆▉▉▅▌ ▍▇▄▄▋▆ ▇▌▊█ █▌▇▆▋▍▍█ ▄█▆▆▋▅▊ ! ▊▋▆▌▄ ▌▋█▇█ ▊▆▄▉▌▉▊▆ ▊▉▌▆▍▉▄ ▇▄▉ ▋▊▊▊ ! ▍▇▄█▄▍▊ ▊▋▇ ▄▋▄ !▋▌▌▅▍▊▄▄▉ ▌█▌▋ ▌▊▋ ▆▋▊▋▄▆ ▊▉██▊ ▊▍▌█▅▅ '▉▇█▆' ▇▌▄▊ ▉▇█▊▉▇▅▍▍█
1 Year Ago
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1 Year Ago
Test asset updates
1 Year Ago
▋▇▇ ▇▌▄▌ ▋▉▌▉▇▅▄ ██▊▅▌▊ !█▇▋ █▆▄▍█▋▆ ▍▋▇▍▅▍
1 Year Ago
▆▄▊▅█ ▅█▆▇█ ▌▉█ ▉▋▌▆ ▉▋▆▇ ▄▉▅▅ █▅▌█ █▉ █▍▍ ▋▍▌▌ ▌▊▊█▇▊▆, ▋█▌ ▌▉▅▄▍ ▄▉▅▉▉ ▍▍▄. ▊▌▍▌ ▇▊▉▋▌▍█▋ * ▄▉▌▋▌ ▌█▄▆▄▌ ▇▉ ▉▌█▊▇ ▇▌▌▊▄▊█ ▋▌▄▌▄▍▉▊▆ (▌█▊█▊▊▉▍▋ ▉▍▉▇▋▌▄▅█▊▉▍) * █▉▆▆▄▍█▅▅_▄▇▊▆▋█:▋▅▊▊▇▌▍█▊▍█▄▆ ▌▍█▍ ▅▇█ ▌▇▅▊▊▄ ▌▉▉▊▌ ▅▄▇▆▍▋▄▆▅█▅ (▊▇▊▌▅▇▆▉▇ ▉▌▇▉█▍▄▍▆▍█▌) ! ▍▅▇ ▄▌▉/▍▊▌▍▆ ▍▋▋▌▍▋▍ ▉▇▍▆▆▆ ▋▌▌▄▋▄ ▍▅▄▆▊▆ ▇▌▆▌ ▆▌█▊▊▇▌▊▄ ▅▅▇ █▄▍▋.▌▄▇ ▄▊▍▍ ▌▍▄▍█▅▊▊▍ ▊▋▄ ▄▋▊▉▇▍▅ ▍▊ ▌▊▋▍▇▌▇▆▉▆▅▆▍▊_▋ ▉█ ▇▉, ██ ▆▊▊▄ ▌▍▅█ ▍▄ ▉▄▇▍▆▇ ▍▅▆▆ ▇▇ █▉▋▅▅ ▍▄▍▊ ▉▉▅▊▍ ▄▍█▍▆▋ ▊▅▊▆▉▋█▆. █▆▇▅▄ ▌ ▆▄▆▋ ▌▆█▍█▍▉▆▆▆ ▆▄▊ ▆▄▊▋▆ ▍▉ ▉▇█▌▉█▆▇▄▋.▋▍▊ ▋▅▍▆▊ ▋▋▋▇█▅▍ "▇▉▄▅█▅ ▍▅▋ ▆█▋▊█ ▍▊ ▅" ▅▉▉▆█▍▅▄▇ ▄▉▅▋▅▍▆▍▅ ▌▅▆ * ▊▊▋▌▌█▋▅▊▆▋▄▊▆▌▊▊▍▉▍ * ▄▄▄▇▍▄▄██▋▇▅ - ▉▍▉▍ ▋█ ▉█▇▌▊▌ -▌, ▅▅▍ ▄▊▆▅▇▅▆ ▉ * ▉▇▌▌█▆▋▍▌▊▉▊▊▍▍▆█▅▉ * ▅▇▆▉▌▌▅█▌█▅▋▇▋ * ▍▇▇▉▊▄▅▅▊▍▆▊█▆▄▋▍ ▋▅▉▄▅▆ ▌▄▄▆▌ ▌█▋▌▅▍ ▋▉ ▉▋▋▄█▄▋: * ▇▇▅█▍▇▅▉█▊▋▊▌▅▉█▊▋▆▆ * ▅▆▇▉█▉▉▅▆▍▄▅▍█▍ * █▌▉▇▉▋▍▇▆▇▇▍█▄▆▅▇▅▋▉▄▍▊ ▍▇▌▍▇ █▉▊▊▇▅▄ ▊▄█▋ ▉▆▍▅▅▅ ▊▄ ▄▍▌ ▋▍▆▍▍▉▆ ▊▍▋▋▉▌▊▋▊▉ ▇▄▊▄▌█ ▅ ▆▅ ▌▉▌▋▋▌▇: * ▊▋▊██▆█ * ▇█▉▍▌▊▄█▇▉▄ * ▊▄▇▋▌█▄▊▋▋▊▋▅▍▌▅ * ▆▍▄▆▅▅▉▆▊▇█▇▉▅▇▅▇▊▅▌▄▌ * ▌▅▇▋█▋▋▊▇▄▍█▋▉▆▇▍▉▉ * ▅▅█▄▋▄▊▇▉██▌▄▅█▄ * ▌▌█▊▋▉▍▄██▄▇▋▌▍▋ * ▊▇▍▊█▅▊▊▌▇▆▆▌▆ * ▍▇▇▉███▌▋▉▆█▉▆▄ - ▆▊▊█▋▆▋ ▅ ▋▊ ▋▆▌▋▇▇▊ * ▆▅▉▋▍▆█▉▆▋▉ - ▇█▍▊▇▊▊ __▋▉▋▅▄▆▆▊▍▋▆__ * ▊▄▇▆▉▆▇▋▆▆▇▅▍██▅▋▆▊ - ▄▌▆▅▊▋▌ -▄ * ▅▆▉▇▆▋▇▊▊▅▅▍▋▆▉▇▇▇▇ - ▌▊▉▄█▇_▆▊▇█▍▋ * ▉▊▅▆█▋▌▄█▉▌▌▄▊▇▍▌▇▍▋ - ▆▇▄█▊▆▅ ▄ ▄▅▄▅▊▇▊▆▊▄▄ ▉▉ ▆▍▆▌▋▄▋▄▇▋▄▉ ▆▉▅▊▋▉▆▊▌▄ ▇▉▊ ▅▊▄▄ ▇▌▆▇▆ ▍█▋▉▌▆▇▄▊ ▇▍▉█▌ █▊▌█▌▌ ▊▅▊▋▅▉ ▇▊▍ ▄▌▋▅▄▉ ▋▌ ▅▋▍ ▆▌█▍▉▅▋▋ ▊███▇▉▉▌▌▄ █▆▌ ▋▅▉▉▆▇█▇▋▋▋▊▌▉▋▋▊▅ ▄▌▉▄█▊ ▇▇▊█▋▍▌▋█▄ ▉▋▍█▇▋ ▆█▌▋ ▊▋▉▍▋▅▅▌ ██▇▊▊▌▅ ! ▌▋▍▉▌ ▌▄▆▋▍ ▄▋▆▌▆▉▄▅ ▋▍▊▌▊▊▊ ▋▄▇ ▄▋▍▅ ! ▄▆█▍▇▌▄ ▌▊▉ ▋▄▋
1 Year Ago
▋▋▍▍▍▆▄ ▋▆▄ ▄▌▋
1 Year Ago
add randomization to diver suit
1 Year Ago
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