241,436 Commits over 3,867 Days - 2.60cph!

1 Year Ago
server + client compile fix
1 Year Ago
added a mount to the MP5 for scopes, etc. https://files.facepunch.com/rickgreeve/MP5_render_mount.jpg
1 Year Ago
WIP trying to get compute shaders to work
1 Year Ago
merge from save239
1 Year Ago
ferry terminal loot pass
1 Year Ago
Hammer: fix crash with drag dropping map view
1 Year Ago
media_projects/2023_06
1 Year Ago
Cine diversuit mesh compression fix
1 Year Ago
Merge from save239
1 Year Ago
Backups
1 Year Ago
Outdated prefabs del
1 Year Ago
merge from save239
1 Year Ago
Fix helmet fix applied in 83901 not working on second helmet variant
1 Year Ago
Reapply 83883 manually
1 Year Ago
Subtract 83898
1 Year Ago
merge from aux2
1 Year Ago
Merge from diversuit
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc) -1 = Normal gameplay 0 = Bottom of the ocean 1 = Surface conditions
Leaderboard backup, run #4009
1 Year Ago
Updated view model renderers again
1 Year Ago
Cherrypick 83891
1 Year Ago
Merge from save239
1 Year Ago
Prefab + scene fix
1 Year Ago
Fixed rain rendering underwater.
1 Year Ago
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
1 Year Ago
Fixed conveyor screen not showing item transfers if the item is being stacked in the output container
1 Year Ago
Merge from main
1 Year Ago
Media base from ferryterminal_media
1 Year Ago
Cam anims dir
1 Year Ago
Merge from save239
1 Year Ago
Got it "working" again Job system runs on main thread til we figure out NativeList Fix building blocks & prefabs not registering Warmup prefabs in the editor manually based on network updates
1 Year Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
1 Year Ago
Assign what shadow index a baked light shall read from rather than iterating through the entire buffer and figuring it out, much faster way to do baked light shadows
1 Year Ago
Audio samples can be passed to audio frame directly without resampling
1 Year Ago
Replace up and down with dragging
1 Year Ago
execute particle improve wind event frost nova
1 Year Ago
merge from modding_prefabs
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from egg_suit_lod_fix
1 Year Ago
merge from nvg_canvas_scale_fix
1 Year Ago
merge from save239
1 Year Ago
Fix admin session Fix activity not always closing
1 Year Ago
Citizen/animgraph: set voice parameter back to predicted
1 Year Ago
Resample audio from FLT to FLTP
1 Year Ago
Add audio encoding to video recorder. New in game video recording using ffmpeg instead of media foundation. Delete valve_wmf
Leaderboard backup, run #3985
1 Year Ago
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work