198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments
1 Year Ago
Fixed flipped null check
1 Year Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
1 Year Ago
Fix SLOD of standard cliff material as well
1 Year Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
1 Year Ago
Update FP.Nexus to batch submit score events to the backend
1 Year Ago
SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position
1 Year Ago
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1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Removed accidental heli gunner debug prints
1 Year Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
1 Year Ago
Unsaved
1 Year Ago
Change arid cliff lowest quality LOD from `Standard` -> `Rust/Standard` shader
1 Year Ago
Cleanup
1 Year Ago
Fix global networking using excessive amounts of bandwidth
1 Year Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
1 Year Ago
Fix ghost sheet not rendering hands in first person with arms mode (most noticeable with the parachute but also affected any vehicles where we show the hands like cars)
1 Year Ago
Fixed parachute playing wooden gibs sound when it breaks
1 Year Ago
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1 Year Ago
Gradually introduce forward momentum when deploying the parachute rather than straight away, takes 1s after deploying to reach full speed
1 Year Ago
Merge from main
1 Year Ago
BurstCloth: Allow controlling how strongly root motion affects the simulation Re-tweak ghost costume burst cloth settings after all the changes done for abyss (including much less affected by root motion) Don't shrink the ghost sheet while parachuting
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Removed "ON HIT!" and "DOING FLYBY" debug prints
1 Year Ago
cherrypicking 87331
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from global_networked_bases
1 Year Ago
Proof of concept
1 Year Ago
Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere
1 Year Ago
fixed rock_formation_medium_a incorrectly have it's collider set to convex
1 Year Ago
1 Year Ago
Final'ish med explosion
1 Year Ago
Fixed albedo sampler error when using particle layer
1 Year Ago
Fixed missing UnityIndirect.cginc error when using RUST_PROCEDURAL_INSTANCING
1 Year Ago
1 Year Ago
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1 Year Ago
Ziplines flow in level S2P
1 Year Ago
Placeable Zipline platforms whitebox prefabs
1 Year Ago
Enable emmisive on root combiner & branch lights
1 Year Ago
Fixed "overly reflective materials/shader/build issue" when using MaterialType=SpecularColor
1 Year Ago
added 4k textures and materials