199,062 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge from main
1 Year Ago
Fix exception when opening the map with a sleeping bag cluster
1 Year Ago
Remove some unused temp outline code
2 Years Ago
merge from weapon_racks
2 Years Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
2 Years Ago
Setup Abyss items to work with weaponr acks.
2 Years Ago
merge from main
2 Years Ago
pumpjack static prefab - fixed ladder volume being too short added single collider for the fuel engine as the global metal mesh collider is removed added some missing box colliders on bones and rotated some for a better fit
2 Years Ago
merge from main
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
merge from main
2 Years Ago
merge from fish_gut_notification_fix
2 Years Ago
merge from main
2 Years Ago
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
2 Years Ago
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
2 Years Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
2 Years Ago
Merge AttackHelicopterPreTurret -> Aux, fix compile error.
2 Years Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
2 Years Ago
Removed another accidental include
2 Years Ago
Merge from main
2 Years Ago
Merge AttackHelicopterPreTurret -> Attackhelicoper. Integrates the merge from Main + fixes.
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Move FindAllServerEmoji to much later in the server boot process to prevent local folders getting created with invalid identifiers
2 Years Ago
Merge from main
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Trying to fix errors that appear in CLIENT mode but not CLIENT + SERVER on craggy
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix IndirectArgs ComputeBuffer not expanding because it is 5 uint each draw call
2 Years Ago
Merge AttackHelicopterPreTurret -> Aux2
2 Years Ago
Removed accidental Amazon include (decided to do this not directly on Aux2)
2 Years Ago
Removed accidental Amazon include
2 Years Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
2 Years Ago
Merge AttackHelicopterPreTurret -> Aux2
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Merge from global_networked_bases -> aux2 (bbq loot panel)
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Merge from main
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Cherrypick 84979 (BeginWrite two new compute buffers)
2 Years Ago
Fix 2021 to use BeginWrite() & EndWrite() on the two new ComputeBuffers (IndirectArgs & InstanceOffsets)
2 Years Ago
Merge from nexus
2 Years Ago
Main cannon ground effect
2 Years Ago
Fix name conflict dll copy - where'd that come from, it was the right one Turn assembly version validation
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Remove util.IsPointInBox as Vector:WithinAABox exists
2 Years Ago
Fix trigger_hurt forgiveness not resetting damage correctly language.GetPhrase changes * Increase limit to 4000 bytes, from 1000 * If limit is hit, truncate the string, instead of outputting an empty string Make language.Add type-error on invalid input instead of silently fail Added more intersection functions * util.IntersectRayWithSphere * util.IsSphereIntersectingSphere * util.IsBoxIntersectingSphere * util.IsPointInBox * util.IsPointInCone * util.IsSphereIntersectingCone * util.IsOBBIntersectingOBB - last argument is now optional
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
#SERVER compile fixes
2 Years Ago
Add `use_command_buffers` command to toggle between Graphics.DrawMeshInstancedIndirect() and CommandBuffers Can use convar at runtime to switch back and forfth Added manually submitting draw calls back as CommandBuffers broke lighting & were slower after first iteration