199,294 Commits over 4,140 Days - 2.01cph!

2 Years Ago
merge from industrial_grade_upgrade
2 Years Ago
merge from /main/nuclear_missile_silo/flyby
2 Years Ago
merge from weapon_racks
2 Years Ago
protobuf gen
2 Years Ago
merge from main
2 Years Ago
Fix ground check for weapon stand
2 Years Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from community_ui_scaling_fix
2 Years Ago
Expose beltScrollSpeedMultiplier on mining quarry
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed emoji rendering in read only input fields Added emoji support for the clan announcement and member details text fields (no autocomplete or galleries but the raw text input is supported)
2 Years Ago
Add `force_lod_level` convar to force the culling system to only accept certain LOD levels (and bypass culling for them) to narrow down why certain LODs are disappearing "randomly" Store LOD level of each mesh in `InstanceLODState` Still debugging mesh culling randomly breaking
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Added detailed colliders so that parachutes can be shot at
2 Years Ago
Show parachute health on HUD Client compile fix
2 Years Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
2 Years Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
2 Years Ago
Added extra collider to tugboat roof to prevent clipping through during sinking
2 Years Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
2 Years Ago
Scroll _DetailBlendMaskMapScroll and _DetailAlbedoMapScroll on belt
2 Years Ago
Secondaries for 25mm impact.
2 Years Ago
Compile fix
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Region out client analytics variables that are "assigned but never used" when compiling client
2 Years Ago
Move shadows to their own grids Distance cull both meshes & shadows Only frustum cull meshes
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix `test_instancing_culling` spawning prefabs outside of the map and overloading the "out of map" grid Fix "outside of map" grid not having a gridId set and looking like grid #0 Refactor RendererJobData to store ShadowMode instead of "IsOnlyShadow" Refactor culling system to completely ignore shadows
2 Years Ago
Change InstancedScheduler script update order to near the end Count number of meshes & shadows separately Add number of rendered meshes, shadows & draw calls for instancing to `perf 8` Add average number of meshes & shadows drawn to client performance analytics Add `print_instanced_grid {id}` and `print_instanced_grids` to print meshes per grid for debugging
2 Years Ago
Added LODs, colliders, and prefab setup to the screwdrivers
2 Years Ago
Add menu option for instanced rendering called "Building Distance" (it also handles cliffs but yea) Clamp instanced rendering distance from 500 - 2500 Take lower of draw distance vs instanced render distance when culling Run codegen to apply convar descriptions
2 Years Ago
Add description to all convars
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
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2 Years Ago
Add clientside performance analytics for instanced rendering - culling time - draw calls - render distance - size of compute buffers & arrays - mesh count - prefab count - entity count
2 Years Ago
Merge bbq loot panel prefab fix from main 84947 -> aux1
2 Years Ago
Fix armored double door & triangle ladder hatch prefabs getting "deleted" during a merge from attack heli and then throwing error when you try to respawn
2 Years Ago
Shockwave improvements
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from weapon_racks/missing_items
2 Years Ago
Tweaked bypass tunnels to add more clearance for trains
2 Years Ago
Slightly tweaked caboose spotlight position
2 Years Ago
Fishing rod
2 Years Ago
Add `shadow_culling` convar to toggle culling of shadows for instanced rendering Disable shadow culling by default
2 Years Ago
Fix meshes with skins registering a extra renderer
2 Years Ago
Add `instanced_memory_usage` command to print off size & memory usage of every array used for instanced rendering Remove some redundant convars
2 Years Ago
Add `--instanced-rendering` convar to turn instanced rendering on (if we need it default disabled)