199,015 Commits over 4,140 Days - 2.00cph!
Fix for rotation indicator display
Protection properties for unpacked parachute
Parachute is now saved and allows sleeper mounting for nexus shenanigans
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
Fixed backpack notifies not working after
85060
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space
Player can pick it up like any other item to repack it
Merge from global_networked_bases -> aux2
Try ComputeBuffer.SetData() instead of ComputeBuffer.BeginWrite() when expanding the compute buffer
Rework how we update the current backpack item since we don't send the main item container to other players
Use the player's save data to store a current backpack item id so it's always accessible to everyone
Merge TugboatJuly -> Main
Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
Merge from global_networked_bases -> aux2
Fix MaterialPropertyBlocks not having new ComputeBuffers assigned when the ComputeBuffer is "resized"
Merge Main -> TugboatJuly
Shockwave + ground effect tests
Merge from global_networked_bases -> aux2
More cleanup & hopefully fixes
Panel.PaintAt restores zpos of the panel
Panel.PaintManual can now render panels larger than the screen
fixed missing base color in a couple of materials
Added missing ambient light to festive garland window
fix for ramp/steps blocker
Explosion tonemapping iterations
Merge from global_networked_bases -> aux2
merge from safezone_viewmodel_fix
merge from skull_trophy_fix
merge from august_art_bugfixes
Explosion files & research backup.
Update global_networked_bases/2021
merge from building_skins_3
brutalist skin roof colliders tweak
Fix stackoverflow from typo
Fix setting DrawCallCount to material count instead of submesh count
Refactor & fix writing IndirectArgs
Fixed a crash due to BSP ZIP hash collision
Try to prevent static prop lightmap crashes when given invalid data
Always add an initial pass when creating tool instance.
Pause water system too.
Added button to open screenshots folder in explorer.
Refactor & fix initialization / cleanup of arrays + compute buffers
Fix IndirectArgs not being rewritten after expanding the compute buffer
Support renderers that have more submeshes than materials
Remove redundant testing convars