199,294 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Setup Varying Pistol Ammo World Models to change depending on stack size Renamed Pistol Ammo World Model Variations to match naming conventions
2 Years Ago
Setup Varying Rifle Ammo World Models to change depending on stack size Renamed Rifle Ammo World Model Variations to match naming conventions
2 Years Ago
Merge lifestory fix to aux2
2 Years Ago
Check if deathInfo.attackerName is null (no idea why this appeared on aux2 but need to fix to keep testing)
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Cleanup culling code
2 Years Ago
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2 Years Ago
Enable GPU instancing on brick roof material
2 Years Ago
Run Initialize() when leaving server to cleanup all arrays Cleanup code of all schedulers
2 Years Ago
Fixed Abyss Torch being lit when dropped.
2 Years Ago
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2 Years Ago
Jackhammer
2 Years Ago
Setup Varying Handmade Shell World Models to change depending on stack size Renamed Handmade Shell World Model Variations to match naming conventions
2 Years Ago
Molotov
2 Years Ago
Prototype Hatchet Prototype Pickaxe
2 Years Ago
Setup Varying Shotgun World Models to change depending on stack size Renamed Shotgun World Model Variations to match naming conventions
2 Years Ago
Concrete pickaxe
2 Years Ago
Concrete hatchet setup
2 Years Ago
Added and Setup Spanner Props Prefab
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
frontier skin models / gibs / colliders and texture atlases
2 Years Ago
merge from main
2 Years Ago
merge from weapon_racks
2 Years Ago
Run protbuf gen (forgot to do it after merging racks to aux) to fix weapon racks.
2 Years Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
2 Years Ago
softened side conditional colliders of brick roof to avoid block
2 Years Ago
Pumpjack changes
2 Years Ago
Fix for rotation indicator display
2 Years Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
2 Years Ago
merge from /col
2 Years Ago
Collision tweaks
2 Years Ago
Fix out of range NRE
2 Years Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
2 Years Ago
Fixed backpack notifies not working after 85060
2 Years Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Try ComputeBuffer.SetData() instead of ComputeBuffer.BeginWrite() when expanding the compute buffer
2 Years Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
2 Years Ago
Merge TugboatJuly -> Main
2 Years Ago
Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
2 Years Ago
Functional ground effect
2 Years Ago
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix MaterialPropertyBlocks not having new ComputeBuffers assigned when the ComputeBuffer is "resized"
2 Years Ago
Merge Main -> TugboatJuly
2 Years Ago
Shockwave + ground effect tests
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
More cleanup & hopefully fixes