125,584 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Converted Sofa to all convex colliders.
2 Years Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
2 Years Ago
Converted Shelves to all convex colliders.
2 Years Ago
Fixed extra collider on deployable chair
2 Years Ago
Converted Research Table to all convex colliders. Shooting the magnifying glass also produces glass particles now.
2 Years Ago
Converted locker to all convex colliders.
2 Years Ago
Converted Furnace to all convex colliders.
2 Years Ago
Converted fridge to all convex colliders. Collider now also includes the door area, since the deployed fridge door is always closed.
2 Years Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
2 Years Ago
Converted Chair to all convex colliders. Fixed chair collision not quite matching chair scale.
2 Years Ago
Update the players wear container capacity if loading a save from an earlier version
2 Years Ago
Merge from airpatch_media
2 Years Ago
Merge from main
2 Years Ago
Merge from parachute
2 Years Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
2 Years Ago
Converted campfire to all convex colliders.
2 Years Ago
Fixed debug.spawnparachutetester not working after slot change
2 Years Ago
Merge ConvexDeployables -> Main
2 Years Ago
Fixed BBQ collision always acting like the lid is open (very old bug)
2 Years Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
2 Years Ago
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2 Years Ago
Converted BBQ to all convex colliders.
2 Years Ago
Mearge from parachute/wear_slot
2 Years Ago
Fixed RMB firing attack heli rockets when not in gunner view
2 Years Ago
updated textures to fix a small issue
2 Years Ago
Clear ammo types
2 Years Ago
Small fixes. LightEX checkpoint.
2 Years Ago
Updated burner flame
2 Years Ago
Stand drop position tweak
2 Years Ago
Updated drop positions for weapon racks
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Progress
2 Years Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab
2 Years Ago
merge from main
2 Years Ago
Emissive & lighting setup
2 Years Ago
Enable instanced placeholder on static sam sites Fix normal sam site missing base platform in placeholder mesh
2 Years Ago
Fix rotated building blocks not updating visual 15s cooldown when sending rotated building block globally
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Rename `InstancedEntityScheduler` to `VirtualEntityScheduler`
2 Years Ago
Fixed cargoship light fixtures materials
2 Years Ago
ferry terminal S2P
2 Years Ago
tweaked the splat mask on ferry terminal to blend correctly
2 Years Ago
harbors s2p
2 Years Ago
misc tweaks and fixes to the harbor_2 loot spawns
2 Years Ago
Fixed non-refractive transparency; cleanup
2 Years Ago
Fixed screen space refraction misses w/ fallback to sky
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Merge Main -> Save241
2 Years Ago
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