125,642 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
2 Years Ago
Move CellPartition to it's own cs file
2 Years Ago
Add pooling to cell allocator system
2 Years Ago
Fix protobuf after merge
2 Years Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
fixed gaps in RHIB removed old LODs and included new LOD mesh (RHIB.fbx) to fix it haven't touched any other element apart from the main body of the boat updated prefab
2 Years Ago
Reverting bundle tests from last week
2 Years Ago
Fixed an invisible collider near the smoke stack on small oil rig
2 Years Ago
Fixed meshes randomly disappearing due to using draw call index instead of renderer index
2 Years Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
2 Years Ago
Added temp parachute backpack model Detached backpack models from makeshift + nomad Set up all hazmat prefabs to remove backpack models
2 Years Ago
▇▇█▌▊▅ █▇▉▄▉▊▇▉▋▅_▆▍▊█▉▉▇▄▍▍▋▄▆█ ▉▆▄▆▅▅ ▇▅ ▄▋ ▍▉▋▆ ▅▌ ▇▆▉█▉▊▌▌▌▌ ▍█▍▊██▄▄█▆_▉▅▇▉▋▄▍▌█▄ ▋▅▌▄▊██▋▍▌▇
2 Years Ago
▌▄▋▊ ▅▆▍ ▌█▊▋▌▊▍▄ ▉▌▇▊▄█▆▆▊▌▇▌, ▇▍▊▅ ▍▊▆▋▅▉█▌▆▆▆ ▅▄▊ ▍▄▆█ ▇ █▆▅▊▊▉▌▄ ▌▌▇▉▌▋█▋ ▆█▆▍▄▇▉█▌ ▅▅▅▄▌ ▇▊ ▍▊▆▍▌▄▉ ▆▆ █▊▄▌ ▊█▇▉▌ ▋▉▄▉ ▇▄▊▋▌▉ █▋▄▍▉▋▊▆█ ▉▍ ▅▌▄▊▉ ▊▉ ▉▅▋ ▋▉▆▄▋▉█▇ (▆▆ ▅▅▄▋) ▉▇▊█▄ ▍▆▍▄▌ ▉▊▄▌▋▇▅▅ ▊▌ ▋▅▌ ▌▋▆▆▌▆▆ ▌▄▌▆
2 Years Ago
Missed a prefab in 'Fixed duplicate collider names'
2 Years Ago
Fixed duplicate collider names
2 Years Ago
▆▊▆▊▍▌▋ ▆▌▌▄ ▍▆▇▉▇ ▋▆ █▄▋▄▇▍▇▅
2 Years Ago
▊▇▉█ █▄▆▋/▊█▇▆ ▉▌▌▋▇, ▊█▊'▊ ▋▆▉▆ █ ▋▊▇▌▍ █▆▄▊▌▉ ▇▌ ▌▉▊ ▋██▋▍▅ ▌▉▋▉▋██ ▌▅▍▅▍ ▇ ▊█▌█▍▍ █▅ ▍▆ ▍ ▌▊▄▄▄▋▅▉ ▉▉▌▋▅█ ▊▌▊'▋ ▋▉▆▌▉ ▍▅▌ ▍█▋█▍▌ ▇▋ ▊▅▇█▌ ▇▌▉█▋ ▋▋▋▄ ▇▅▌ █▆▊▊▄▅▅▌ ▆▌ ▊▋▄ ▉▍█▇▋█ █▅▍ █▊▊▇▋▅█▅ ▌▅▊▊▉▊▊▅
2 Years Ago
▅▄▌▅▄▅▌▆ ▉▅▊█▌▇▅ ▅▌▄█▇▉▉ ▄▆▅▌▌▄
2 Years Ago
Setting up Tom's heli turret model WIP
2 Years Ago
▊▅▋▉ ▊▉█▋▅
2 Years Ago
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
2 Years Ago
Attack helicopter physics edits
2 Years Ago
Fixed missing attack heli purchase action string
2 Years Ago
plastic likes to randomly exclude some .mat files eh
2 Years Ago
missed files
2 Years Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
2 Years Ago
shadowbox for slotmachine fix
2 Years Ago
Reinstate changes from 85078, but using "Standard (Specular Setup)" shader instead of "Standard" shader with "Specular Color" material mode for wood_cabin_door.mat. Will hopefully fix everything becoming shiny.
2 Years Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
only subtracting 85078 - continued surfaces reflection debuging
2 Years Ago
subtracting 85213
2 Years Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
2 Years Ago
merge from surfaces_reflection_debuging
2 Years Ago
subtracting 85079 merge from building_skins_3 & 85078 merge from august_art_bugfixes
2 Years Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
2 Years Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
2 Years Ago
.mat files suddenly appearing
2 Years Ago
Adjusted belt speed for the mining quarry and pum pjack
2 Years Ago
Merging rewrite back into global_networked_bases
2 Years Ago
Reconverted all building block prefabs & now all roofs work
2 Years Ago
Fixed converter not overwriting buildingblock prefabs when using converting tool
2 Years Ago
Reimplemented LOD level inside InstancedLODState config class
2 Years Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
2 Years Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
2 Years Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
2 Years Ago
fixed wrong gib mesh rotation for the small storage box
2 Years Ago
fixed gear distant LOD (LOD2) missing face
2 Years Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"