134,342 Commits over 4,262 Days - 1.31cph!

2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Orchid progress
2 Years Ago
added new masks & test animator (with individual layers & masks for each upper body part)
2 Years Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
2 Years Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
2 Years Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
2 Years Ago
Attempted to fix incorrect screen resolution when in editor
2 Years Ago
Fixed build errors on BRZone shader
2 Years Ago
Fixed shiny stuff and reduced Rust/Standard variants another 23%
2 Years Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
2 Years Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
2 Years Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
2 Years Ago
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2 Years Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
2 Years Ago
Setup warning system Display warnings for basic unset values
2 Years Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
2 Years Ago
Merge main
2 Years Ago
Adjusted import settings for noise textures
2 Years Ago
player update, edited rock anim set
2 Years Ago
Add a second label for the `...` so the dots are aligned from left to right
2 Years Ago
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2 Years Ago
Fix for GetEntityDecayDuration NRE
2 Years Ago
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2 Years Ago
youtooz positions
2 Years Ago
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2 Years Ago
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
2 Years Ago
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
2 Years Ago
Merge from main
2 Years Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
2 Years Ago
Fixed bad merge on kayak item def
2 Years Ago
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2 Years Ago
Initial changes to make Rowboat 4x as heavy, while keeping it feeling the same (to reduce the effect of ragdolls). Feels nearly there but acceleration is a bit too fast.
2 Years Ago
Furnace, workbench, kayak updates
2 Years Ago
More punchy shell ejection. Faster, less delay, slightly larger.
2 Years Ago
A few bonus comments
2 Years Ago
Minor edit
2 Years Ago
Little bit of parenting debug code
2 Years Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
2 Years Ago
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2 Years Ago
Merge from tutorial_island/new_help
2 Years Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
2 Years Ago
Manifest, protobuf, codegen, compile fixes
2 Years Ago
Merge from main
2 Years Ago
Use world space for the bone copy again, it seems okay now
2 Years Ago
Fix new issue with client-side ragdolls
2 Years Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
2 Years Ago
Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
2 Years Ago
Merge from main
2 Years Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server