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126,704 Commits over 4,109 Days - 1.28cph!

3 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
3 Months Ago
start of fixing corpse gibs for jungle barrel storage
3 Months Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
3 Months Ago
main -> vine_capsule_renderer
3 Months Ago
Missed files
3 Months Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
3 Months Ago
Missed files
3 Months Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
3 Months Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
3 Months Ago
main -> hackweek_syncvars
3 Months Ago
main ->syncvars
3 Months Ago
Include server version in F7 feedback
3 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
3 Months Ago
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3 Months Ago
3 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
3 Months Ago
Enabled trail emission on sharks
3 Months Ago
Backup
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc
3 Months Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
3 Months Ago
beat chest gesture sounds
3 Months Ago
tiger sound class and falloff distance tweaks
3 Months Ago
quieter tree climbing sounds
3 Months Ago
ziggurat gate sounds
3 Months Ago
jungle ambience
3 Months Ago
merge from missingscripts_tool
3 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
3 Months Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
3 Months Ago
vine_demo_scrubbing_fix -> main
3 Months Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
3 Months Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
3 Months Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
3 Months Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
3 Months Ago
merge from main
3 Months Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
3 Months Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
3 Months Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
3 Months Ago
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
3 Months Ago
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
3 Months Ago
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
3 Months Ago
Merge from main
3 Months Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
3 Months Ago
Fix tigers getting stuck in flee state Improve ai speed logs
3 Months Ago
merge from main
3 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)