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110,897 Commits over 3,897 Days - 1.19cph!

4 Months Ago
Fixed spraycan free painting not working on hard side wallpaper
4 Months Ago
Added .editorconfig file or standardised Rust code formatting
4 Months Ago
Fix some vendors in bandit and fishing villages not working
4 Months Ago
Added .editorconfig file or standardised Rust code formatting
4 Months Ago
Fixed spraycan wallpaper reskin missing condition
4 Months Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
4 Months Ago
Fixed low wall wallpaper socket pos
4 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
4 Months Ago
Only do the dismount check from 104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
4 Months Ago
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
4 Months Ago
4 Months Ago
Added female version of shirt with updated rig
4 Months Ago
Added shirt model with updated rig
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from enable_monument_scenes -> main
4 Months Ago
Fix compile error
4 Months Ago
Merge from enable_monument_scenes -> main
4 Months Ago
Enable monument scenes by default - switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
4 Months Ago
More rock formations
4 Months Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
4 Months Ago
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
4 Months Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
4 Months Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
4 Months Ago
Update: StorageContainer now pools ItemContainer - had to introduce a member variable to avoid funky pool API usage because oif property - also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
4 Months Ago
merge from dpv_collision_fixes
4 Months Ago
Run dismount logic for mountables in DoServerDestroy
4 Months Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
4 Months Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
4 Months Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
4 Months Ago
-Metal Shield World Model and LODs -Texture tweaks
4 Months Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
4 Months Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
4 Months Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
4 Months Ago
Merge from main
4 Months Ago
merge from wallpaper
4 Months Ago
Fixed missed wallpaper conditional models
4 Months Ago
Moving rig and settings from proxy model to final model
4 Months Ago
merge from main
4 Months Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
4 Months Ago
Added extra collider to properly cover head/eyes position
4 Months Ago
Applied the new conditional models to all grades and skins
4 Months Ago
Optimized and tightened the outside checks
4 Months Ago
Backup
4 Months Ago
Working damages and spraycan reskins
4 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
4 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
4 Months Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
4 Months Ago
Compound extra S2P
4 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.