userandererandrecancel
reporust_rebootcancel

10,548 Commits over 3,653 Days - 0.12cph!

7 Years Ago
Bundles
7 Years Ago
Manifest
7 Years Ago
Can only place tool cupboard on constructions
7 Years Ago
Manifest
7 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
7 Years Ago
Cupboard has same protection properties as a wooden door
7 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
7 Years Ago
Preprocessing fix
7 Years Ago
Fixed small culling issue in cave_small_hard
7 Years Ago
Scene2Prefab (RUST-1682)
7 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
7 Years Ago
Can put code lock on cupboard
7 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
7 Years Ago
Upgrade fix (copy & paste fail)
7 Years Ago
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
7 Years Ago
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
7 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
7 Years Ago
Can pick up ladders inside building privilege with hammer
7 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
7 Years Ago
Cleanup
7 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
7 Years Ago
7 Years Ago
7 Years Ago
Turret targeting fix
7 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
7 Years Ago
Barricade nobuild volume tweaks
7 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
7 Years Ago
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7 Years Ago
Reduced twig decay to one hour delay plus one hour duration
7 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
7 Years Ago
Network++
7 Years Ago
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
7 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
7 Years Ago
Added FindInvokes method to InvokeHandler
7 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
7 Years Ago
BaseNpc kill optimization
7 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
7 Years Ago
Added find_self console command
7 Years Ago
Added position / rotation to entity find commands Added find_radius console command (returns info about entities in radius around player)
7 Years Ago
Merge from skin_cache
7 Years Ago
Plugins
7 Years Ago
Removed unused prefab instantiate from Skin.ReadDefaults
7 Years Ago
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
7 Years Ago
Merge from main
7 Years Ago
Run skin manifest JSON deserialization in a thread
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
Merge from main
7 Years Ago
Fixed Profiler sample mismatch when creating entity on the client