reporust_rebootcancel

153,746 Commits over 4,536 Days - 1.41cph!

2 Months Ago
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
2 Months Ago
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
2 Months Ago
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
2 Months Ago
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
2 Months Ago
merge from game_room_dlc
2 Months Ago
add water treatment pipes procgen spawner to World Setup prefab
2 Months Ago
main -> game_room_dlc
2 Months Ago
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
2 Months Ago
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
2 Months Ago
main -> obfuscation_analyser
2 Months Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
2 Months Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
2 Months Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
2 Months Ago
Merge from satellite_crash
2 Months Ago
Bump final_descent_seconds from 8 to 20
2 Months Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed bootstrap Translate server NRE
2 Months Ago
testlist
2 Months Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
2 Months Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
2 Months Ago
Premium tab wip
2 Months Ago
R/W on collider
2 Months Ago
Missing DLL
2 Months Ago
Swap out Source Generator analyser for Code Analyzer version
2 Months Ago
merge from main
2 Months Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
2 Months Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
2 Months Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
2 Months Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
2 Months Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
2 Months Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
2 Months Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
2 Months Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
2 Months Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
2 Months Ago
merge from main
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from countdown_monitor
2 Months Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
2 Months Ago
Add a hatched effect to targeting circle.
2 Months Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
2 Months Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
2 Months Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
2 Months Ago
merge from cui_multi_destroyui
2 Months Ago
Compile fix
2 Months Ago
storage room block outs
2 Months Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
2 Months Ago
merge from hackweek_creativemode_ui
2 Months Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled