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131,661 Commits over 4,262 Days - 1.29cph!

59 Days Ago
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59 Days Ago
Fixed WireColorSettings.Get NRE
60 Days Ago
merge from fix_console_chat_message -> main
60 Days Ago
Catch error if supplying a console color that isn't a valid enum - try catch the entire console logging thread so an error won't break the console
60 Days Ago
Add `console_print_color` command to confirm colored console messages work
60 Days Ago
Fix colorOverride being overwritten by LogType
60 Days Ago
Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
60 Days Ago
Scientist front turret now points the right way
2 Months Ago
Screen shake & volume stuff.
2 Months Ago
Cannon attack
2 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
2 Months Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
2 Months Ago
merge from fix_painting_rotation_icons
2 Months Ago
merge from haircap_shadow_fix_again
2 Months Ago
merge from fix_steam_invite
2 Months Ago
merge from cargo_oilrig_path_fix2
2 Months Ago
merge from fix_buried_items_loading
2 Months Ago
PT Boat Throttle fix.
2 Months Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
2 Months Ago
disable texture streaming on hair due to leaving "shadow"
2 Months Ago
updating the colliders for the diy hammock
2 Months Ago
PT Update to remove moving turret parts ready for 50cal.
2 Months Ago
merge from deep_sea
2 Months Ago
Tropical2 terrain set to the terrain layer
2 Months Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
2 Months Ago
clean up discarded changes
2 Months Ago
merge from fix_non_harvestable_trees -> naval_update
2 Months Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
2 Months Ago
small engine mesh and textures update
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
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2 Months Ago
xmas floorpapers wip, some more minor tweaks
2 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
2 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
2 Months Ago
bouncing planks setup
2 Months Ago
Fixed cargoship oil rig avoidance
2 Months Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
2 Months Ago
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
2 Months Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
2 Months Ago
SAP anim and audio updates
2 Months Ago
4k cannon textures
2 Months Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
2 Months Ago
Fix buried items error when loading a save file
2 Months Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
2 Months Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
Disable BoatAI debug.log
2 Months Ago
Update: name the analytics thread Tests: dry run in the editor
2 Months Ago
Optim: reduce allocations by relying less on async/await - Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay) - Allow internal upload tasks to run in parallel instead of waiting on sequential completion Previously it would frequently GC, now it's back to normal Tests: ran in editor in dry run mode. ran unit tests