userandererandrecancel
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9,100 Commits over 2,648 Days - 0.14cph!

5 Years Ago
Tweaked cloud brightness, especially at night
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5 Years Ago
Use 2D distance in projectile entity movement test
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5 Years Ago
Tweaked animal entity bounds
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5 Years Ago
This meta file can be removed
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5 Years Ago
Include entity name when logging "entity too far away"
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5 Years Ago
Ignore projectiles from stalled players without handing out violations
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5 Years Ago
Doors reset campfire decay
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5 Years Ago
Reverted 14657 (RUST-842)
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5 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real
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5 Years Ago
▌▄▉ ▍▍▆▉▉█▉
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5 Years Ago
Wall frame fence layer fix
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5 Years Ago
Cleanup
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5 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
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5 Years Ago
AntiHack projectile protection properties are now in convars
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5 Years Ago
Tweaked distance padding in instahit detection
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5 Years Ago
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5 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
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5 Years Ago
Instahit logs are yellow in console
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5 Years Ago
Tweaked speed forgiveness in instahit detection
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5 Years Ago
Tweaked max entity velocity in instahit detection
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5 Years Ago
Improvements for the alternative projectile instahit detection
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5 Years Ago
Alternative solution to projectile instahit
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5 Years Ago
Adjusted default AntiHack parameters
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5 Years Ago
AntiHack keeps track of kicks and bans
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5 Years Ago
Prevent movement layer is included in AntiHack checks
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5 Years Ago
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5 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
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5 Years Ago
Fixed turret LOS check ignoring cave triggers
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5 Years Ago
Vis.Colliders handles terrain triggers
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5 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
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5 Years Ago
Fixed world models / ragdolls ignoring cave triggers
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5 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
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5 Years Ago
Tightened valid cupboard deployment angle
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5 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
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5 Years Ago
Dialed back hemp tint randomization
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5 Years Ago
Reduced driftwood density
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5 Years Ago
Wild corn & pumpkins always spawn next to rivers
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5 Years Ago
Fixed plant skins missing from asset bundles
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5 Years Ago
Compile fix
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5 Years Ago
Merge from decay_reboot Network++
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5 Years Ago
Merge from main
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5 Years Ago
Updated Rust.Data plugin
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5 Years Ago
Added hemp seeds and hemp farming Network++
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5 Years Ago
Fixed plant planting and harvesting particle effect rotations
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5 Years Ago
Plant server convars actually do what they claim to do
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5 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
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5 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
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5 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
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5 Years Ago
Fixed being able to repair things with just wood
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5 Years Ago
Prefab updates
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