reporust_rebootcancel

131,482 Commits over 4,262 Days - 1.29cph!

60 Days Ago
merge from Charity_plushie2
60 Days Ago
merge from hackweek_crosshair_customization
60 Days Ago
merge from mesh-guide-shader-improvements
60 Days Ago
merge from drone_storage_hotfix
60 Days Ago
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60 Days Ago
merge from monument_notification_sounds
60 Days Ago
deleted old saved shorevector texture
60 Days Ago
Fix small engine deployment
60 Days Ago
moved shorevector baking to the Tropical1 scene and reran s2p
60 Days Ago
DeepSeaIsland set its trees to the deep sea global network group
60 Days Ago
merge from naval_update/island_scenes
60 Days Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
60 Days Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
60 Days Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
60 Days Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
60 Days Ago
add store images for decor pack
60 Days Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
60 Days Ago
rebaked shorevectors
60 Days Ago
merge from deep_sea
60 Days Ago
Tidied up scene hierarchy - floating city 3
60 Days Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
60 Days Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
60 Days Ago
Merge from small_ramp
60 Days Ago
merge from deep_sea
2 Months Ago
updated naval small ramp animations
2 Months Ago
Scaled the deep sea marker, so it fits when the portal spawns south
2 Months Ago
Merge from parent
2 Months Ago
Re-export animation to remove cannon offset
2 Months Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
2 Months Ago
Commit to single render method (previous "test version"), removing menu options.
2 Months Ago
merge from naval_update
2 Months Ago
Added bed to render scene
2 Months Ago
merge from deployguidedraw_nre_fix
2 Months Ago
Prefab with WIP FX.
2 Months Ago
Ship cannon WIP.
2 Months Ago
FX Progress Cannon AO not sRGB space.
2 Months Ago
Use additive blend and alpha max for heights should solve height blending issues
2 Months Ago
fix deployguide nre when holding tripod spotlight
2 Months Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
2 Months Ago
Casino barge exterior dressing progress
2 Months Ago
merge from potential_guide_artifact_fix
2 Months Ago
potential mesh guide artifacting workaround
2 Months Ago
2 Months Ago
Update: Integrate the new AnalyticsManager into existing logic - Guarded by `analytics.usev2` (default off for now) - Bugfix for rate-limiting being disabled due to mixing Now and UtcNow (whoops) - Added global `analytics.dryrun` and `analytics.log` Did a cursory test in editor using dry running and it seems to be working, but it leaks performance data into player_tick blobs. Need to reorganize accumulators again - always-aggregate isn't always valid. Tests: used above switches and monitored data flow.
2 Months Ago
Add field for setting description of workshop submissions
2 Months Ago
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2 Months Ago
merge from skinviewer_streaming_fix
2 Months Ago
Added PT boat 50cal ammo mounts
2 Months Ago
merge from shield_back_fix