reporust_rebootcancel

142,624 Commits over 4,413 Days - 1.35cph!

2 Months Ago
Merge from deep_sea_planter_fix
2 Months Ago
Merge from lantern_deployable_on_rock
2 Months Ago
Merge from mature_stage_duration
2 Months Ago
Make charms field private on viewmodel
2 Months Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
2 Months Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
2 Months Ago
Merge from main
2 Months Ago
Adjust grid on full screen dialog
2 Months Ago
Load fix Fix escape not closing attachment screen
2 Months Ago
Basic flow for swapping out attachments at any time via inventory screen
2 Months Ago
Unsaved 3p rotator changes
2 Months Ago
Kiosk trim textures continued
2 Months Ago
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2 Months Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
2 Months Ago
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2 Months Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
2 Months Ago
Merge from main
2 Months Ago
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier Add some extra easing helper functions to LeanTweenHelpers
2 Months Ago
apartment doors added
2 Months Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
2 Months Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
2 Months Ago
bounds fixes for IO bug, minor code cleanup
2 Months Ago
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
2 Months Ago
Imported Firewood and Firewood Holder Prop Textures and Models Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
2 Months Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
2 Months Ago
Updated Test prefab
2 Months Ago
main -> new_console-ui
2 Months Ago
Compile fix
2 Months Ago
exported edited salvaged axe  refresh viewmodel animations
2 Months Ago
Apartment complex b damage progress
2 Months Ago
Merge from chat_colour_config
2 Months Ago
String interp
2 Months Ago
new_console-ui/commandlist -> new_console-ui
2 Months Ago
new_console-ui -> new_console-ui/commandlist
2 Months Ago
Swap to using on toggle changed for animation play
2 Months Ago
Fix nre with new command list ref
2 Months Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
2 Months Ago
sendmodelstate_optimization -> main
2 Months Ago
apartment complex models backup
2 Months Ago
Adding chat label options to accessibility UI
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none