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130,341 Commits over 4,232 Days - 1.28cph!

60 Days Ago
floating city 2 flow polish, better connection to casino barge
60 Days Ago
halved vertex AO intensity on chicken cages (material)
60 Days Ago
Merge from small_engine
60 Days Ago
Merge from outboard_motor
60 Days Ago
Merge from main
60 Days Ago
Merge from material_reserialization_tool
60 Days Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
60 Days Ago
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60 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
60 Days Ago
Merge from naval_update
60 Days Ago
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60 Days Ago
merge from vm chainsaw update
60 Days Ago
merge from store_atlases
60 Days Ago
Fixed atlas issues in steam inventory screen
60 Days Ago
merge from main
60 Days Ago
Underwater fixes.
60 Days Ago
Splatting & sculpting
2 Months Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
2 Months Ago
merge from clamp_mipmap_reduction -> main
2 Months Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_analytics_twig_cost
2 Months Ago
Fix wood spent on twig not included in analytics
2 Months Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
2 Months Ago
merge from fix_turret_ddraw -> main
2 Months Ago
Remove ddraw left in when debugging
2 Months Ago
merge from main -> fix_turret_ddraw
2 Months Ago
merge from qol_scale_command -> main
2 Months Ago
Add `ent scale` command to test scaling of entities on vanilla servers
2 Months Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
2 Months Ago
metabolism_fast_fix -> main
2 Months Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
2 Months Ago
merge from modding_community_merges -> main
2 Months Ago
Fix compile errors again
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
2 Months Ago
merge from crosshair_customization
2 Months Ago
Fix import popup not being centered
2 Months Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
2 Months Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
2 Months Ago
Merge layout group PR #75
2 Months Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
2 Months Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)