reporust_rebootcancel

135,165 Commits over 4,444 Days - 1.27cph!

2 Months Ago
Merge from main
2 Months Ago
merge from radtown_1_lightstuff
2 Months Ago
Fix VM camera animations on mortar
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
main -> binoculars_ui_refresh
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
2 Months Ago
removed the interior concrete lip from the apartment core facade
2 Months Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
2 Months Ago
Reapply changes to oilrigs, codegen
2 Months Ago
WB1 corpse fix
2 Months Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
2 Months Ago
Move PB to shared, common. WB1-3
2 Months Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
2 Months Ago
Merge from main
2 Months Ago
io table
2 Months Ago
wb3 pb setup
2 Months Ago
Merge from shadow_convars_fix
2 Months Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
2 Months Ago
T2 bench prevent building setup
2 Months Ago
renamed mortar materials to match new naming conventions
2 Months Ago
T1 bench prevent building setup
2 Months Ago
Ignore the full filler, just use the individuals.
2 Months Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
2 Months Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
2 Months Ago
merge from main
2 Months Ago
Fixing dracual cape vertex being skinned to eye lids
2 Months Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
2 Months Ago
merge from main auto-resolve VendingMachine.cs and proto
2 Months Ago
Merge from parent
2 Months Ago
Mortar animation polish and clip updates
2 Months Ago
updated crypt building skin icon
2 Months Ago
Merge from main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Adding low fences LOD0's Updated playground fences
2 Months Ago
Merge from heightmap_bake_fix
2 Months Ago
Merge from main
2 Months Ago
adjusted surplus upgrde position
2 Months Ago
Revert TerrainHeightMap from bad merge
2 Months Ago
merge from main
2 Months Ago
mannifest
2 Months Ago
update from main
2 Months Ago
Merge from main
2 Months Ago
merge from main, will rebuild mainifest
2 Months Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
Add condiiton and slot support to fake inventory