reporust_rebootcancel

129,984 Commits over 4,232 Days - 1.28cph!

2 Months Ago
merge from store_atlases
2 Months Ago
Sofa and shipping container fixes
2 Months Ago
Store mannequin (100MB)
2 Months Ago
merge cherrypick_queryvisjobs_optimizations to main
2 Months Ago
cherry pick query vis optimizations
2 Months Ago
neck_stuck_debug -> main
2 Months Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
2 Months Ago
merge from meta_shift/loot
2 Months Ago
recycler added to dome green card puzzle room
2 Months Ago
Fixed CoverImage uv issues when using textures instead of sprites
2 Months Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
2 Months Ago
Switched out dropdown item type selector for a list with updated styling
2 Months Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
2 Months Ago
Atlases cleanup, fixes
2 Months Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
2 Months Ago
Restored missing assets on exhibit decor pack and floorpaper pages
2 Months Ago
merge from meta_shift
2 Months Ago
meta_shift/loot -> meta_shift
2 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
2 Months Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
2 Months Ago
water treatment plant puzzle update s2p
2 Months Ago
updated trainyard puzzle s2p
2 Months Ago
powered_water_purifier_pickup_fix -> main
2 Months Ago
Fixed not being able to pickup the powered water purifier even when its empty
2 Months Ago
Fixed jungle building skin sprite atlas not referencing the right folder
2 Months Ago
Fixed bad merge on UI_Settings.cs
2 Months Ago
merge from main
2 Months Ago
browser_scroll_bug_fix -> main
2 Months Ago
sewer branch puzzle update s2p
2 Months Ago
Some more changes to try and get browser scrollview to work properly
2 Months Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
2 Months Ago
merge from main
2 Months Ago
merge from menu_warmup_fixes
2 Months Ago
merge from main
2 Months Ago
powerplant puzzle update
2 Months Ago
Store DLC tab ref fixes
2 Months Ago
Compressed some ui assets, fixed some refs
2 Months Ago
Fixed some texture refs not using sprites
2 Months Ago
Rebase on /main
2 Months Ago
Fixed soundtrack dlc page still referencing some assets
2 Months Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
2 Months Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
2 Months Ago
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2 Months Ago
Removed mipmap on more store stuff
2 Months Ago
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2 Months Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p