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133,236 Commits over 4,293 Days - 1.29cph!

4 Years Ago
Cull speaker meshes on compound music stage Don't use the aggresiveShadowLod convar on renderers with only 2 states Cull CCTV static arm mesh Cull some small pieces of the marketplace workbench prop
4 Years Ago
Added marketplace terminal
4 Years Ago
4 Years Ago
Reapply train tunnel changes
4 Years Ago
Merge from trainyard_update
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Added more lights to the warehouse monument Added light switches to the warehouse
4 Years Ago
Fallback to steam if json serverlist goes stale
4 Years Ago
Don't add an ocean margin on the nexus map images
4 Years Ago
Ensure Tasks run on main thread & fix concurrency issues
4 Years Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
4 Years Ago
merge from hapis_oil_nudge
4 Years Ago
Arctic base environment volume tweaks
4 Years Ago
Made indicator light on the light switch more intense
4 Years Ago
Moved small oil a little bit to allow the Chinook to properly land.
4 Years Ago
Slightly toned down clear weather cloud brightness
4 Years Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
4 Years Ago
Temperate cliff colliders - more accuracy
4 Years Ago
Adjusted max shadow distance relative to shadow cascade setting
4 Years Ago
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4 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
4 Years Ago
optimised 3p cardgame anim
4 Years Ago
anim setup wip
4 Years Ago
Unsaved
4 Years Ago
codegen & phrases checks
4 Years Ago
merge from main
4 Years Ago
Automatically set lighting window BakedGI, RealtimeGI, Auto Update in scenes with TerrainMeta (this ensures lighting looks somewhat correct in edit mode)
4 Years Ago
Added graphics.aggresiveShadowLodWearable convar that disables shadow casting meshes on > 0 LODs for non-essential clothing, skin should be unaffected so the rough shadow shape should be similar Added automatic setup via Tools/Cleanup/Wearable Shadow Lods On a fully clothed player/npc this removes 5-6 shadow casters per entity
4 Years Ago
Show empty servers by defualt & use json serverlist by default
4 Years Ago
Fallback to steam if downloading the json serverlist fails
4 Years Ago
Update entity cleanup finder to identiify NPC's with unneeded components Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
4 Years Ago
Enable GPU instancing on keypad lock materials More aggressively LOD keypad visuals
4 Years Ago
Merge from main
4 Years Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
4 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
4 Years Ago
Better rendering of transparent maps Remove the hack to fade out the borders
4 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
4 Years Ago
slightly reduced m39 inaccuracy
4 Years Ago
mission providers now have a map marker
4 Years Ago
Fix vehicle_sensivitiy typo & update phrases
4 Years Ago
Set status of loot panel if oven is on, fix loot panel controls
4 Years Ago
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4 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
4 Years Ago
optimised some 3p reload anims
4 Years Ago
Changed handling of global_SkyReflection / unity_SpecCube0 because global_SkyReflection can't be set at edit mode (global_SkyReflection now only used in mesh decals and water system, will need testing if it's needed elsewhere)
4 Years Ago
switched other states to use path nav.
4 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
4 Years Ago
cached path following fixes and tweaks