reporust_rebootcancel

105,880 Commits over 3,806 Days - 1.16cph!

4 Months Ago
S2P Launch site
4 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
4 Months Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
4 Months Ago
Fix ticket booth windows going opaque past 60m
4 Months Ago
Fix pillar in front of triple boost building being culled past 75m
4 Months Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
4 Months Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
4 Months Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
4 Months Ago
Fix windows of rocket puzzle building becoming opague past 60m
4 Months Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
4 Months Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
4 Months Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
4 Months Ago
Configurable sensor range
4 Months Ago
Clear any old slack levels when poolin a new a wire
4 Months Ago
reapplied lantern fixes
4 Months Ago
latest blunderbus viewmodel anims export
4 Months Ago
Detect nearby explosive ammo hits
4 Months Ago
Optimised explosion detection
4 Months Ago
Shadow improvements. Also fixed the related strobelight issue.
4 Months Ago
Added a fix for the flare regression, and made it behave better from the side.
4 Months Ago
▅▅█▋▅▌█▆▇▇ ▍▍▌▍▄████ ▍▇▋█▋▍▉ ▇▆▊ ▌▅▋▇▉▄█▆▊▊█
4 Months Ago
▊▌▋▉▋▍▍▋▅▄▆▅▅ █▇▌▄▌█▉_▆▉▆█▌▍▉▉
4 Months Ago
▊▆▇▅▌ ▆▄▊▍ ▆▋▊▌█▍▊_▅▉▇▌▍▄▍▋
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
4 Months Ago
Enabled IO wiring near attack heli too
4 Months Ago
▋▇██▅▇ █▅▌▄▆▇▅▉▄▍_▄▄▍ ▆▊▌▄▋▍ ▊▅ ▌▅▋▋█▆ ▄▄ ▉▋▄▅▅ ▌▋▋█▊▊▅▄▊█ ▇▊▆█▄▌▆ ▋██ ▅▊ ▄▄▆▌▄▄▉▉▆▍▌▌▇
4 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
4 Months Ago
▊▉▆▆█ ▅▋▅▄ ▋▌▊▄
4 Months Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
4 Months Ago
Weekly Skins - Junkernaught BAR
4 Months Ago
Weekly skins - Blackguard chestplate
4 Months Ago
Weekly Skins - Volcanic Rock
4 Months Ago
Weekly skins - Tiger Stripes MP5
4 Months Ago
merged new ammunition model branch into blunderbus branch
4 Months Ago
Weekly Skins - Blackguard Metal Facemask
4 Months Ago
merge from client_tickrate_increase
4 Months Ago
merge from skin-bundles-2024-05
4 Months Ago
merge from anti_rad_tea_rework
4 Months Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
4 Months Ago
Remove debug print
4 Months Ago
Industrial crafter now correctly gets collapsed
4 Months Ago
Motorbike suspension work
4 Months Ago
Merge from main
4 Months Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
4 Months Ago
New sidecar bike entity setup
4 Months Ago
Remove my old sidecar bike
4 Months Ago
Motorbike suspension set up, + refactoring, + kickstand
4 Months Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
4 Months Ago
Subtract 97528, was meant to be shelved