reporust_rebootcancel

111,285 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Fixed lift entity getting orphaned if elevator block is destroyed
5 Months Ago
fixed triangle left wall uvs being flipped some precision uv fixes
5 Months Ago
Merge from main
5 Months Ago
removed splat set nodes from coastal cliffs
5 Months Ago
merge from smart_alarm_error_message_fix
5 Months Ago
merge from BikeSpeedo
5 Months Ago
merge from item_pooling
5 Months Ago
merge from hitinfo_pooling
5 Months Ago
Merge from world_update_2
5 Months Ago
Compile fixes
5 Months Ago
merge from fix_cached_browser_query_parallel
5 Months Ago
Forgot to commit lake A
5 Months Ago
Merge from world_update_2
5 Months Ago
S2P all lakes and oases
5 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
5 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
5 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
5 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
5 Months Ago
Fixed being unable to drink from lakes and oases
5 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
5 Months Ago
Merge main -> TrainDecouplingImprovements
5 Months Ago
Merge from main/Wellipets Hat
5 Months Ago
Merge from main
5 Months Ago
Merge from truck_junkpile_terrain_fix
5 Months Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
5 Months Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
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5 Months Ago
Raised HAB floor collider to the height of the highest plank
5 Months Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
5 Months Ago
5 Months Ago
Allow changing state and transition classes, currently breaks when undo
5 Months Ago
Allow state renaming
5 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
5 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
5 Months Ago
Allow fsm transition editing in the new UI
5 Months Ago
Add WIP fsm editor
5 Months Ago
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5 Months Ago
Script tests
5 Months Ago
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5 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
5 Months Ago
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5 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
5 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
5 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
5 Months Ago
Possible improvement for the superscaled impact sparks.
5 Months Ago
World model