reporust_rebootcancel

105,880 Commits over 3,806 Days - 1.16cph!

4 Months Ago
child count check
4 Months Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
4 Months Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
4 Months Ago
Merge from hackweek_renderlod_collapse
4 Months Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
4 Months Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
4 Months Ago
Hill cliffs progress
4 Months Ago
Wire clearing working properly from both sides with slack levels
4 Months Ago
merge from nexus
4 Months Ago
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4 Months Ago
merge from wiretool_fixes2
4 Months Ago
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4 Months Ago
merge from store-typos
4 Months Ago
merge from roman_candles_limit
4 Months Ago
cherrypicking fix_demolish_radial_menu_order
4 Months Ago
cherrypicking favorites_cached
4 Months Ago
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4 Months Ago
cherrypicking horse_fixes
4 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
4 Months Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
4 Months Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
4 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
4 Months Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
4 Months Ago
setting up blunderbus 3p anims and viewmodel anim set updated
4 Months Ago
Abort the waiting for players loop on the client if disconnected from the server
4 Months Ago
Fixed broken load method
4 Months Ago
Merge from main
4 Months Ago
Merge from hackweek_renderlod_collapse
4 Months Ago
Compile fix
4 Months Ago
Merge from hackweek_renderlod_collapse
4 Months Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
4 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
4 Months Ago
Merge LOD conversion multiselect
4 Months Ago
Merged main into wire_slacking
4 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
4 Months Ago
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4 Months Ago
Fixed skinned items missing materials when entering and exiting LOD range
4 Months Ago
Made RendererLOD conversion multi selectable
4 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
4 Months Ago
Code cleanup
4 Months Ago
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4 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
4 Months Ago
Merge from main
4 Months Ago
AIHelicopterAnimation compile fix
4 Months Ago
Merge from main
4 Months Ago
merge from fireworks_limit_fix