reporust_rebootcancel

158,543 Commits over 4,566 Days - 1.45cph!

3 Months Ago
lower lanes, add notes
3 Months Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
3 Months Ago
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3 Months Ago
Fix wrong transform used for zone list causing header to be destroyed
3 Months Ago
Add in the zone list and nexus map on the server connect screen
3 Months Ago
fixed fences in monuments becoming invisible on low object quality settings. most chainlink fences needed this fixing. scene2prefab
3 Months Ago
Drain pass optims
3 Months Ago
removed duplicate ligths from military tunnels scene 2 prefab
3 Months Ago
initial code testing, level data
3 Months Ago
hackweek: search command palette for the toolbar dropdowns (tools/windows/etc)
3 Months Ago
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
3 Months Ago
syncvar_stale_inheritance_fix -> main
3 Months Ago
Evaluation pass optims, use buffers instead of pooling collections every tick
3 Months Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
3 Months Ago
Manifest
3 Months Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
3 Months Ago
Speculative crash fix: Clamp instance index in terrain hole shader
3 Months Ago
[hackweek] add possession mode to demoui2
3 Months Ago
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3 Months Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
3 Months Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
3 Months Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
3 Months Ago
Fix stale syncvar inheritance roots being kept around after each weave
3 Months Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
3 Months Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
3 Months Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
3 Months Ago
network_profiler_improvements_3 -> main
3 Months Ago
New network profiler UI
3 Months Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
3 Months Ago
Remove old profiling data stuff
3 Months Ago
3 Months Ago
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3 Months Ago
update from main
3 Months Ago
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3 Months Ago
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
3 Months Ago
Additional events for fuel switch and water treatment wheel.
3 Months Ago
Don't fail server boot if world.cfg is an empty string
3 Months Ago
Lock option on sculpture radial menu now correctly references Sculpture, not signs, codegen
3 Months Ago
3 Months Ago
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3 Months Ago
orbit_cam_hold -> main
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Large crashed train station progress
3 Months Ago
Merge from nexus_fixes
3 Months Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings