111,286 Commits over 3,928 Days - 1.18cph!
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
Hooked up fuel and health flashing warning lights
- they sync up if they're both activated
Compile fix in LanguageSwitcher
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
Skinning updates, burst cloth tweaks
Fix wolf leap attack being too spammy
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
Fixed screen fading NREs when getting out of network range
Blocked rotation
Tweaked clock deploy volumes and socket mods order
Fixed errors preventing Arabic language to load correctly
Merge: from main
Tests: built all modes, built small house, cut a tree
Add error log to identify missing scene items
hooked up speedometer and fuel ticks
setting up wallpaper viewmodel.
Changed LOD settings for Digital Clock
Merge SidecarAngleFix -> main
Reduce sidecar downward angle limit from -60 to -45
New sidecar box collider + duplicate
Merge from world_update2 (discard manifest changes)
Write length of each packet in output demo data
Merge from safemode_prompt
Added a big scary are you sure prompt when pressing the safe mode button in the options menu
Disables the button for 5 seconds to encourage players to read what that button does
Merge from truck_junkpile_terrain_fix
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
Reverted server map/pop/latency text to use the regular font instead of bold
Reverted some dropdown texts in the settings that were set to uppercase
Time text LOD
Updated icon
Tweaks for new IK script.
Merge from workbench_rpc_fix
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface
Should help with mod backwards compatibility
Changed some DPV textures to make the flashlight reflector work.
Renamed plainlight_warm/cold because they weren't being used as such anymore.
Setup DPV headlight.
Merge from elevator_parenting/net_vis
Merge from bradley_death_screen
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more fish shoals, tweaked fish_shoal_small pivot as it was offset
Second pass on wainscotting wallpaper
Explosive Effect Offset -> Main
Add ability to offset explosion effects locally or in world space
disabled refraction on digital clock material