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105,879 Commits over 3,806 Days - 1.16cph!

4 Months Ago
VM camera animations for M39, L96 and Bolt Rifle
4 Months Ago
Better socket deploy guide rotation
4 Months Ago
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim
4 Months Ago
Sidecar work, trying to get it feeling right to drive + other edits
4 Months Ago
Switch gameplay events to also use new bulk uploading api
4 Months Ago
Merge from main
4 Months Ago
merge from main -> analytics_server_profiling
4 Months Ago
Detailed collider setup for all bikes
4 Months Ago
World collider setup for all bikes
4 Months Ago
Remove PedalTrike
4 Months Ago
S2P airfield
4 Months Ago
Can now pick up empty campfire water purifiers, both water containers must be empty Entities that are deployed into slots (water purifiers, locks, etc) will now show an invalid deploy guide floating in front of the player instead of just showing nothing (the deploy guide was at 0,0,0)
4 Months Ago
Sidecar wheel visual position fixed
4 Months Ago
S2P launch site
4 Months Ago
Re-apply CS 97577 (modify launch site scene)
4 Months Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
4 Months Ago
merge from main -> launch_site_lod_culling_fixes
4 Months Ago
Fix bulk analytics creating empty blob when uploading zero events
4 Months Ago
Fixed skinnable items sometimes getting out of sync with their intended skin when their renderer is collapsed (sometimes leading to null materials) Run MaterialReplacement.Prepare as part of the collapse process, less workload during gameplay
4 Months Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
4 Months Ago
Fire bullet additive iteration
4 Months Ago
Upload bulk analytics points gzipped
4 Months Ago
Unsaved (thanks unity)
4 Months Ago
Rename
4 Months Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
4 Months Ago
Further iteration
4 Months Ago
Add latest drops
4 Months Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
4 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
4 Months Ago
Further optimisations Pooling used for other lists
4 Months Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
4 Months Ago
More iteration
4 Months Ago
Removed gesture stop
4 Months Ago
Imported Large Rubbish Skip Prop Added Textures and Materials for Large Rubbsh Skip Setup Large Rubbish Skip Prefabs, LODS and Colliders
4 Months Ago
Allow hot air balloons to transfer servers
4 Months Ago
Locked status fix
4 Months Ago
Apply handcuffs to victim wip
4 Months Ago
merge from fix_scrapforsale
4 Months Ago
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4 Months Ago
merge from wiring_near_vehicles_fix
4 Months Ago
merge from water-fog-scatter-strength
4 Months Ago
Don't run base input when locked
4 Months Ago
master house interior progress
4 Months Ago
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4 Months Ago
Rock iteration
4 Months Ago
Switch handcuffs to use BaseMelee
4 Months Ago
4 Months Ago
Merge from main
4 Months Ago
Re-added dryfire and attack states (for AK vm cam reset)
4 Months Ago
LR300 vm cam anim tweaks - reduced movement for deploys