reporust_rebootcancel

133,399 Commits over 4,293 Days - 1.29cph!

4 Months Ago
Implement bitmapped damage tracking
4 Months Ago
Tropical1 tree fixes
4 Months Ago
commit _b material for platform
4 Months Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
4 Months Ago
Boat ladder prefab tweaks
4 Months Ago
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4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
4 Months Ago
merge from more_cannon_fixes
4 Months Ago
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4 Months Ago
Remove debugs and extra print statements
4 Months Ago
pt_boat_gameplay_pass -> naval_update
4 Months Ago
PT Boat Deepsea now driven properly by AI
4 Months Ago
Tropical2 prefab setup
4 Months Ago
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Initial boat ladder item and prefab setup.
4 Months Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
4 Months Ago
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4 Months Ago
Added a tooltip on the deep sea map marker
4 Months Ago
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4 Months Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
4 Months Ago
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4 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
4 Months Ago
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4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
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4 Months Ago
More casino progress
4 Months Ago
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4 Months Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
4 Months Ago
casino signs
4 Months Ago
Floating City 3 progress
4 Months Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
4 Months Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
4 Months Ago
Casino dressing exterior dressing progress
4 Months Ago
Disabled pooling on ghostship for now
4 Months Ago
Fixed NRE when wiping the deep sea
4 Months Ago
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