reporust_rebootcancel

105,878 Commits over 3,806 Days - 1.16cph!

4 Months Ago
Re-applying 97361 changes after Plastic merge fuckery
4 Months Ago
Merged main into wiring_near_vehicles_fix
4 Months Ago
Fixed issues with scrap4sale in bandit
4 Months Ago
Reworked the underwater base glass to be in line with the other underwater changes.
4 Months Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
4 Months Ago
Green mat
4 Months Ago
Fixed weird merge issues Fixed scene not being pushed
4 Months Ago
Merge main - that was a pain
4 Months Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
4 Months Ago
merge from io_seismic_sensor - Art placeholder
4 Months Ago
merge from searchlight_fixes
4 Months Ago
Tweaked rockets vibration level
4 Months Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
4 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
Merge from hackweek_renderlod_collapse
4 Months Ago
Compile fix
4 Months Ago
merge from hackweek_renderlod_collapse
4 Months Ago
merge from boombox_toggle_fix
4 Months Ago
merge from wiring_near_vehicles_fix
4 Months Ago
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4 Months Ago
merge from lantern_fix_2
4 Months Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
4 Months Ago
Merge from main
4 Months Ago
Added attack and dry fire states to prevent admire motion carrying over
4 Months Ago
Merge from main
4 Months Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
4 Months Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
4 Months Ago
Fixed trainyard as well
4 Months Ago
Fixed missing launch site HLOD generation
4 Months Ago
Sidecar bike setup, visual and physical, WIP
4 Months Ago
LR300 vm camera anims
4 Months Ago
Merge from main
4 Months Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
4 Months Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
4 Months Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
4 Months Ago
Revert suspension fix, was worse than the original bug
4 Months Ago
Fixed 'prevExtension' bug
4 Months Ago
Fix some missing deploy guides
4 Months Ago
merge invoke_execution_time -> analytics_server_profiling
4 Months Ago
Fixed train tunnels not rendering properly on the map
4 Months Ago
merge from main -> analytics_server_profiling
4 Months Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
4 Months Ago
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4 Months Ago
Compile fix
4 Months Ago
Grid based detection
4 Months Ago
S2P Launch site
4 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m