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140,354 Commits over 4,536 Days - 1.29cph!

3 Months Ago
merge from main
3 Months Ago
Glowing Wallpapers - Ceiling stars WIP
3 Months Ago
camera_flash_fixes -> main
3 Months Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
3 Months Ago
Compile errors
3 Months Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
3 Months Ago
Use the new method in SleepingBagCamper too
3 Months Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
3 Months Ago
Set upkeep terminal to only accept scrap (in the prefab)
3 Months Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
3 Months Ago
apartment_complex_core prefab set dressing progress
3 Months Ago
merge from main
3 Months Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
3 Months Ago
merge from automated_test_entity_bounds_fixes
3 Months Ago
Refresh test list for merge
3 Months Ago
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
3 Months Ago
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
3 Months Ago
Merge from main
3 Months Ago
Play a sound when you toggle the flash mode on the camera
3 Months Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
3 Months Ago
Configured bloom settings for all RRP volumes
3 Months Ago
merge from fix_baseentity_query_nre -> main
3 Months Ago
monument blocker vent - renamed collision meshes, removed non-entity object
3 Months Ago
Added support for BRP bloom in RRP
3 Months Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
3 Months Ago
Fixed camera flash being off to the right
3 Months Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
3 Months Ago
initial folder setup
3 Months Ago
merge from sprinting_footsteps_update
3 Months Ago
merge from player_corpse_no_buoyancy_assigned_fix
3 Months Ago
merge from bowless_crossbow
3 Months Ago
merge from parent_projectile_validation_on_default
3 Months Ago
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
3 Months Ago
merge from clothing_mannequin_wearable_fix
3 Months Ago
merge from vending_purchase_clamping_fix
3 Months Ago
merge from demo_window_auto_refresh
3 Months Ago
merge from pool_analyzer_non_caching_methods
3 Months Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
3 Months Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
3 Months Ago
merge from attachment_charms
3 Months Ago
Fixed Attachment.UpdateVisibility NRE
3 Months Ago
merge from main
3 Months Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
3 Months Ago
Bugfix: separate position-dependent and other player state caching It was possible that for a couple frames cached player state would be incorrect Tests: none
3 Months Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
3 Months Ago
Subtracted 154204
3 Months Ago
Merge from satellite_crash
3 Months Ago
Compile fix
3 Months Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
3 Months Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler