128,778 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Update: move CachedStates growth to ServerUpdateParallel
- also using zeroed memory to have sensible defaults for users that haven't yet being processed
Makes it clearer that they are in sync with playerCache
Tests: none, trivial change
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge: from main
Tests: editor compiles
                
                
                
                
             
         
        
            
            
            
                
                Set GPU instancing on materials
                
                
                
                
             
         
        
            
            
            
                
                Tweaked fairy light line mesh width to fix the weird line corners
Removed some placeholder materials
                
                
                
                
             
         
        
            
            
            
                
                Enable Read/Write for nature assets
                
                
                
                
             
         
        
        
            
            
            
                
                updated the security spotlights lods
                
                
                
                
             
         
        
            
            
            
                
                Fix camera position not updating when recentering map view
                
                
                
                
             
         
        
            
            
            
                
                applied cinematic materials to ejector seat for merge
                
                
                
                
             
         
        
            
            
            
                
                Enabled GPU instancing on fairy light bulb material
                
                
                
                
             
         
        
            
            
            
                
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                Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
                
                
                
                
             
         
        
            
            
            
                
                Upon first time opening map automatically centre on player
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added pilot suit in the general store hazmat category
Updated pack description
                
                
                
                
             
         
        
        
            
            
            
                
                Stop interaction toast clipping
Setup button max sizes
                
                
                
                
             
         
        
            
            
            
                
                Optim: use cached pos to avoid transform access
Tests: none, trivial change
                
                
                
                
             
         
        
        
            
            
            
                
                (Test) set all meshes isReadable=0
                
                
                
                
             
         
        
        
            
            
            
                
                Remove top level token debug
                
                
                
                
             
         
        
            
            
            
                
                Ensure map name is sanitised properly in streamermode
                
                
                
                
             
         
        
            
            
            
                
                Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
                
                
                
                
             
         
        
            
            
            
                
                Ensure session background isn't fully transparent
                
                
                
                
             
         
        
            
            
            
                
                scene2prefab millitary_tunnel_1 (no hlod)
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists shooting before fully aligned to aim
                
                
                
                
             
         
        
            
            
            
                
                adjusted terrain ignore volume
                
                
                
                
             
         
        
            
            
            
                
                Subtract mesh and material changes
                
                
                
                
             
         
        
        
            
            
            
                
                Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
                
                
                
                
             
         
        
            
            
            
                
                Fix spacing issue with queue icon
                
                
                
                
             
         
        
            
            
            
                
                Fix server queues not detecting single person queues
                
                
                
                
             
         
        
            
            
            
                
                Dont adjust gamemode counts if you are on the wrong category
                
                
                
                
             
         
        
            
            
            
                
                Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
                
                
                
                
             
         
        
        
            
            
            
                
                Try and fix promo site not working
                
                
                
                
             
         
        
            
            
            
                
                Fix interaction toast sometimes running logic twice on a single button press
                
                
                
                
             
         
        
            
            
            
                
                Fix rust plus close button not working
                
                
                
                
             
         
        
            
            
            
                
                Update: UsePlayerUpdateJobs server var is now a mode, not a bool
- rolled in UsePlayerTasks
Will make it easier to test new modes in the future and avoid weird servervar dependency mess
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
                Restore old streamer mode server description
                
                
                
                
             
         
        
            
            
            
                
                added metal sounding open and close for black box
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: cache missing state player analytics when jobs are disabled
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: take world pos out of CacheState
This partially fixes cached state missing for players whos ticks weren't processed yet. 
Tests: 2p local session on craggy