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157,582 Commits over 4,566 Days - 1.44cph!

3 Months Ago
More cleanup
3 Months Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
3 Months Ago
Comment cleanup
3 Months Ago
merge from game_room_dlc -> darts_game
3 Months Ago
merge from main
3 Months Ago
Descent phase time defaults
3 Months Ago
merge from water_treatment_plant_maintainables
3 Months Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
3 Months Ago
merge from main -> waterwell_stock_decrease
3 Months Ago
Merge from scale
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from gas_station_maintainables
3 Months Ago
save changes to scene + gas station S2P
3 Months Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
3 Months Ago
merge from nameplate_dialog_fix
3 Months Ago
Improved performance when checking for open painting / sculpting dialogs
3 Months Ago
Fixed nameplates showing up on the painting / sculpting dialogs
3 Months Ago
Added new sounds and audio support for gearbox
3 Months Ago
train tunnel small rooms update
3 Months Ago
merge from sculptures
3 Months Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
3 Months Ago
merge from main
3 Months Ago
regenerated and updated rock sculpture guide mesh
3 Months Ago
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3 Months Ago
Masterkey 3p and viewmodel animation updates
3 Months Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
3 Months Ago
merge from powergrid
3 Months Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
3 Months Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
3 Months Ago
Fixed broken LOD on red recycler power indicator
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from airfield_maintainable_features
3 Months Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
3 Months Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
3 Months Ago
More WIP
3 Months Ago
Add remains spawn location as final point of the trail so it touches the ground
3 Months Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
3 Months Ago
Lots more tweaks
3 Months Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
3 Months Ago
texture updates to wooden crate 1 rezised and optimized
3 Months Ago
dartboard and pool table unlock
3 Months Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
3 Months Ago
arrow_late_loading_fix -> main
3 Months Ago
corrected comment
3 Months Ago
3 Months Ago
enforce mesh renderer is enabled in sculpting gui always
3 Months Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
3 Months Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm