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111,288 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Improved hotspot node y choices on wood piles
5 Months Ago
Pouch/Satchel rig/burst cloth setup
5 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
merge from fix_cached_browser_query_parallel -> main
5 Months Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
5 Months Ago
Much cleaner behaviour on outside points
5 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
5 Months Ago
more foliage
5 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
5 Months Ago
Bone retarget on belt pelt bones
5 Months Ago
Swapped woodpile over to wood effects
5 Months Ago
merge from fix_steamworks_gcs -> main
5 Months Ago
merge from wallpaper
5 Months Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
5 Months Ago
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5 Months Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
5 Months Ago
Slow and obscure vision darts wip.
5 Months Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
5 Months Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
5 Months Ago
Radtown S2P: Distance flare range adjustments.
5 Months Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
5 Months Ago
Have wolves react to player torches
5 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
5 Months Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
5 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
5 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
5 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
5 Months Ago
overly simplified basis for hitchable entities
5 Months Ago
Digital Clock Material Updates
5 Months Ago
Merge from main
5 Months Ago
Added belt pelts to skeleton/prefab
5 Months Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
5 Months Ago
Update of digital clock screen size
5 Months Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
5 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
5 Months Ago
Final prefab (code fix pending)
5 Months Ago
Merge from main
5 Months Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
5 Months Ago
Fix client / server compile errors
5 Months Ago
Digital Clock art pass placeholder textures
5 Months Ago
Update: Add ServerInfo.Protocol enum Avoids us creating a string to track which protocol to use. On average, saves about 0.6allocs (9.56 -> 8.95). We already have a similar enum on the game level, but this has the "Default" member. Tests: none, trivial change
5 Months Ago
Fix scoring and ranking of potential destinations not being respected
5 Months Ago
Undo vislog changes
5 Months Ago
Hide Clouds Convar -> Main
5 Months Ago
Main -> Hide Clouds Convar
5 Months Ago
New Divesite Spawns -> World Update 2
5 Months Ago
Clean up vddraw
5 Months Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
5 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin