reporust_rebootcancel

157,465 Commits over 4,566 Days - 1.44cph!

3 Months Ago
wip/test
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Rock sculpting pedestal - LODs
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
Update recycler offline english string
3 Months Ago
small gizmo and editor command fixes
3 Months Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
3 Months Ago
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3 Months Ago
- Improved red recycler activation feedback - Ran S2P
3 Months Ago
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Trajectory debug draw
3 Months Ago
merge from menu_close_blur_fix
3 Months Ago
Alpha fitter tool for automated alpha map processing to replace holes
3 Months Ago
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3 Months Ago
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3 Months Ago
jukebox - updated icon
3 Months Ago
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Rin
3 Months Ago
Merge from satellite_crash
Rin
3 Months Ago
Satellite crash harvest and Satellite crate loot pass
3 Months Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
3 Months Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
3 Months Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
Remove an unused 2mb texture from the chicken coop UI
3 Months Ago
Boilerplate for animal breeding, triggered via console commands for now
3 Months Ago
Better transition if animal starts moving while grazing is ending
3 Months Ago
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3 Months Ago
Jukebox - Updated textures, removed old textures, updated materials
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Nudge the air drop freq button over slightly
3 Months Ago
Merge from airfield_maintainable_features
3 Months Ago
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3 Months Ago
Clean up the airfield debug convars
3 Months Ago
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3 Months Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
3 Months Ago
Merge from main
3 Months Ago
Switch Newtonsoft test to use Unity's test framework
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
update from main
3 Months Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
3 Months Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
3 Months Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
3 Months Ago
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