reporust_rebootcancel

154,630 Commits over 4,536 Days - 1.42cph!

3 Months Ago
merge from main
3 Months Ago
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
3 Months Ago
More fixes & polish. S2P.
3 Months Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
3 Months Ago
Volume polish
3 Months Ago
Mid floor corridor z-flickering fix
3 Months Ago
main -> game_room_dlc
3 Months Ago
removal of unused meshes and textures
3 Months Ago
satellite lods
3 Months Ago
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3 Months Ago
- More shot animation work - More debugging
3 Months Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
3 Months Ago
Fix BuildActionResult NREs hopefully
3 Months Ago
Lighting on its own dedicated culling volumes instead of with furniture.
3 Months Ago
Fixed missing door in Rentable Shop B when it's not rented
3 Months Ago
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3 Months Ago
Halloween Costume setup
3 Months Ago
Founders Door - fixed guide mesh
3 Months Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
3 Months Ago
over-fitting basement terrain volumes
3 Months Ago
Lighting cullers progress.
3 Months Ago
Merge from /main to /halloween_costume_2026
3 Months Ago
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3 Months Ago
Culling tests.
3 Months Ago
Styling fixes for search/scrub/filtering
3 Months Ago
Disabled breast censorship cube on roundabout chair and swing seats
3 Months Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
3 Months Ago
Fixed open demo folder button not working on macos
3 Months Ago
Merge: from main
3 Months Ago
redo flat view, it was mostly unusable before
3 Months Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
3 Months Ago
merge from shopfront_stringpool_warning_fix
3 Months Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
3 Months Ago
Add scrub slider similar to the one in frame debugger
3 Months Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
3 Months Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
3 Months Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
3 Months Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
3 Months Ago
Fixed apartment door numbers
3 Months Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
3 Months Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
3 Months Ago
supermarket freezer lods
3 Months Ago
fix trailing comma
3 Months Ago
Clean: add a comment Tests: none, trivial change
3 Months Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
3 Months Ago
rebuilt skins
3 Months Ago
removed glowing sprays
3 Months Ago
added edited sprays
3 Months Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
3 Months Ago
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