reporust_rebootcancel

158,186 Commits over 4,566 Days - 1.44cph!

3 Months Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case
3 Months Ago
Merge from apartment_terminal_postfx_fix
3 Months Ago
Fix post effects error with apartment terminal prefab
3 Months Ago
Switch from signal triggering 3p key animation to flag based approach
3 Months Ago
merge from fix_json_registration -> main
3 Months Ago
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3 Months Ago
merge from masterkey -> main
3 Months Ago
Update phrases
3 Months Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
3 Months Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
3 Months Ago
Fix VolumetricLightBeam on RRP
3 Months Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
3 Months Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
3 Months Ago
Don't hold key up to door when looking at unoccupied apartments
3 Months Ago
Update animation controller
3 Months Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
3 Months Ago
Update clan.info command to accept steamIDs in addition to clanIDs
3 Months Ago
merge from main -> masterkey
3 Months Ago
Add an option to disable showing clan tags on nameplates
3 Months Ago
merge from f1menu_blur_fix #2
3 Months Ago
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3 Months Ago
Sort sprays by steam ID in the pie menu
3 Months Ago
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
3 Months Ago
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
3 Months Ago
merge from f1menu_blur_fix
3 Months Ago
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
3 Months Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
3 Months Ago
Merge from satellite_crash
3 Months Ago
Satellite list UI tweaks
3 Months Ago
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
3 Months Ago
merge from main
3 Months Ago
MLRS Aiming Module > Aiming Module, to reflect its use in Satellite Terminals.
3 Months Ago
merge from game_room_dlc
3 Months Ago
merge from main
3 Months Ago
adjusted satellite crate lod transition distances so they dont cull too quickly
3 Months Ago
merge from main
3 Months Ago
Merge from satellite_crash
3 Months Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
3 Months Ago
Merge from satellite_crash
3 Months Ago
Add localization for the offline status text.
3 Months Ago
Removed an old leftover horse debug log
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from water_treatment_plant_maintainables
3 Months Ago
buff waterpipe water outflow rate 24->48
3 Months Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
3 Months Ago
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3 Months Ago
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Rin
3 Months Ago
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
3 Months Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
3 Months Ago
smoothop optim