reporust_rebootcancel

145,586 Commits over 4,444 Days - 1.37cph!

10 Days Ago
mesh tweaks to male and female pants
10 Days Ago
Implemented new popup notif type
10 Days Ago
reverted boat unbeaching change
10 Days Ago
simplifying props prefabs, reducing amount of transforms
10 Days Ago
merge from main
10 Days Ago
Pretend gibs for barricade blocker, update to mani
10 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
10 Days Ago
Updated rotation of the apartment door mats so it's 000 in unity.
10 Days Ago
simplifying props prefabs, reducing amount of transforms
10 Days Ago
simplifying props prefabs, reducing amount of transforms
10 Days Ago
Add default stencil state to skin shader
10 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
10 Days Ago
merge from button_colour_lod_fix
10 Days Ago
merge from conditional_hair_lod2s
10 Days Ago
merge from preview_player_white_eyes_fix
10 Days Ago
merge from relax_stringview
10 Days Ago
merge from amd_rendering_options_fix
10 Days Ago
merge from industrial_dlc
10 Days Ago
merge from saveloadout_popup_fix
10 Days Ago
merge from Deploy_Update
10 Days Ago
merge from swimming_footsteps_sfx_fix
10 Days Ago
merge from industrial_torch_viewmodel_lighting
10 Days Ago
merge from sleeper_wave_sfx_fix
10 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
10 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
10 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
10 Days Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
10 Days Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
10 Days Ago
merge from weaponinfopanel_nrefix
10 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
10 Days Ago
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11 Days Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
11 Days Ago
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11 Days Ago
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11 Days Ago
merge from june_hotfix1
11 Days Ago
merge from weaponinfopanel_nrefix
11 Days Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
11 Days Ago
merge from june_hotfix1
11 Days Ago
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11 Days Ago
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11 Days Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
11 Days Ago
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11 Days Ago
fixed missing buoyancy reference in playercorpsenew
11 Days Ago
Improved first person viewmodel lighting on the industrial torch.
11 Days Ago
Fixing jacket skinning
11 Days Ago
Can open the popup back by clicking on the seen notification entry
11 Days Ago
bring skinviewer viewmodel rendering changes to RRP
11 Days Ago
Fill motion vector command buffer
11 Days Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
11 Days Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen