128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                merge from Halloween_25_Update/PH
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - expose stats via convars
Available via analytics.stats, analytics.tablestats and analytics.uploaderstats
Tests: enabled v2 analytics and ran above commands
                
                
                
                
             
         
        
            
            
            
                
                Disabled some props from the GhostShip that will be in the lighting prefab instead.
Transmission on the blue plastic fish crates.
New signal light materials for red/green/white
Working scene progress.
                
                
                
                
             
         
        
            
            
            
                
                Card table world canvas culling based on distance
                
                
                
                
             
         
        
            
            
            
                
                disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
                
                
                
                
             
         
        
            
            
            
                
                Run anims on place/block change
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Generated new HLOD for floating city 1
                
                
                
                
             
         
        
            
            
            
                
                building planner view model, new world model, materials, using reskinned wallpaper viewmodel
                
                
                
                
             
         
        
            
            
            
                
                Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
                
                
                
                
             
         
        
            
            
            
                
                switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
                
                
                
                
             
         
        
            
            
            
                
                Adding new v4 driiving anims to source
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed large backpack showing link to Krieg DLC in the repair bench
                
                
                
                
             
         
        
            
            
            
                
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                removed some deeper profile markers from GJK, unnecessary overhead with little info
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▅█▄▅█▄▄▍ ▉▆ ▍▍▌ ▋▊ ▇▄▇ ▍▍▌▆▍█ ▋▆▇▋█▇, ██▉▇█▇▍ ▉▍█▄▉▍ ▆▋▍▌█▋▋ ▊▍▉▊▊ ▍█ ▊▇▆▋
                
                
                
                
             
         
        
        
            
            
            
                
                Start setting up improved npc grenades
                
                
                
                
             
         
        
        
            
            
            
                
                moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
                
                
                
                
             
         
        
            
            
            
                
                burst compiling GJK distance methods directly, already compatible
- not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button
- verified compiling with burst inspector
                
                
                
                
             
         
        
        
            
            
            
                
                Added prevent movement volumes to casino garbage piles near the bar 
Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
                
                
                
                
             
         
        
            
            
            
                
                Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
                
                
                
                
             
         
        
            
            
            
                
                Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
                
                
                
                
             
         
        
        
            
            
            
                
                Added Player and Entity to the Network extensions as well (so the source generator chills)
Added so source generator as well
                
                
                
                
             
         
        
            
            
            
                
                Add 4 proof of concept cameras to the cargo ship
                
                
                
                
             
         
        
            
            
            
                
                Fixed cabinet light bleed on these.
                
                
                
                
             
         
        
            
            
            
                
                Can now use BaseEntity and BasePlayer as arguments in RPCs.
Automatically evaulated at the other side when read
This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
                
                
                
                
             
         
        
            
            
            
                
                Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at
Prevent the cameras inheriting cargos global network group
                
                
                
                
             
         
        
            
            
            
                
                Updating horse riding anims to v4 rig
                
                
                
                
             
         
        
            
            
            
                
                Scene2prefab on all fc variants
                
                
                
                
             
         
        
            
            
            
                
                Simplified casino culling volume setup using custom mesh collider trigger
                
                
                
                
             
         
        
            
            
            
                
                Merge: from voice_when_invis_fixes
- Voice chat is now heard by nearby invisible players and spectators
Tests: tested voice replication between 2 players, when invis and when spectating. invis case also tested disconnect-reconnect while invis.
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
                
                
                
                
             
         
        
            
            
            
                
                Update: allow invis players to listen to nearby voice
- invis players are now tracked in BasePlayer.invisPlayers
Tests: 2p on Craggy, 2nd player went invis, host tapped mic - replicated. 2nd player disconencted and reconnected, host tapped mic - replicated
                
                
                
                
             
         
        
            
            
            
                
                converted ladder hatch prefabs to use convex box colliders only
added modular boat floor frame and floor.triangle frame prefabs
                
                
                
                
             
         
        
            
            
            
                
                Boats can't be edited if recently damaged
                
                
                
                
             
         
        
            
            
            
                
                Update: Spectators can listen to voice of spectated and nearby players
- Spectators now exclude themselves from EntityGrid
Tests: 2p on Craggy, flew away from the island, started spectating player on island and tapped the mic - it came through
                
                
                
                
             
         
        
            
            
            
                
                Set halloween wallpapers ingame icons
                
                
                
                
             
         
        
            
            
            
                
                Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus
Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
                
                
                
                
             
         
        
            
            
            
                
                Removed colliders from floor rugs and tarps
                
                
                
                
             
         
        
            
            
            
                
                Find the nearest usable station, not just the first