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137,630 Commits over 4,474 Days - 1.28cph!

9 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
9 Days Ago
Add new packed textures
9 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
9 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
10 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
10 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
10 Days Ago
Merge from lootspawn_stack_fix
10 Days Ago
Merge from main
10 Days Ago
Merge from JulQuickfire_balane1
10 Days Ago
Merge from videoplayer_volume
10 Days Ago
Merge from lunar_masks_wolf_headress
10 Days Ago
Merge from main
10 Days Ago
Fixes
10 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
10 Days Ago
Shift up the second hotbar so it matches inventory placement
10 Days Ago
Setup calf with proper model
10 Days Ago
merge from main -> editor_hotbar_swap
10 Days Ago
merge from fix_instantiate_persistant_setactive -> main
10 Days Ago
Fix editor printing errors in ItemIcon.OnEnable() and QuickCraft.OnEnable() - caused by an editor optimization to not create copies of single use prefabs (GameUI) - however GameUI is cursed and called SetActive() from inside Awake() which caused OnDisabled() to not be called, causing some of the UI prefabs to get into weird states - kept the optimization but locked it behind an editor pref for now until it can be properly fixed
10 Days Ago
merge from game_room_dlc
10 Days Ago
Simplify code
10 Days Ago
Fix the second hotbar prefab not referencing the main inventory
10 Days Ago
Pool table: - fix offset deploy guide - enable pickup, repair - assign protection and hp - add cloth surface collider
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Restore recycler change from 158020
10 Days Ago
Merge from main
10 Days Ago
Powerplant fuse boxes now zap you if you try to remove a fuse S2P powerplant
10 Days Ago
merge from grenade_drop_fix
10 Days Ago
Fix grenades sometimes incorrectly dropping on your feet when you meant to do a regular throw Could happen if you right clicked -> switched away -> went back to grenade -> left click throw
10 Days Ago
Add the second hotbar to GameUI.Hud.prefab (so much for the dream of not reserializing the large UI prefabs)
10 Days Ago
Make the second hotbar a prefab instead of cloning the normal hotbar
10 Days Ago
merge from hackweek_nameplate_dist_sizes
10 Days Ago
Improved ESP player nametag size updating logic Fixed nametags seemingly floating higher above players' heads the farther you go when using autosizing
10 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
10 Days Ago
Update the GameUI.Inventory.prefab prefab manually with only the fields we want to change (instead of the whole prefab reserializing)
10 Days Ago
Modify ContainerSourceLocalPlayer so it can override the transform it uses for `ItemIcon[] allIcons` - the main inventory panel was parented too high and grabbing icons from different panels - keep the parenting the same, only changing where it's fetching the icons from
10 Days Ago
merge from main -> editor_hotbar_swap
10 Days Ago
Don't render the last row of the last row of the main inventory when the 2nd hotbar is shown so it looks better when openinga and closing main inventory
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
merge from game_room_dlc
10 Days Ago
merge from darts_game
10 Days Ago
move some sockets for better hardside wall placement adjust darts clearing in multiplayer
10 Days Ago
Mild cleanup in UpdateVolumeVisuals
10 Days Ago
merge from automated_testing
10 Days Ago
Fix turret test failing due to weapon default ammo contents
10 Days Ago
handle rare drag-on-open NRE
10 Days Ago
merge from main
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Read/write enabled on collision meshes for powerplant fuseboxes