reporust_rebootcancel

157,855 Commits over 4,566 Days - 1.44cph!

8 Days Ago
merge from disable_tip_npcs
8 Days Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
8 Days Ago
Manifest
8 Days Ago
adding extra chain joints
8 Days Ago
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8 Days Ago
Merge from main
8 Days Ago
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8 Days Ago
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8 Days Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
8 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
8 Days Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
8 Days Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
8 Days Ago
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
8 Days Ago
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8 Days Ago
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
8 Days Ago
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
8 Days Ago
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8 Days Ago
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
8 Days Ago
merge from Halloween2026DLC
8 Days Ago
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8 Days Ago
Disable turn in place on NPCs
8 Days Ago
exported updated warhead garage door anims
8 Days Ago
merge from modulator_as_struct
8 Days Ago
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8 Days Ago
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
8 Days Ago
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
8 Days Ago
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
8 Days Ago
UI cleanup
8 Days Ago
Updating viewmodel skinning
8 Days Ago
merge from fonts_optims
8 Days Ago
Same deal with adrip1, removed duped font and made a material S2P apartment complex
8 Days Ago
Fix another "Some objects were not cleaned up when closing the scene"
8 Days Ago
Set NotoSans to non readable
8 Days Ago
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
8 Days Ago
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
8 Days Ago
Disable pool.debug by default in editor
8 Days Ago
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
8 Days Ago
Restored TMP missing font log warning on the client
8 Days Ago
Restored TMP missing font log warning on the client
8 Days Ago
Skull Wall Lamp - added worldmodel prefab
8 Days Ago
merge from skinviewer_bg_fix
8 Days Ago
Fixed skin viewer backgrounds compression
8 Days Ago
Scrap king / updated half height texture with some more dirt and details
8 Days Ago
Merge from RRP
8 Days Ago
Fixed pickup and move sounds for tuna can skull lamp.
8 Days Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
8 Days Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
8 Days Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
8 Days Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode