reporust_rebootcancel

136,256 Commits over 4,474 Days - 1.27cph!

10 Days Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
10 Days Ago
Merge from satellite_crash
10 Days Ago
Phrase merge fixes again
10 Days Ago
Merge from main
10 Days Ago
Merge from apartment_complex_monument
10 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
10 Days Ago
merge from glowing_wallpapers - latest square images
10 Days Ago
updated square images
10 Days Ago
Reverb tweaks to accomodate ranged weapons
10 Days Ago
Updated media
10 Days Ago
Phrases
10 Days Ago
Merge from control console art
10 Days Ago
Codegen
10 Days Ago
Manifest, id fixes.
10 Days Ago
merge from storepage_glowingwallpaper
10 Days Ago
Added glowing wallpaper pack store page
10 Days Ago
Bunch of asset + folder cleanup, rename, organize.
10 Days Ago
Satellite prefab cleanup, remove placeholder art.
10 Days Ago
Merge from satellite_art
10 Days Ago
More ui
10 Days Ago
UI tweaks
10 Days Ago
LODs and COL for stacked terminals monument blocker
10 Days Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
10 Days Ago
Updating alien costume cloth asset
11 Days Ago
Merge: from main
11 Days Ago
merge from glowing_wallpapers - added square steam images to pack
11 Days Ago
Deleted accidental texture exports
11 Days Ago
Updating alien costume woth burst cloth
11 Days Ago
added square steam images to glowing wallpaper pack steam item
11 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
11 Days Ago
Manifest
11 Days Ago
Fixed phrase merge, restored 37 phrases
11 Days Ago
merge from main
11 Days Ago
Merge from main (broken merged phrases)
11 Days Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
11 Days Ago
Broken codegen fix 2
11 Days Ago
Fixed broken codegen
11 Days Ago
Fixed console system
11 Days Ago
pool -> game_room_dlc
11 Days Ago
game_room_dlc/pool -> game_room_dlc
11 Days Ago
Missed files
11 Days Ago
Debug commands to change pool table state
11 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
11 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
11 Days Ago
Better blue team colour
11 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
11 Days Ago
Remove old icon
11 Days Ago
Fix busted 3p cue position/rotation
11 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
11 Days Ago
Change ... to say PROCESSING TURN in pool table status