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137,531 Commits over 4,474 Days - 1.28cph!

10 Days Ago
Update: make ItemBlueprint.FindBlueprint MT friendly GetComponent is not thread safe, so caching item->blueprint pairs at init time Tests: setup TC, made sure it has right upkeep calculated
10 Days Ago
merge from snapping_bind
10 Days Ago
Added snapping to the keybinds menu
10 Days Ago
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
10 Days Ago
First pass on adding events to cover apartment and shop usage
10 Days Ago
merge from cui_updates
10 Days Ago
Fix for Tooltip references breaking on Jenkins builds
10 Days Ago
Fixed no domain reload editor topbar button disappearing constantly
10 Days Ago
merge from defaultbinds_fix
10 Days Ago
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
10 Days Ago
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
10 Days Ago
Added information sign in airfield tower to explain the computers drop logic
10 Days Ago
set up material randomiser for spray
10 Days Ago
merge from main
10 Days Ago
Calf initial setup
10 Days Ago
Hooked up testing patrol path Update walk states
10 Days Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
10 Days Ago
New LIvestockAnimal class, Cow now derives from that
10 Days Ago
Merge from skin_randomiser
10 Days Ago
Some checks
10 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
10 Days Ago
Add gradients for rust utk, add them to timeline/options panel
10 Days Ago
Merge from attachment_fx_fix
10 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
10 Days Ago
Fix puppets not compiling in client-only mode
10 Days Ago
merge from shield on back
10 Days Ago
Turn shield on back into a bind
10 Days Ago
merge from shield_on_back
10 Days Ago
...don't allow for toggling it too quickly.
10 Days Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
10 Days Ago
Merge from bag_compass_marker
10 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
10 Days Ago
game_room_dlc -> main
10 Days Ago
Increased stack size 10 > 20
10 Days Ago
Disable gestures on roundabouts/swings
10 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
10 Days Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
10 Days Ago
update from main
10 Days Ago
Phrases
10 Days Ago
merge from steaminventory_nre_fix
10 Days Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
10 Days Ago
merge from demofolder_macos_fix
10 Days Ago
merge from main
10 Days Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
10 Days Ago
merge from darts_game
10 Days Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
10 Days Ago
merge from cui_updates
10 Days Ago
merge from hackweek_sv_pie_menu
10 Days Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
10 Days Ago
add refreshing from syncvars on client load