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137,535 Commits over 4,474 Days - 1.28cph!

11 Days Ago
merge from snapping_bind
11 Days Ago
Also updated wire slack and snap attraction point game tip to use tokenized binds
11 Days Ago
Added support for tokenized phrase in settings tooltips, updated deployable snapping tooltip to use [+snapping]
11 Days Ago
Update: BasePlayer - don't mutate own model state on save We modify the copy as we send it, and the original value should be modified on every tick, so should be safe Tests: none, trivial change
11 Days Ago
Update: make ItemBlueprint.FindBlueprint MT friendly GetComponent is not thread safe, so caching item->blueprint pairs at init time Tests: setup TC, made sure it has right upkeep calculated
11 Days Ago
merge from snapping_bind
11 Days Ago
Added snapping to the keybinds menu
11 Days Ago
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
11 Days Ago
First pass on adding events to cover apartment and shop usage
11 Days Ago
merge from cui_updates
11 Days Ago
Fix for Tooltip references breaking on Jenkins builds
11 Days Ago
Fixed no domain reload editor topbar button disappearing constantly
11 Days Ago
merge from defaultbinds_fix
11 Days Ago
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
11 Days Ago
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
11 Days Ago
Added information sign in airfield tower to explain the computers drop logic
11 Days Ago
set up material randomiser for spray
11 Days Ago
merge from main
11 Days Ago
Calf initial setup
11 Days Ago
Hooked up testing patrol path Update walk states
11 Days Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
11 Days Ago
New LIvestockAnimal class, Cow now derives from that
11 Days Ago
Merge from skin_randomiser
11 Days Ago
Some checks
11 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
11 Days Ago
Add gradients for rust utk, add them to timeline/options panel
11 Days Ago
Merge from attachment_fx_fix
11 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
11 Days Ago
Fix puppets not compiling in client-only mode
11 Days Ago
merge from shield on back
11 Days Ago
Turn shield on back into a bind
11 Days Ago
merge from shield_on_back
11 Days Ago
...don't allow for toggling it too quickly.
11 Days Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
11 Days Ago
Merge from bag_compass_marker
11 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
11 Days Ago
game_room_dlc -> main
11 Days Ago
Increased stack size 10 > 20
11 Days Ago
Disable gestures on roundabouts/swings
11 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
11 Days Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
11 Days Ago
update from main
11 Days Ago
Phrases
11 Days Ago
merge from steaminventory_nre_fix
11 Days Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
11 Days Ago
merge from demofolder_macos_fix
11 Days Ago
merge from main
11 Days Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
11 Days Ago
merge from darts_game
11 Days Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range