reporust_rebootcancel

136,473 Commits over 4,474 Days - 1.27cph!

7 Days Ago
- Manifest - Demo compat
7 Days Ago
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
7 Days Ago
main -> game_room_dlc
7 Days Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
7 Days Ago
Codgen
7 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
7 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
7 Days Ago
merge from apartment_early_evict_fix
7 Days Ago
metabolism_fixes -> main
7 Days Ago
Only advance the baseline when we report a change
7 Days Ago
Code cleanup
7 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
7 Days Ago
blast door gib material fixes
7 Days Ago
merge from doorcontroller_restart_fix
7 Days Ago
Fixed door controller triggering on server restart
8 Days Ago
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
8 Days Ago
merge from horseprotection_leak_fix
8 Days Ago
merge from wallpaper_deploymismatch_fix
8 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
8 Days Ago
Fixed wallpaper construction switching mismatch
8 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
8 Days Ago
halloween costume mat setup
8 Days Ago
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
8 Days Ago
halloween costume prefab conditionals
8 Days Ago
LOD stages for stacked desks monument blocker
8 Days Ago
viewmodel settings fixes
8 Days Ago
Viewmodel for halloween costume
8 Days Ago
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
Rin
8 Days Ago
merge from ClanActionResult_leak
Rin
8 Days Ago
merge from bannotification_date_fix
Rin
8 Days Ago
merge from raidwindow_convar_fix
Rin
8 Days Ago
merge from skinviewer_charms_fix
10 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
10 Days Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
10 Days Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
10 Days Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
10 Days Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
10 Days Ago
Cache estimated velocity in position lerp
10 Days Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.
10 Days Ago
Added wallpapers support to the skin viewer
10 Days Ago
Add Rubble on Barrels monument blocker stage meshes and colliders, gibs and prefabs still WIP/pending.
10 Days Ago
First pass on CliffSandbox dev scene to generate a procedural terrain heightmap and test cliff placements using the prefab's setup
10 Days Ago
merge from cui_fadeout_fix
10 Days Ago
Another potential fix to CUI fadeout Invoke not firing Reverted previous attempts
10 Days Ago
Bugfix: ensure rendering camera is facing same direction as apt cctv camera Tests: rented 602, looked into it - more stuff rendered
10 Days Ago
Founders Door - texture update, lods, icon
10 Days Ago
Fix code files affected by the asset subtract
10 Days Ago
Subtract changes to scenes and prefab, as it caused an error in deep sea creation
10 Days Ago
Merge: from main
10 Days Ago
Clean: get rid of OcclusionCulling.DebugFilter We already had DebugMask that represented exactly the same Tests: compiles