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137,705 Commits over 4,474 Days - 1.28cph!

12 Days Ago
Cleanup spline movement a bit
12 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
12 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
12 Days Ago
build compile fix
12 Days Ago
Hackable crates correctly saveload their state (timer progress, whether its been looted, etc.) Some cleanup on the script
12 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
12 Days Ago
Creating avatar for keys rig
12 Days Ago
Adding keys world model rig
12 Days Ago
New events to cover basic clan usage and to reduce allocations in apartment events.
12 Days Ago
merge from main
12 Days Ago
fixed hardcoded data bounds in admin view
12 Days Ago
merge from cui_updates
12 Days Ago
Fix pooltabel groundwatch not working
12 Days Ago
Merge from main
12 Days Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
12 Days Ago
merge from console_optims
12 Days Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
12 Days Ago
merge from main
12 Days Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
12 Days Ago
merge from bootstrap_optims
12 Days Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
12 Days Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
12 Days Ago
Descent save fix
12 Days Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
12 Days Ago
Deploy animation added to pool set
12 Days Ago
updated sculpting menu items
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
12 Days Ago
merge from menuwarmup_editor_optims
12 Days Ago
assign new pedestal for gui
12 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
12 Days Ago
Merge from satellite_crash
12 Days Ago
Manifest
12 Days Ago
Fixed home's hero video init issue when using no menu warmup mode
12 Days Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
12 Days Ago
reduced block size to fit pedestal better
12 Days Ago
Merge from playermaintainedmonuments
12 Days Ago
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
12 Days Ago
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
12 Days Ago
world model for masterkey, LODs and collision
12 Days Ago
merge from main
12 Days Ago
Adding master key viewmodel rig
12 Days Ago
Merge from reyclebin_storage
12 Days Ago
Static check
12 Days Ago
Pool table view model turn animation updates + adding extra idle poses and stepping anims
12 Days Ago
merge from main
12 Days Ago
Removed the shader level setting under the graphics settings as it is no longer in use
12 Days Ago
merge from main
12 Days Ago
Fix more compile errors