reporust_rebootcancel

143,711 Commits over 4,413 Days - 1.36cph!

9 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
9 Days Ago
Updating female skinning and cloth sash
9 Days Ago
Quick refactor
9 Days Ago
9 Days Ago
merge from version_log_server
9 Days Ago
merge from traintunlightfixes
9 Days Ago
merge from cargoshipfixes
9 Days Ago
merge from terrain_lowering_nms_large_cave
9 Days Ago
deleted duplicated old reference prefabs
9 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
9 Days Ago
Deleted old hair assets Deleted old hair sets
9 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
9 Days Ago
merge from main
9 Days Ago
Penthouse apartment edge decals and remaining wall textures
9 Days Ago
Subtract navmesh subtraction
9 Days Ago
delete old materials
9 Days Ago
delete old head prefabs
9 Days Ago
Delete old player model fbx and prefab reference duplicates
9 Days Ago
Subtract bad merge
9 Days Ago
Manifest
9 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
9 Days Ago
delete debug player model prefabs, no longer needed
9 Days Ago
Delete old skinset assets
9 Days Ago
Codegen
9 Days Ago
Bunch of compile fixes
9 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
Can now walk around the pool table when mounted
9 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
9 Days Ago
Merge: from main
9 Days Ago
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9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
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9 Days Ago
Sync pool mountable locations over the net
9 Days Ago
merge from mismatched_serialized_analyzer
9 Days Ago
analyzer optim, takes approx 40% the time it did before
9 Days Ago
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9 Days Ago
Fixed texture artifacts on Male/N player seed
9 Days Ago
Merge from main
9 Days Ago
Updating skinning for Ballistic and BDU clothes
9 Days Ago
Manifest and phrases
9 Days Ago
Fixed dumb 3am bug I couldn't see
9 Days Ago
Prefabs baseline
9 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
9 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
9 Days Ago
Merge: from main
9 Days Ago
merge main -> rust_relay_server
9 Days Ago
merge from main
9 Days Ago
Blocker evaluator micro optims