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153,975 Commits over 4,536 Days - 1.41cph!

11 Days Ago
Wire pass on the 4x small randomised rooms so far
11 Days Ago
nailgun refresh latest vm anims exported
11 Days Ago
merge from lod leak fix
11 Days Ago
Cherry-pick: Add dedicated depth texture for motion vectors
11 Days Ago
Add dedicated depth texture for motion vectors
11 Days Ago
fix staying lods staying active when pooling
11 Days Ago
- Fix rendered icons not using the same cubemap
11 Days Ago
Clean up the scene, get rid of unused lights and add a script for controlling 4 spot lights
11 Days Ago
Merge from main (discarded entity rig update from main)
11 Days Ago
Fixed super tight fov on character creator
11 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
11 Days Ago
Added AudioSourceEntity tests, download timeout Improved client playback time synchronization and URL validation Polishing pass
11 Days Ago
manually reverted 161177 and tied it to a poolable.cachestatesoninit convar for further testing, stops the jungle fps drop
11 Days Ago
Add special transparent motion vector pass to view model This new pass is used for transparent-yet-solid objects like the Crystal AR skin. I also moved the view model's motion vector pass to OnBeforeImageEffects (after transparent) where writing to the depth buffer has fewer consequences.
11 Days Ago
- Fix graze share counting the walk so fullness kept falling - put the old drink rate back - let starving animals roam for food - guard ResetPath on unplaced agents
11 Days Ago
Registration fix
11 Days Ago
Codegen, manifest
11 Days Ago
underground small train station update
11 Days Ago
Cow stomp animation added
11 Days Ago
- Move CoatIndex after the other autosaved syncvars so older livestock saves read the right bytes - Skip a parent which has a coat the calf prefab has no material for when inheriting, else a stale number wtill be handed down - Resend the newborn right after its coat is inherited else it change scolour after appearing - Forget the painted coat in OnDisable rather than OnEnable, pooling runs that after the next occupant has already painted - Apply the corpse coat from ClientInit alone and drop the syncvar callback that fired before the ragdoll existed - Compare coat names per index across stages and ragdolls, not just the count - Move SaveAndRestart in RustTestFixture and SpawnOnNavmesh in AITestFixture and use them from the livestock fixtures - Reword the InitCoat and save test comments, the isLoadingSave guard only saves a roll the load overwrites anyway
11 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
11 Days Ago
checks if models missing for new skinnables, add tool to auto add missing models - flavien review
11 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
11 Days Ago
Fix paintball gun item data not updating colour upon being equipped
11 Days Ago
Fix cows only grazing and never resting / idling, or roaming too much
11 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
11 Days Ago
More automated rendering - categorised workshop urls too
12 Days Ago
merge from main
12 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
Rin
12 Days Ago
merge from improved_event_saveloading
12 Days Ago
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12 Days Ago
Cleanup
12 Days Ago
bee grenade viewmodel visual drift fix fixed bees clipping on admire static bees split from fx and cached as viewmodel renderers to fix drifted visuals https://files.facepunch.com/pilgrim/2026/September/04_11-10-UnconsciousCentipede.mp4
12 Days Ago
automating twitch drops render - flav to review
12 Days Ago
Fix refraction filter pass with merged resolution handling changes
12 Days Ago
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
12 Days Ago
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
12 Days Ago
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Replace common water texture samplers with shared sampler
12 Days Ago
Cache compute shader kernels ids for rrp passes
12 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
12 Days Ago
merge from glass_ar
Rin
12 Days Ago
merge from rrp_flashbang_blur_fix
Rin
12 Days Ago
merge from arrowhead_load_fix_2
Rin
12 Days Ago
merge from fix_composter_menu_option
Rin
12 Days Ago
merge from flashlight_shield_fix
Rin
12 Days Ago
merge from fix_campfire_fast_cook
12 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing