reporust_rebootcancel

138,983 Commits over 4,505 Days - 1.29cph!

14 Days Ago
Updating uzi rig with new model and adding world model rig
14 Days Ago
Gave sculptures bullet penetration again, but on the right branch
14 Days Ago
merge from main
14 Days Ago
Stone sculpture media video
14 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
14 Days Ago
bar games pack square images, still waiting on thumbnail
14 Days Ago
Merge from main
14 Days Ago
Merge from terrain_hole_mask_res_fix
14 Days Ago
Fix terrain hole mask with resolution scaling changes
14 Days Ago
merge from PlayerMaintainedMonuments
14 Days Ago
Fix splash-2 sound definition error S2P Dome
14 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
14 Days Ago
Merge from pooltable_dismount_kill_fix
14 Days Ago
Added some instructions to pool
14 Days Ago
FInal new darts ui fixes
14 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
14 Days Ago
Update default nexus endpoint
14 Days Ago
add dolly preview window in the dolly editor
14 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
14 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
14 Days Ago
Can connect wires to the new powerline IO even without building privilege
14 Days Ago
Add vertical scrolling to the timeline
14 Days Ago
set up events to hide flare when thrown in 3p
14 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
14 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
14 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
14 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
14 Days Ago
merge from main
14 Days Ago
merge from fix_reload_anim
14 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
14 Days Ago
merge from sculpt_admingui_fix
14 Days Ago
Merge: from main
14 Days Ago
Basic spline setup for new stations
14 Days Ago
Apply roll when switching from dolly view to editor
14 Days Ago
Fix dof not showing up hi-res screenshots.
14 Days Ago
Fix sandbox clone NRE
14 Days Ago
merge from unixtimestamp_boundary_fix
14 Days Ago
update from main
14 Days Ago
Fix clan leaderboard never refreshing after it loads once
14 Days Ago
Fix reload animations not working on remote players
14 Days Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
14 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
14 Days Ago
fixed snapping in 3p hatchet aiming anim
14 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
14 Days Ago
fix stupid auto inserted using
14 Days Ago
merge from main
14 Days Ago
merge from hackweek_parented_ddraw
14 Days Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
14 Days Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
14 Days Ago
Merge from PlayerMaintainedMonuments