reporust_rebootcancel

136,265 Commits over 4,474 Days - 1.27cph!

12 Days Ago
Missed file
12 Days Ago
Partial and comment passes for SatelliteCrash
12 Days Ago
Comment cleanup pass
12 Days Ago
SatelliteControlComputer
12 Days Ago
clearing up a room for satellite control inside the main office building
12 Days Ago
Merge: from main
12 Days Ago
Merge from apartment_complex_monument/reverb_distance_fixes
12 Days Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
12 Days Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
12 Days Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
12 Days Ago
Merge from satellite_crash
12 Days Ago
Phrase merge fixes again
12 Days Ago
Merge from main
12 Days Ago
Merge from apartment_complex_monument
12 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
12 Days Ago
merge from glowing_wallpapers - latest square images
12 Days Ago
updated square images
12 Days Ago
Reverb tweaks to accomodate ranged weapons
12 Days Ago
Updated media
12 Days Ago
Phrases
12 Days Ago
Merge from control console art
12 Days Ago
Codegen
12 Days Ago
Manifest, id fixes.
12 Days Ago
merge from storepage_glowingwallpaper
12 Days Ago
Added glowing wallpaper pack store page
12 Days Ago
Bunch of asset + folder cleanup, rename, organize.
12 Days Ago
Satellite prefab cleanup, remove placeholder art.
12 Days Ago
Merge from satellite_art
12 Days Ago
More ui
12 Days Ago
UI tweaks
12 Days Ago
LODs and COL for stacked terminals monument blocker
12 Days Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
12 Days Ago
Updating alien costume cloth asset
12 Days Ago
Merge: from main
12 Days Ago
merge from glowing_wallpapers - added square steam images to pack
12 Days Ago
Deleted accidental texture exports
12 Days Ago
Updating alien costume woth burst cloth
12 Days Ago
added square steam images to glowing wallpaper pack steam item
12 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
12 Days Ago
Manifest
12 Days Ago
Fixed phrase merge, restored 37 phrases
12 Days Ago
merge from main
12 Days Ago
Merge from main (broken merged phrases)
12 Days Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
12 Days Ago
Broken codegen fix 2
12 Days Ago
Fixed broken codegen
12 Days Ago
Fixed console system
12 Days Ago
pool -> game_room_dlc
12 Days Ago
game_room_dlc/pool -> game_room_dlc
12 Days Ago
Missed files