reporust_rebootcancel

144,820 Commits over 4,444 Days - 1.36cph!

10 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
10 Days Ago
PlayerCopyTool copies base color brightness
10 Days Ago
network_analyser_rebuild -> main
10 Days Ago
more skinset balance
10 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
10 Days Ago
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10 Days Ago
Merge from props_usage
10 Days Ago
Mat tweaks.
10 Days Ago
Light fix
10 Days Ago
Various torch related.
10 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
10 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
10 Days Ago
Fixed IconRender scene using the old UI input system module
10 Days Ago
merge from keyboard_layouts_fix
10 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
10 Days Ago
merge from premium_rebrand
10 Days Ago
Compile fix
10 Days Ago
merge from premium_rebrand
10 Days Ago
Tweaks, deleted old premium modal
10 Days Ago
Updating burstcloth constraints for industrial torch
10 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
10 Days Ago
Updated premium server browser tag
10 Days Ago
Broken tile prop set
10 Days Ago
more skin set balance
10 Days Ago
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10 Days Ago
RRP BillboardLight logic consistency fix with BRP
10 Days Ago
Swapped premium logo in main menu footer
10 Days Ago
Added UIBorder and UIRoundedCorners
10 Days Ago
Rebuilt the premium modal
10 Days Ago
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10 Days Ago
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10 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
10 Days Ago
50cal_animation_improvements -> main
10 Days Ago
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10 Days Ago
merge from main -> optimize_train_track_meshes
10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
10 Days Ago
Allow toggling more than one gameobject based on ammo > 1
10 Days Ago
merge from fix_additional_projects_slnx -> main
10 Days Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
10 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
10 Days Ago
Forgot the M16
10 Days Ago
female/light skin brightness balance pass
10 Days Ago
Better fix, make setting ammo_true false params its own option on the component
10 Days Ago
Merge: from main
10 Days Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
10 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
10 Days Ago
Optim: cache UpdateNetworkGroup invoke Saves 1 alloc/128b Tests: none, trivial change
10 Days Ago
Optim: cache PlayRadioChatter invoke Saves 1 alloc/128b Tests: none, trivial change