reporust_rebootcancel

154,401 Commits over 4,536 Days - 1.42cph!

10 Days Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
10 Days Ago
Fixed hash warning when hitting an object with a torch
10 Days Ago
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10 Days Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
10 Days Ago
Merge from complicated_livestock_merge (indirect merge from main)
10 Days Ago
Merge from livestock_animals
10 Days Ago
10 Days Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
10 Days Ago
Add dedicated gibs for driftwood clutter 1–5
10 Days Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
10 Days Ago
Bugfix: fix pack overlay missing images for buttons or main section Tests: clicked through a couple packs, clicked on all carousel buttons
10 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
10 Days Ago
Update: start saving image StoreITemOverlay's image URLs - adjust field naming so automation can find and fill in urls - ran automation Tests: navigated to bowless crossbow page, some textures are missing (expected)
10 Days Ago
Updating bull and calf with new mesh
10 Days Ago
update from main
10 Days Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
10 Days Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
10 Days Ago
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
10 Days Ago
merge from main
10 Days Ago
Merge from editor_jump_hitch
10 Days Ago
Editing an item with existing WR setup auto loads it with previews.
10 Days Ago
Bugfix: ensure CoverImage is active when we succesfully load the image This makes FactoryDoor render correctly Tests: checked store for factory door
10 Days Ago
missing gib for cactus_01
10 Days Ago
Texture resizes
10 Days Ago
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
10 Days Ago
Better spotlight setup
10 Days Ago
Update: fixup SkinTile to use CoverImage instead of RawImage - get rid of SkinTile_General that did above but used in only couple places Tests: navigated through all of store, everything looks correct, only barn door is missing (y tho)
10 Days Ago
-Reduce portrait background opacity - New cancel colour
10 Days Ago
- Fix bull only defending herd from players, can now defend against other animals, and also defend it's owner base against other players - Add tools to render automated tests with captions to videos
10 Days Ago
Added editor-only Rust Editor option to preload the jump sound class to avoid the first jump hitch in editor.
10 Days Ago
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10 Days Ago
Military tunnels loot room
10 Days Ago
Live edit/reload fixes
10 Days Ago
merge from main
10 Days Ago
WIP weapon rack visual config tool
10 Days Ago
Fix codegen baking runtime statics into ResetStaticFields and fixed the uncompilable resets it emitted for delegates and null strings
10 Days Ago
wip textures for generator
10 Days Ago
merge from automated_testing
10 Days Ago
Fix landmine worldmodel outline
10 Days Ago
merge from main
10 Days Ago
Added gib setup to wet log A so it spawns debris when depleted
10 Days Ago
Made a start on being able to toggle specular contribution from specific lights. Still needs support for the Core path and Forward+ rendered objects
10 Days Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
10 Days Ago
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
10 Days Ago
merge from ent_nre_fix
10 Days Ago
merge from 2Cave2Furious
10 Days Ago
merge from arrow_collision_fix
10 Days Ago
Arrow collision fix
10 Days Ago
Fix obsolete comment about coats
10 Days Ago
Second pass on livestock naming