reporust_rebootcancel

145,237 Commits over 4,444 Days - 1.36cph!

8 Days Ago
Fixed guitare skin viewer framing
8 Days Ago
Fixed table skins not loading in the skin viewer
8 Days Ago
Ground floor mesh decals
8 Days Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
8 Days Ago
Merge: from stringview_indexof_fix
8 Days Ago
Phrase update
8 Days Ago
Merge: from main
8 Days Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
8 Days Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
8 Days Ago
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8 Days Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
8 Days Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
8 Days Ago
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8 Days Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
8 Days Ago
fix underwater post processing not working in proc map
8 Days Ago
Flare fix
8 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
8 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
8 Days Ago
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8 Days Ago
merge from main -> apartment_complex_monument
8 Days Ago
merge from main -> PlayerMaintainedMonuments
8 Days Ago
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8 Days Ago
DLC industrial light recovery. Fixed skewed tones.
8 Days Ago
Glass AR - texture update
8 Days Ago
Updated AO resolution for all bdu and ballistic items
8 Days Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
8 Days Ago
CR fix
8 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
8 Days Ago
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8 Days Ago
m92 charm anchor tweaks
8 Days Ago
removed corridor fbx from blockers folder
8 Days Ago
Static version of industrial barricade for material checking
8 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
8 Days Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
8 Days Ago
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8 Days Ago
merge from storepage_industrial
8 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
8 Days Ago
Added branded 9x16 media for pack showcase
8 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
8 Days Ago
Industrial decor pack showcase
8 Days Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
8 Days Ago
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8 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
8 Days Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.