reporust_rebootcancel

154,453 Commits over 4,536 Days - 1.42cph!

10 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
10 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
10 Days Ago
Stripped interlocked usage, more cleanup
10 Days Ago
move convars around
10 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
10 Days Ago
Merge from sep_2026_mesh_checks
10 Days Ago
Merge from main
10 Days Ago
Merge from icon_generator_rework
10 Days Ago
Alt dragging now rotates the light of the icon
10 Days Ago
Add in an event for the loading screen image shown
11 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
11 Days Ago
Merge from main
11 Days Ago
Merge from torch_hash_warning_fix
11 Days Ago
respect water layer toggle in RRP
11 Days Ago
Fix HttpContent being double disposed
11 Days Ago
merge from main
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
fix underwater bubbles not working in RRP
11 Days Ago
merge from main -> sentry_upload
11 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
11 Days Ago
- Basic script setup - Initial IO power input
11 Days Ago
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11 Days Ago
Fix compile error
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
fix regression with water drop shader refraction in BRP
11 Days Ago
main -> grenade_client_prediction
11 Days Ago
main -> biofuel_generator
11 Days Ago
Hide the panels a little bit if you are orbiting around the character
11 Days Ago
Tests for new way of reading logfile
11 Days Ago
Fix wooden and bone arrow world model gibs
11 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
11 Days Ago
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11 Days Ago
Disable per-object culling
11 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
11 Days Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
11 Days Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
11 Days Ago
merge from main
11 Days Ago
Merge SMAA with RRP
11 Days Ago
Rebase on main
11 Days Ago
merge from main
11 Days Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
11 Days Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
11 Days Ago
Implement SMAA 1x in RRP
11 Days Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
11 Days Ago
Merge from rustplus_custom_monument_markers
11 Days Ago
Send custom monument marker names to Rust+ properly
11 Days Ago
exported/setup nailgun refresh anims and set up entity with latest w model
11 Days Ago
Move the expand button over to the right
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Client caches rendered icons before joining