110,901 Commits over 3,897 Days - 1.19cph!
merge from clientserver_entityfinder_tool
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merge from release - RC (client only)
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ammended sculpture belt switching logic to be less confusing when the sculpture is locked
removed material duplicates that are being handled with an mpb in code
- only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
hooked up new light setup in code
Updating knight armour skinning
jungle_ruins_c level layout first iteration
Implement the same hammer highlight effect as regular building blocks when targetting upgradables.
Show red if the upgrade is blocked.
merge from fix_detail_metallic_map_error
Fix emission from being clamped
Added deleteEntityById convar
Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
Lighting prefab with full color palette.
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
Show all asset types if no search input is provided
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
Updated rotation of preview asset for cassette recorder to show it more clearly
Added modular car radio to Voice Props DLC item store UI
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity)
Only visible when in playmode in CLIENT SERVER mode
merge from fix_amplify_import_times -> aux3
Fix amplify package reading content of every single file on initial import instead of only reading shader files
- in theory will reduce full rebuild times
Current gait networked to the client
Polished towing interaction conditions
Cleanup
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
Adjust skin ids to fix conflict with ice sculpture
Show the crosshair when looking at a reskinnable entity
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
Fixed case where IO connections would get lost on reskin
Horse legs tweaks
Fixed steering+reversing issues
Updated legacy shelter description
Show barrel and squeeze on the debug cam info panel
Merge from root_label_fix
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided
This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards.
Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
Deleted leg animator assemblies
Horse legs IK setup, still wip