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129,629 Commits over 4,232 Days - 1.28cph!

13 Days Ago
HeavyPlateJacket repose/lods
13 Days Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
13 Days Ago
merge from engine_improved_fuel_access
13 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
13 Days Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
13 Days Ago
merge from floating cities
13 Days Ago
merge from naval update
13 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
13 Days Ago
Merge from parent
13 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
13 Days Ago
Merging main to main/fpbuild_jenkins
13 Days Ago
Updating flare rig joints
13 Days Ago
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13 Days Ago
FC barge 3600/4200 shadow proxies
13 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
13 Days Ago
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13 Days Ago
Merge from main_merge_31_oct_try_again
13 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
14 Days Ago
Fixed wonky 3P chainsaw orientation.
14 Days Ago
Merge from shiplighting
14 Days Ago
Merge from foliage_instancing
14 Days Ago
Merge from (parent) naval_update.
14 Days Ago
Added lighting to the 4 variants with bespoke tweaks.
14 Days Ago
Spotlight.on.cool flare tweak.
14 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
14 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
14 Days Ago
Merge from foliage_swap
14 Days Ago
Merge from main
14 Days Ago
Override the lerp, not the position
14 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
14 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
14 Days Ago
material color tweak to better track the unoptimised original look
14 Days Ago
First WIP prototype for component displaying box skins
14 Days Ago
fixed interior props cull group being disabled (was temporary)
14 Days Ago
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14 Days Ago
added walkway A ambience files
14 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
14 Days Ago
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14 Days Ago
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14 Days Ago
heavy_helmet_overlay_fix -> main
14 Days Ago
Fix binoculars + the heavy helmet from rendering weird
14 Days Ago
security tower a lod3 baked now
14 Days Ago
setup flashlight refresh vm anims
14 Days Ago
Heavy plate helmet repose
14 Days Ago
Exhaust fixes.
14 Days Ago
Stray light fix. Cleanup.
14 Days Ago
Final polish.
14 Days Ago
merge from main
14 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
14 Days Ago
menu_bootstrap_change -> main