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132,117 Commits over 4,262 Days - 1.29cph!

13 Days Ago
Tropical1 terrain colliders are now on the terrain layer
13 Days Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
13 Days Ago
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
13 Days Ago
glass material and texture tweaks
13 Days Ago
Adding more 3p anim transfers to v4 rig
13 Days Ago
attachment updates
13 Days Ago
hacked the viewmodel to view materials
13 Days Ago
Paintball Gun - Switch to metalness shader in transparent part
13 Days Ago
Pre ruin sculpt.
13 Days Ago
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13 Days Ago
Fixed C height offset.
13 Days Ago
Allow multiple animation event receivers to receive events on viewmodels
13 Days Ago
Paintball Gun - Texture update
13 Days Ago
slight edit to vm lr300 space gun reload anim
13 Days Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
13 Days Ago
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13 Days Ago
Hide Skirt repose
13 Days Ago
13 Days Ago
Hide and disable boat ladder
13 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
13 Days Ago
GasMaskStrapCombined and halterneck repose
13 Days Ago
Remove new scientists from desert military base
13 Days Ago
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13 Days Ago
Variable Zoom Scope LODs and prefab setup
13 Days Ago
showing visible bullet in mag when reloading wip
13 Days Ago
Spawn fix
13 Days Ago
merge from naval_update
13 Days Ago
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13 Days Ago
Swimwear 02 reposed
13 Days Ago
Added sounds to single and double 50cal reload animations
13 Days Ago
Final spawns on tropical2
13 Days Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
13 Days Ago
Fixed casino floor zfighting - S2P FCs
13 Days Ago
merge from main
13 Days Ago
Added naval items to primitive and hardcore tech trees
13 Days Ago
Missing files
13 Days Ago
Added ores chance
13 Days Ago
merge from space_station_building_skin
13 Days Ago
Merge from naval_update (including network++)
13 Days Ago
merge from birthday2025
13 Days Ago
merge from wall_parenting_triggers
13 Days Ago
Merge from naval_update
13 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
13 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
13 Days Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
13 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
13 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.