reporust_rebootcancel

110,901 Commits over 3,897 Days - 1.19cph!

27 Days Ago
merge from clientserver_entityfinder_tool
27 Days Ago
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27 Days Ago
merge from release - RC (client only)
27 Days Ago
Clean up burst logic
27 Days Ago
merge from main
27 Days Ago
█▄▆▋▊: ▊▉▉█ █▉▋▇▆█▆▄::▅▇▋▋▆███ ▌▍▍▍▇ ▆▄█▆▄ █▌▌▌▅ ▄▋▍ ▇▋▉▅▋▇▌ ▄▄▄▉▋▆▉ ▋▆▋▊ ▊▊▅▆▉ - ▆▅▆▍ ▇▅▇▅▋▄▆ ▅▋▍▊▆▉▄ ▆▆▍▍▉▋▍▅ ▉▄██ ▅▋ ▄▅ ▆▄█▇█ ▌▋▌▌ ▋▄ █▍▇▅█▄▉ (▌▄▉▇▊█▄▆ ▉▆▋▆ ▌█▄▉ ▊▊▋▅ ▊▇ ▉▅ ▅▋▋▉▅▆▍▍) ▇▉▍▄▊▌█▄▇▅▇█▅ ▉▌▉▇▇▊ - █▋ ▌▍█▉█▆ ▌▊▉ ▄▇▇▋▌▆▉▍ ▍▋▆▊▌█▄▅ ▍▉▍▅▅▋▉█ ▅▉ ▊█▉▆▉ ▉█▋▅, ▍▄▇▊▉▄▇ █▍ ▆▅▄████▋ ▍█▇▆▋▌▊ ▇▊▅█-▊▅▊▆ ▄▇▄ ▄▉▍▇▅▌ ▆▊▆▄█▅ ▍▅ ▌▌▊▍█▌ ▆▅ ▋▆▍▍ - ▍▌▋▉ ▍▍ ▅▇▇▌▋▉▇ ▉▍▅▊ ▉▌█▅. ▆▌▇▄▆: ▊▉▌▌▋▊▇▅ ▌█▍▊▄ ▉▄▊▌▍▄ ▄▉▍ ▌▄▉▅ ▇ ▉▋▋▄█▉▊▇ ▉█▉▄▅ ▆▅▊▉▆▄▉ - ▇▇█ █ ▍▆▍▋▊▋▌▇▉ ▆▋ █▅██▄█▆█ ▆▆▌▍▌▇▆ ▆▌ █▊▄▅ ▇▆▄▆▊▍▊.
27 Days Ago
More conversion wip
27 Days Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
27 Days Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
27 Days Ago
hooked up new light setup in code
27 Days Ago
Updating knight armour skinning
27 Days Ago
jungle_ruins_c level layout first iteration
27 Days Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
27 Days Ago
merge from fix_detail_metallic_map_error
27 Days Ago
Fix emission from being clamped
27 Days Ago
LOD fix
27 Days Ago
Light materials.
27 Days Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
27 Days Ago
Lighting prefab with full color palette.
27 Days Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
27 Days Ago
Show all asset types if no search input is provided
27 Days Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
27 Days Ago
Merge from main
27 Days Ago
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
27 Days Ago
Updated rotation of preview asset for cassette recorder to show it more clearly
27 Days Ago
Added modular car radio to Voice Props DLC item store UI
27 Days Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
27 Days Ago
merge from fix_amplify_import_times -> aux3
27 Days Ago
merge from main -> aux3
27 Days Ago
Fix amplify package reading content of every single file on initial import instead of only reading shader files - in theory will reduce full rebuild times
27 Days Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
27 Days Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
27 Days Ago
Adjust skin ids to fix conflict with ice sculpture
27 Days Ago
Show the crosshair when looking at a reskinnable entity
27 Days Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
27 Days Ago
Fixed case where IO connections would get lost on reskin
27 Days Ago
Horse legs tweaks Fixed steering+reversing issues
27 Days Ago
Merge from main
27 Days Ago
Updated legacy shelter description
27 Days Ago
Show barrel and squeeze on the debug cam info panel
27 Days Ago
Merge from primitive
27 Days Ago
Merge from root_label_fix
27 Days Ago
Codegen
27 Days Ago
Merge from main
27 Days Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
27 Days Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
27 Days Ago
Remove graphics.quality
27 Days Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
27 Days Ago
Deleted leg animator assemblies
27 Days Ago
Horse legs IK setup, still wip