reporust_rebootcancel

139,435 Commits over 4,352 Days - 1.33cph!

11 Days Ago
latest m16a2 viewmodel anims exported
11 Days Ago
Merge: from fix_invoke_flood - Optim: prevent repeating invokes flooding work after stalls Tests: observed animals moving normally
11 Days Ago
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
11 Days Ago
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
11 Days Ago
More work on Kiosk A and decals
11 Days Ago
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
reduced packet spam, send stringPool as dict
11 Days Ago
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11 Days Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
11 Days Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
11 Days Ago
v4 pie animation set up
11 Days Ago
Shush animation update and audiio fix
11 Days Ago
Console auto complete is now anchored to the input field, fixes issues when changing game view size
11 Days Ago
console.clear and console.copy work with the new console
11 Days Ago
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
11 Days Ago
Console localization bits, fixed slight scrollbar layout issues
11 Days Ago
More localization
11 Days Ago
Made system info row copyable as well
11 Days Ago
Made all data row clickable, copies the content to the clipboard
11 Days Ago
Admin UI localization pass + some minor layout fixes
11 Days Ago
Fix NREs in terrain commands
11 Days Ago
Initial shadow map caching setup
11 Days Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
11 Days Ago
Show player health as int in the admin tab
11 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
11 Days Ago
Added something for when you dont have any loadouts or copy paste files
11 Days Ago
merged main -> rust_relay_server
11 Days Ago
merge from new_console-ui
11 Days Ago
Fixed quick join text flex settings
11 Days Ago
Auto init the server tab for admins so you can't see the placeholder data
11 Days Ago
Merge from improved_network_groups
11 Days Ago
Merge from main
11 Days Ago
new_console-ui -> main
11 Days Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
11 Days Ago
new_console-ui -> main
11 Days Ago
Use cached command for command list buttons. Fixes highlighted text not working
11 Days Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
11 Days Ago
new_console-ui -> main
11 Days Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
11 Days Ago
Merge from demo_shot_track_dubbing
11 Days Ago
Remove extra error log
11 Days Ago
Split position/rotation tracks into two again
11 Days Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
11 Days Ago
fix missing functions in Wind.cginc
11 Days Ago
merge from new_console-ui
11 Days Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
11 Days Ago
Cinemachine compile fixes
11 Days Ago
merge from main