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134,410 Commits over 4,444 Days - 1.26cph!

10 Days Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
10 Days Ago
Compile errors
10 Days Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
10 Days Ago
Use the new method in SleepingBagCamper too
10 Days Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
10 Days Ago
Set upkeep terminal to only accept scrap (in the prefab)
10 Days Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
10 Days Ago
apartment_complex_core prefab set dressing progress
10 Days Ago
merge from main
10 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
10 Days Ago
merge from automated_test_entity_bounds_fixes
10 Days Ago
Refresh test list for merge
10 Days Ago
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
10 Days Ago
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
10 Days Ago
Merge from main
10 Days Ago
Play a sound when you toggle the flash mode on the camera
10 Days Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
10 Days Ago
Configured bloom settings for all RRP volumes
10 Days Ago
merge from fix_baseentity_query_nre -> main
10 Days Ago
monument blocker vent - renamed collision meshes, removed non-entity object
10 Days Ago
Added support for BRP bloom in RRP
10 Days Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
10 Days Ago
Fixed camera flash being off to the right
10 Days Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
10 Days Ago
initial folder setup
10 Days Ago
merge from sprinting_footsteps_update
10 Days Ago
merge from player_corpse_no_buoyancy_assigned_fix
10 Days Ago
merge from bowless_crossbow
10 Days Ago
merge from parent_projectile_validation_on_default
10 Days Ago
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
10 Days Ago
merge from clothing_mannequin_wearable_fix
10 Days Ago
merge from vending_purchase_clamping_fix
10 Days Ago
merge from demo_window_auto_refresh
10 Days Ago
merge from pool_analyzer_non_caching_methods
10 Days Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
10 Days Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
10 Days Ago
merge from attachment_charms
10 Days Ago
Fixed Attachment.UpdateVisibility NRE
10 Days Ago
merge from main
10 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
10 Days Ago
Bugfix: separate position-dependent and other player state caching It was possible that for a couple frames cached player state would be incorrect Tests: none
10 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
10 Days Ago
Subtracted 154204
10 Days Ago
Merge from satellite_crash
10 Days Ago
Compile fix
10 Days Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
10 Days Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
10 Days Ago
Merge from main
10 Days Ago
Merge from satellite_crash
10 Days Ago
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