reporust_rebootcancel

154,401 Commits over 4,536 Days - 1.42cph!

11 Days Ago
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
11 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
11 Days Ago
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
11 Days Ago
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed - Fix time progressing between tests, causing some tests to suddenly run at night
11 Days Ago
enable mipmapping on tiger textures
11 Days Ago
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
11 Days Ago
Squirrel new animation set
11 Days Ago
Added textures for procuderal calf patterns, set up new material.
11 Days Ago
enable mipmapping on polarbear textures
11 Days Ago
visual pass on existing fur materials
11 Days Ago
Apply GrabPass fix to 5 more shaders
11 Days Ago
Bradley Flatbed updates
11 Days Ago
exported nailgun refresh vm anims
11 Days Ago
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
11 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
11 Days Ago
Harbor 2 power grid room
11 Days Ago
Merge from Livestock_animals
11 Days Ago
merge from Seaturtle -> critter_animals
11 Days Ago
fixed the metal detector worldmodel bulb being turned on
11 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
11 Days Ago
- Desaturate unselected slots - Fix dust not showing
11 Days Ago
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
11 Days Ago
merge from locomotive_bell_fix
11 Days Ago
Delete the now unused physics material
11 Days Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
11 Days Ago
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
11 Days Ago
▊ ▍▌▇▅█▍ ▌▆▌█▆ ▊▌▇▍▆▄▉ ▌▍▇▍▍▍ ▆▌▆▅▌▊▆ ▄▄▋▌▊▊█▅ ▅▅▊▄▉▄ ▍▄▄▌▇▍▌▍ ▊▇▍▍ █▍▉▋▊█▆▅ ▅▊▅▉ ▇▊▉█▋▋▋▍ ▇▌▆▋▆▇█▊ ▇▅██▍▊▆▉ ▉▇▉ ▅▌▇▌▇▍▉█ ▋▇▇ ▆▍▊▄▊▉▊▌▉▇▄▉
Rin
11 Days Ago
Construction sockets Relaxed prevent building volumes for easier deployment
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Merge from main
11 Days Ago
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
11 Days Ago
Merge from playerboat_wheel_codelock_change
11 Days Ago
Added an option to change the steering wheel code lock for player boats
11 Days Ago
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
11 Days Ago
Merge glass AR motion blur fix
11 Days Ago
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
11 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
11 Days Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
11 Days Ago
- UI tweaks
11 Days Ago
Subtract the subtraction that nuked the navmesh doors
11 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
11 Days Ago
Airfield and Harbor 1 loot rooms
11 Days Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
11 Days Ago
▄▉▊▌▄▊ ▄▆▆▋ ▇▍▍▇▄▇▊▋▆▌▇▇▋▋▅▊▋▌▊
11 Days Ago
Updated cow, bull and calf with new uv set and LODs.
11 Days Ago
Add support for initiating NPC conversations over telephones
11 Days Ago
Force a depth clear before rendering the GBuffer renderer list
11 Days Ago
Texture Update Bradley flatbed
11 Days Ago
Merge from directional_armour_changes
11 Days Ago
Fix a save/load bug I found at the same time