reporust_rebootcancel

139,807 Commits over 4,383 Days - 1.33cph!

14 Days Ago
merge from main
14 Days Ago
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15 Days Ago
merge from /main/hackweek_techtree_multi_unlock
15 Days Ago
merge from main
15 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
16 Days Ago
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16 Days Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
16 Days Ago
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16 Days Ago
Merge from 3p_spectator_improvements
16 Days Ago
Merge from main
16 Days Ago
merge from camera_fog_fix
16 Days Ago
further reduce fogging in cameras
16 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
16 Days Ago
industrial shelving texture pass updates
16 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
16 Days Ago
merge from main
16 Days Ago
Set up inputs for new RRP compatible standard shader
16 Days Ago
Missing rooftop objects
16 Days Ago
part3
16 Days Ago
Part2
16 Days Ago
Apartment complex b fixes Split the roof into multiple objects
16 Days Ago
setting up crossbow bowless vm prefab and anims
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
remove unused uniform
16 Days Ago
fix vfog density map not using configured shore distance falloff
16 Days Ago
Merge from viewmodel_early_disable_fix
16 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
16 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
16 Days Ago
Various fixes.
16 Days Ago
Bunch of more inconsistency fixes.
16 Days Ago
minimum setup required to run a test with ocean
16 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
16 Days Ago
Merge from mfm2