reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

5 Months Ago
LOD crossfading transitions on Renderer LODs WIP
5 Months Ago
Improved some webrcon security - Normalized some of the RCON help language to be consistent - Added deprecated warnings for the old source engine rcon - Improved security around RCON passwords - Added automatic RCON IP bans for repeated incorrect password attempts Added a number of new convars - rcon.ban_ip <ip> - rcon.unban_ip <ip> - rcon.print_rcon_failed_logins - rcon.banduration - rcon.maxpasswordfailures - rcon.clear_rcon_failed_logins
5 Months Ago
new 11 cake and balloons
5 Months Ago
merge from main
5 Months Ago
Updated flashbang for new scripts. Explosive ammo WIP.
5 Months Ago
Added spawnable ivy strand and light well static decor
5 Months Ago
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5 Months Ago
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5 Months Ago
Flashbang stuff
5 Months Ago
Fixed broken packing attributes
5 Months Ago
WIP new meat models and materials
5 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
5 Months Ago
finally got deployable easels to work will need refinement and looking over
5 Months Ago
Implemented towing back on new horses
5 Months Ago
FX offset fixes. Ember iteration for more punch.
5 Months Ago
handling ground destruction properly
5 Months Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
5 Months Ago
Landmines now have a 15% chance to explode on being disarmed. This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
5 Months Ago
restricting placement to constructions
5 Months Ago
Fixed impact surface normal orientation.
5 Months Ago
updated crafting ingredients
5 Months Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
5 Months Ago
merge from main
5 Months Ago
fix realmed remove on sculpture
5 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
5 Months Ago
deployable paintable easel model and prefab progress currently not working
5 Months Ago
removed sign/pumpkin panel from sculpture item
5 Months Ago
updated guide mesh
5 Months Ago
added guide mesh for ice sculpture and a tool to generate one
5 Months Ago
Temporary unapproved bear skin redirect
5 Months Ago
merge from main
5 Months Ago
▇▊█▊█▆ ▋▌.▋▇▅▇▅▉▆
5 Months Ago
▅▄▄▄▍▋ █▌▇▍ ▇▍▍▇▌▉▍ ▋▌▆▌
5 Months Ago
█▄▅▊▌▊▆ ▇█▇▅█▅▊ ▍▆▍ ▇▊▉▌▇
5 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
5 Months Ago
Merge: from profiling_improvements - This brings ServerProfiler over, our own tool to generate server profiling snapshots - To activate, start your server with "-enableProfiler", to take a snapshot use admin server command profile.perfsnapshot (files in <root>/server/<ident>/profiler/) Tests: Exported multiple snapshots from Editor running Craggy, Release server running 6k Procgen world and a couple from Debug server.
5 Months Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
5 Months Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
5 Months Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
5 Months Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
5 Months Ago
Restored hibox, protection, mounting logic and corpse
5 Months Ago
Post timings
5 Months Ago
More refined screen shake
5 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
5 Months Ago
wip: Kill sync var tick on object death
5 Months Ago
Clean debug text
5 Months Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
5 Months Ago
Code cleanup Collision damage tweaks
5 Months Ago
Perform type checks on initial sync var generation pass