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111,844 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Water trail improvements.
8 Months Ago
phrases
8 Months Ago
Fix teammate building guide staying visible after the teammate has disconnected
8 Months Ago
Extra wheel FX sorting for the trike.
8 Months Ago
player update. 3p minigun anims exported and set up
8 Months Ago
Bezier.ApplyLineSlack micro optims
8 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
8 Months Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
8 Months Ago
Moved wire slack calculation to job system, wip
8 Months Ago
merge from nexus
8 Months Ago
merge from fix_queueskip
8 Months Ago
merge from fix_staging_client_analytics
8 Months Ago
merge from fix_runtime_profiling_hook
8 Months Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
8 Months Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
8 Months Ago
Localise travelling vendor
8 Months Ago
Added various resources and materials
8 Months Ago
Fix reserved slots not being added to list when created
8 Months Ago
Added 20 weapons to travelling vendors orders
8 Months Ago
Added setting to show display names rather than shortname
8 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
8 Months Ago
Fixed editor entry not being marked as dirty
8 Months Ago
NPC Vending Order now colours entries according to rarity
8 Months Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
8 Months Ago
Merge main
8 Months Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
8 Months Ago
some optimizations on icicles set prefabs
8 Months Ago
some more prefabs converted to MeshLOD
8 Months Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
8 Months Ago
Adjusted slacked wires min and max tesselation values
8 Months Ago
Merge from main
8 Months Ago
Merge RepairBenchSkinName -> main
8 Months Ago
Merge RepairBenchSkinName -> main
8 Months Ago
Compile fixes
8 Months Ago
trike lod fix and parenting adjustment
8 Months Ago
Additional sweep over props folder uncovered some left overs
8 Months Ago
Merge from main
8 Months Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
8 Months Ago
Codegen
8 Months Ago
Merge from main
8 Months Ago
Converted deployables prefabs to MeshLOD when possible to do so
8 Months Ago
Fixed convar defaulting to disabled instead of enabled
8 Months Ago
reapplying 98204, stomped
8 Months Ago
merge from main
8 Months Ago
merge from fix_barricade_building_error
8 Months Ago
merge from fix_icelake_building_blocked_preview
8 Months Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
8 Months Ago
Fix weather effect error on quit
8 Months Ago
Pedal trike driving/physics work
8 Months Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)