111,844 Commits over 3,928 Days - 1.19cph!
Water trail improvements.
Fix teammate building guide staying visible after the teammate has disconnected
Extra wheel FX sorting for the trike.
player update. 3p minigun anims exported and set up
Bezier.ApplyLineSlack micro optims
Fixed incorrect rotations on pipe meshes
Converted prefabs to mesh LOD
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
Moved wire slack calculation to job system, wip
merge from fix_staging_client_analytics
merge from fix_runtime_profiling_hook
Try catch serialization so 1 error doesn't stop the entire thing from working
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client)
- move hooks from UpdaetHandler -> UnityHookHandler
- ensure hooks get created in bootstrap
Localise travelling vendor
Added various resources and materials
Fix reserved slots not being added to list when created
Added 20 weapons to travelling vendors orders
Added setting to show display names rather than shortname
Re-enabled IsDynamic on all objects that need it on Cargoship prefab
Removed an old scene as a precaution against overwriting cargoship prefab with older content
Fixed editor entry not being marked as dirty
NPC Vending Order now colours entries according to rarity
Imported Double and Single Residential Bed Props
Added Textures and Materials for Residential Beds
Setup Residential Bed Prefabs, Colliders and LODS
Re-enabled IsDynamic on all objects that need it on Giant Excavator
some optimizations on icicles set prefabs
some more prefabs converted to MeshLOD
Select handcuffs as active item when loading or waking restrained players.
Added a handcuffed test save.
Adjusted slacked wires min and max tesselation values
Merge RepairBenchSkinName -> main
Merge RepairBenchSkinName -> main
trike lod fix and parenting adjustment
Additional sweep over props folder uncovered some left overs
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
Converted deployables prefabs to MeshLOD when possible to do so
Fixed convar defaulting to disabled instead of enabled
reapplying
98204, stomped
merge from fix_barricade_building_error
merge from fix_icelake_building_blocked_preview
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
Fix weather effect error on quit
Pedal trike driving/physics work
debug.FakeSpeechPlayer now works in live gameplay (still admin only)