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105,885 Commits over 3,806 Days - 1.16cph!

8 Months Ago
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8 Months Ago
some fixes to Harbor1 island placement harbor2 backup
8 Months Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
8 Months Ago
Fixed bug with camera when equipping MD.
8 Months Ago
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8 Months Ago
Added tooltips when you over over the item in the list Fixed some final layout bugs Removed a bunch of excess code in the old markers
8 Months Ago
Ensured listing phrases are translated Rebuild phrases Reset listings colour based on stock
8 Months Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
8 Months Ago
Removed the blend value cap
8 Months Ago
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
8 Months Ago
Tweak anims
8 Months Ago
Stopped vendors from caching current machine - forces a refresh on clicking
8 Months Ago
Vendors now aware of the total amount of machines
8 Months Ago
excavator yaw prefab, disabled renderer batching on props onboard
8 Months Ago
Revert files I shouldn't have pushed
8 Months Ago
Fixed electrical deployables being offset when placed
8 Months Ago
Merge from main
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
8 Months Ago
merge from metal_detector
8 Months Ago
merge from backpacks
8 Months Ago
merge from backpack_inventory_debug_tools
8 Months Ago
merge from ent_physics_debris
8 Months Ago
merge from CNY_Spear
8 Months Ago
Fix fishing not working Fixed exception when changing servers (PopulateShelters)
8 Months Ago
Adjust NPC position
8 Months Ago
Also codegen
8 Months Ago
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
8 Months Ago
Merge from main
8 Months Ago
Merge Main -> SkinViewer
8 Months Ago
Fixed buncha impacts
8 Months Ago
Remove ChineseLantern_emissive2.psd meta file
8 Months Ago
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles Any colliders were kept on the Physics Projectiles layer Affected projectiles: 40mm_grenade_he rocket_basic rocket_heatseeker rocket_hv rocket_smoke TorpedoStraight sam_ammo
8 Months Ago
Dragon launcher is now compatible with viewmodel camera
8 Months Ago
Assets/backups
8 Months Ago
Fixed non-matching condition amount
8 Months Ago
Fixed spear being listed as stone spear skin, now wooden
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Fixed weapons staying visible while gesturing
8 Months Ago
Fade in/out menu background overrides
8 Months Ago
Fix pooling issue with zone name labels for the map
8 Months Ago
Fix shader error in StandardMap
8 Months Ago
Merge from main
8 Months Ago
Prefab Backgrounds and adding clickable item onto nomad
8 Months Ago
All Prefabs, prefabbed, animated, linked and styled
8 Months Ago
Fix screen prefabs being disabled when testing them in play mode
8 Months Ago
tightened up SAP + SAR viewmodel reload animations/ads reduced SAP movement recoil
8 Months Ago
Meta file
8 Months Ago
Skin viewer test scene now properly supports skins