128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Updated protobuf codegen to not break protobuf spec after copying optimizations
                
                
                
                
             
         
        
            
            
            
                
                String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
                
                
                
                
             
         
        
            
            
            
                
                cache the terrain map preprocessing
                
                
                
                
             
         
        
            
            
            
                
                added sync component to crossbow viewmodel animator
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - Greybox model and integration
                
                
                
                
             
         
        
            
            
            
                
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                Merge: from parallel_validatemove
- Additional debugging logic to help track down mystery NRE
Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
                
                
                
                
             
         
        
            
            
            
                
                Debug: add a latch to track player disconnects & removal during ServerUpdateParallel
Tests: unit tests + craggy in editor
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist not rushing to investigate noises when searching
                
                
                
                
             
         
        
            
            
            
                
                Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists getting stuck in search recursion
                
                
                
                
             
         
        
            
            
            
                
                Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE
- also couple formatting fixes
Tests: used mode on Craggy in editor
                
                
                
                
             
         
        
            
            
            
                
                - Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) 
- Fix getting stuck in search state
- Fix scientist heading to a different floor when strafing
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_newlights
                
                
                
                
             
         
        
            
            
            
                
                Abyss Containers - Fixed LODs and GIBs on vertical version
                
                
                
                
             
         
        
            
            
            
                
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                - Make scientist head towards LKP instead of actual player pos
- Add scientist search behavior when reaching LKP but no player is there
- Simplify FindLKP
- Fix FSM getting stuck in "roaming"
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing "clone" and "clone all" radial menu option icons for all berries
Fixed wheat, rose, sunflower and orchid using incorrect icons
                
                
                
                
             
         
        
            
            
            
                
                Added spherical spatial environment volume support for opaque objects
                
                
                
                
             
         
        
            
            
            
                
                - Adapt killscientists command to kill new scientists
- Fix NRE on scientist death
- Fix target lost transition not working properly
- Simplify FSM
                
                
                
                
             
         
        
            
            
            
                
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                Cleaned the mess in the advanced christmas light folder
                
                
                
                
             
         
        
            
            
            
                
                Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
                
                
                
                
             
         
        
            
            
            
                
                Fluorescent light prefabs
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up neon light prefabs, renamed them to fluorescent lights
Description and names
                
                
                
                
             
         
        
            
            
            
                
                Removed problematic FX from the old Cave Large Sewers.
Also stripped distance flares from these. No need for them indoors.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge: from texttable_allocs
- TextTable now pads the last column as before
Tests: unit tests + editor test on 1-player team
                
                
                
                
             
         
        
            
            
            
                
                Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
                
                
                
                
             
         
        
            
            
            
                
                Update: rewrite teaminfo to reduce allocs
Tests: tested in editor
                
                
                
                
             
         
        
            
            
            
                
                Spotlight server tick only runs when its orientation changed, like the client
Reset on deploy
                
                
                
                
             
         
        
            
            
            
                
                Spotlight:
- IO handles tweaks 
- deployment tweaks
- enabled pickup
                
                
                
                
             
         
        
            
            
            
                
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                Update: bring back last column padding to TextTable.ToString
This time, on the right branch
Tests: unit tests
                
                
                
                
             
         
        
        
            
            
            
                
                Backout of 
122696 - was meant to go into texttable_allocs branch
                
                
                
                
             
         
        
            
            
            
                
                Update: bring back last column padding to TextTable.ToString
Tests: unit tests
                
                
                
                
             
         
        
            
            
            
                
                Updated the DLSS DLL from version 3.7.20 to 310.2.1
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge: from profiling_improvements
- New server profiler allocation tracking mode, start with "watchallocs", stop with "stopwatchingallocs", control export via various NotifyOn... server vars
- Json Snapshot compression is now streamed, saving 95% of memory in the process and reducing GC events
Tests: unit tests in editor, all forms of profiling in editor on Craggy in Server+Client mode, all forms of profiling in standalone server on Linux WSL
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
                
                
                
                
             
         
        
            
            
            
                
                Spotlight use invokes instead of unitys Update
                
                
                
                
             
         
        
        
            
            
            
                
                Server entries have buttons
Setup simple button handlers
                
                
                
                
             
         
        
            
            
            
                
                Fix dumb MenuUI2 bug, prefab misisng script?