reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

5 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
5 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
5 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
5 Months Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
5 Months Ago
Protobuf, manifest
5 Months Ago
Merge from main
5 Months Ago
Ammo additives WIP
5 Months Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
5 Months Ago
siege tower animations
5 Months Ago
merge from fix_inventory_ui_reconnect -> main
5 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
5 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
5 Months Ago
nested burst compile fixes
5 Months Ago
main -> 4ShotMiniCrossbow
5 Months Ago
main -> vines
5 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
5 Months Ago
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5 Months Ago
Updated female model to V3 rig and updated skin sets
5 Months Ago
folder renaming
5 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
5 Months Ago
fixes for ironsights not working
5 Months Ago
compile fixes
5 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
5 Months Ago
server compile fix
5 Months Ago
exported updated mini crossbow rig and assigned textures
5 Months Ago
merge ice_sculptures->Aux2
5 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
5 Months Ago
█▅▇▍▄▊ ▋▋▍▆▋▌▋▅▇▌ ▇▄▊ █▇▌▌▇█▍▄ ▊▆▇▄▉▅ ▅▇▌▉ ▋▄▌ ▋█▋▋ ▋▆ ▌▄▄▄▊▆▍ (▌▍▊▇▍▉▄ ▉▄█▉▆▆▊ ▉▌▉▇▉▍▌ ▋▍▄▄▊ ▆▅▄▊ ▆▋▋▉▇▅▋█ ▊▆▍▆▋ ▍▅▉█▊)
5 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
5 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
5 Months Ago
Merge from additional_options
5 Months Ago
5 Months Ago
wip: Second floor detail colliders
5 Months Ago
added sculptor test inventory
5 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
5 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
5 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
5 Months Ago
WIP preset support for non UI convar options
5 Months Ago
removed unused blockout mesh and .mats
5 Months Ago
Codegen after merge
5 Months Ago
Merge from main
5 Months Ago
merge from travelling_vendor_lod_fix
5 Months Ago
merge from researchtable_text_fix
5 Months Ago
Added player.cold_breath convar to toggle cold breath visual effect
5 Months Ago
merge from repairbench_icons_fix
5 Months Ago
merge from dofexposer_improvements
5 Months Ago
merge from 107744 birthday11
5 Months Ago
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5 Months Ago
merge from december24_art_fixes
5 Months Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab