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125,754 Commits over 4,109 Days - 1.28cph!

5 Months Ago
Increase Siege Tower NPC Carver size
5 Months Ago
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5 Months Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
5 Months Ago
Fix crafting quality tea item id
5 Months Ago
Added wooden armor insert item, setup protection stats. Setup world model.
5 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
5 Months Ago
Add support for primitive server tag to be compressed
5 Months Ago
Merge from primitive
5 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
5 Months Ago
Fix maximum sleeping bags set to -1 in primitive
5 Months Ago
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5 Months Ago
merge from primitive
5 Months Ago
Fixing ballista anims
5 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
5 Months Ago
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5 Months Ago
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5 Months Ago
Submitting new mounted ballista anim
5 Months Ago
Clean: DemoServer - allow configuring the server for demo playback Tests: none, trivial change
5 Months Ago
NRE fix
5 Months Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
5 Months Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
5 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
5 Months Ago
Add support for eras to provide custom loot tables
5 Months Ago
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5 Months Ago
Updating ballista rope skinning
5 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
5 Months Ago
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5 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
5 Months Ago
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5 Months Ago
merge from lumberjackhoodieskinfix
5 Months Ago
Fix mipmaps settings, re-exported defaults
5 Months Ago
Fixed scattershot worldmodel offset model
5 Months Ago
wood armour plate world model + lods materials and textures
5 Months Ago
Remove skin weights option, force to 4 bones.
5 Months Ago
Tweaked static ballista culling distance
5 Months Ago
merge from primitive -> primitive_gm
5 Months Ago
Fixed catapult showing the scattershot loaded by default
5 Months Ago
Reapplying 109698
5 Months Ago
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5 Months Ago
Fix incorrect convar name for presets causing initial display error
5 Months Ago
Merge from main
5 Months Ago
Merge from fm1, restoring UI functionality after merge from main
5 Months Ago
Restore UI
5 Months Ago
Lead plate radiation protection
5 Months Ago
merge from main
5 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
5 Months Ago
wip merge from main fixes
5 Months Ago
Tweak page header
5 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
5 Months Ago
merge from primitive