128,743 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                instant_camera_ui_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Use on flags changed instead
                
                
                
                
             
         
        
            
            
            
                
                Merge from foliage_instancing
                
                
                
                
             
         
        
            
            
            
                
                Set placement population as structured buffer
                
                
                
                
             
         
        
            
            
            
                
                set seaweed meshes to readwrite
                
                
                
                
             
         
        
        
            
            
            
                
                Silencer added to elite create loot tables
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from trying_stuff_out
                
                
                
                
             
         
        
            
            
            
                
                Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
                
                
                
                
             
         
        
            
            
            
                
                Merge from flash_light_fix
                
                
                
                
             
         
        
            
            
            
                
                Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly
Fixed flasher light rendering at all distances (now capped to 15m)
Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
                
                
                
                
             
         
        
        
            
            
            
                
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                Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_protobuf_field_0 (fix for loading older saves)
                
                
                
                
             
         
        
            
            
            
                
                Remove runtime error when encountering field ID 0 for now because we missed staging wipe
                
                
                
                
             
         
        
            
            
            
                
                 Rename menu item so it's clear that Rust+ needs it for item icons
                
                
                
                
             
         
        
            
            
            
                
                Disable lights on rechargable batteries when > 15m away
                
                
                
                
             
         
        
            
            
            
                
                Better grid filtering system, custom inspectors
                
                
                
                
             
         
        
            
            
            
                
                ▊▊▆▌▅ █▉▄ ▇█▆▄▅ ▋▆▊▋█▆▊▋ ▅▄▊▍▉ ▊▍▆▆▇▌ ▌ ▍ ▌▆▆▆▄▇█ ▅▉▊██ ▄▌▊█ ▄▄▇ ▌▋█ ▊▊▍. ▊▋▉ ▌▄▅▇▅▆▌▍ ██▇ ▍▅▉ ▉█▅█.
                
                
                
                
             
         
        
            
            
            
                
                Merge from teslacoilfix (distance culling inconsistencies)
                
                
                
                
             
         
        
            
            
            
                
                LOD changes to TeslaCoil FX.
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_protobuf_field_0
                
                
                
                
             
         
        
            
            
            
                
                Protos codegen after merge
                
                
                
                
             
         
        
        
            
            
            
                
                Update to Discord SDK 1.2.8730
Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
                
                
                
                
             
         
        
            
            
            
                
                Item grid refactoring, started store featured tab
                
                
                
                
             
         
        
        
            
            
            
                
                Fix is producing logic issue on beehives
                
                
                
                
             
         
        
            
            
            
                
                bee_bomb_distance_changes -> main
                
                
                
                
             
         
        
        
            
            
            
                
                bee boulder now matches the speed and distance of other catapult projectiles
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main -> party_system
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure set flash is set to appropriate light state on deploy
                
                
                
                
             
         
        
            
            
            
                
                Ensure correct flash fx is played
                
                
                
                
             
         
        
        
            
            
            
                
                Admin command to kill all bees
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting
- Release binary build with 27d643a3
- exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable)
Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging