reporust_rebootcancel

123,987 Commits over 4,171 Days - 1.24cph!

6 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
6 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
6 Months Ago
Corpse ingredient tweaks
6 Months Ago
Collider fix on retro and shockbyte tc corpses
6 Months Ago
Disabled show health info on elec furnace corpse
6 Months Ago
Improved corpse repositioning on ground missing
6 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
6 Months Ago
increased ironsights intro speed
6 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
6 Months Ago
▋▍▄▄█▍▉▉ █▊▉▉▊▍▉█ ▋▊▉ ▌▋▋▆▋▄ ▄▄▋▍▅▉▄▆▇ ▌▍▊▊▆█▌▅ ▇▄▌▌▍▆▇ (▉▉█▅▊ ▄▍▊▆▄▇▍▌▊ ▇▄▉▇▆▅▊▋ ▅▇▄▄▉▇▆)
6 Months Ago
enabled mipmaps on horse costume
6 Months Ago
bow_fixes_2 -> main
6 Months Ago
toggle crouch fade on horse costume
6 Months Ago
Fixed bows showing every arrow head on init
6 Months Ago
Added AO and spec textures to Riot Helmet
6 Months Ago
Fix compile error
6 Months Ago
range_volumes -> main
6 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
6 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
6 Months Ago
reduce the alpha on the zone material
6 Months Ago
Merge from creative_alwayson
6 Months Ago
Fixed issues with HBHF sensor visualisation
6 Months Ago
fixed a spot where you could get stuck at satellite dish
6 Months Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
6 Months Ago
▅▆▌█▋ ▆▌█▆ ▄▇▆▋█▇▆▌_▉▌▌▆▇▌▊_█▇▊▊▋_▆▍▅▌▋▌▌_▅▍▋
6 Months Ago
▊▍▅▆▆ ▇ █▍▅▊▊▉▄ ▍▊▉█▌▋ █▅ ▄▊▆▇▋▋▍ ██▉▌ █▋█▋▆▆▊▅▄▊ ▍▍ ▉ ▄▋▌▋▄█▆▉▅ ▊▉▆ ▌▌▉▉█▉ ▋▄▋▅ ▇ █▌▆▅▆▊▇█▅▋▋ ▆▄-▍▆█▄▇ ▇▆▄▍ ▉█ ▇▄▉▊▅▆▍▌▍ ▇▇▌▋▆▄▍ (▋▅▇▉▅ ▉▉▊▅▅'▋ ▋█▌▆▉▇▌ ▋▅▄▋ ▇▍▋▍▇▊)
6 Months Ago
Added support for tesla coil
6 Months Ago
▉▇▋ ▌▇▊▉▍▌.▍▅▍▊▍▆▇▉.▊▋▊▌_▊▇▉_▅█▄▋▌▌▌▇_▊▊▋▋▊▌▆ (▄.▉▅ ▌▋▉▇▄▌▉) ▋▅ ▇▅▋▆ ▍▄▅▊▍▉▋▄ ▄▄▌▇▄▅ ▉▊▊▇ ▋▅▋▌▊▄▌_█▆▆▅▊█▆▌█▌ ▊█▆ ▇█▋▄ ▋▊▋▍▄▊▍▄ (<= █) ▄█ ▊█▅█▄▋ ▉▇▉▍█▉ (▉█▊▇▌▆█ ▄▆▇▋▄▍ ▇▌ ▇▊▆▄▅█▌) ▆▍ ▊▆██▌ ▅▅▅▆▅ ▅▉█▇▄▌▄▍▅ ▆▋▄▉ ▋▍▅▊▇▌▇ ▅▋▆ ▊▊▊▌▄▅▅
6 Months Ago
Change fogmachine and snow machine checks to work the same as everything else
6 Months Ago
Added support for igniter
6 Months Ago
Added HBHF sensor range visualisation
6 Months Ago
█▊▉▉▊▇▌ ▍▅▊
6 Months Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
6 Months Ago
Plugged existing AO texture into all variants of Snow Jacket
6 Months Ago
▌▋█▍▇ ▋▉█▋ ▉▉▍█▆▍▋▋_▄█▅▊_▇▌█▇▊
6 Months Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
6 Months Ago
- ▆▌▇▆▍▅▅ ▍▇█ ▇▉ █▊▌▌▉▆ ▇▄▆▊▇▇▄ ▋▋▇▉ ▅█▆▋▇▉▅ ▊▋▆▆▇▋▍▇ ▅▋▍▊▇▅▋▍ ▇▆▌▊ - ▉▍▆▆▇▌▇▆▄▅ ▋▄▄▊▅▌▍ ▅▊ ▉▋▍▆▆▋ ▅▍█▇█▌ █▉▍▊▋ █▍▌ ██▊▇▄ ▍▌ ▉▊▄▍▍ ▆▊▇▍▊▋▄
6 Months Ago
Updated TV collision and fixed emissive materials
6 Months Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
6 Months Ago
Added new baked AO to all variants of vagabond jacket
6 Months Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
6 Months Ago
Added pump arm to sprayer entity, removed it from backpack model
6 Months Ago
Add a menu option to turn on/off drawing range volumes
6 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
6 Months Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
workshop objs wip
6 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
6 Months Ago
temportat DBS rebuild commit
6 Months Ago
Coffin corpse changes