reporust_rebootcancel

105,883 Commits over 3,806 Days - 1.16cph!

8 Months Ago
player update. updated bandage animation set and entity
8 Months Ago
merge from metal_detector
8 Months Ago
Merge from alternate_detection
8 Months Ago
Merge from metal_detector
8 Months Ago
Metal detector unlock 500 -> 75 scrap
8 Months Ago
merge from backpacks
8 Months Ago
merge from metal_detector
8 Months Ago
Merge from main
8 Months Ago
merge from CNY_DragonLauncher
8 Months Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
8 Months Ago
Server-side rework
8 Months Ago
8 Months Ago
Fixed big light in vm camera
8 Months Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
8 Months Ago
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8 Months Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
8 Months Ago
Prevent right clicking character model to rotate it while backpack is open
8 Months Ago
Potential fix for GetFacingLiquidContainer NRE
8 Months Ago
Potential TryGetAimingModule NRE fix
8 Months Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
8 Months Ago
Merge from main
8 Months Ago
Unsaved
8 Months Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
8 Months Ago
Allow dropped items to sync their network group without constantly syncing their position
8 Months Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
8 Months Ago
City hall LODs/prefab
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
More scalable clientside detection alternative.
8 Months Ago
Fixed dragon launcher being craftable
8 Months Ago
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
8 Months Ago
Rotate bows to face backwards when holstered on backpack
8 Months Ago
MetalDetectorSource balance baseline
8 Months Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
8 Months Ago
merge from main
8 Months Ago
merge from CNY_DragonLauncher
8 Months Ago
removed Dragong launcher from loot tables
8 Months Ago
merge from main
8 Months Ago
Fix salvaged melee tools not having backpack holster position set
8 Months Ago
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8 Months Ago
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8 Months Ago
vm spear - updates to rig, burst cloth setup & clothMat
8 Months Ago
player update. exported/set up bandage anim set
8 Months Ago
Removed hight quality metal requirement for crafting/repairing sled
8 Months Ago
merge from main
8 Months Ago
Changed default nudity to pixelated
8 Months Ago
Fixed bug causing rangefinders to disappear when removed
8 Months Ago
Added a rangefinder to the binoculars
8 Months Ago
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8 Months Ago
some fixes to Harbor1 island placement harbor2 backup