128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Admin command to kill all bees
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting
- Release binary build with 27d643a3
- exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable)
Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
                
                
                
                
             
         
        
            
            
            
                
                fix missing cloud layer, also respect weather overrides from editor when live editing
                
                
                
                
             
         
        
            
            
            
                
                ▅▄▆▊▋ ▌▆█▄ ▉▉█▊▇▅▋▊▋▄_▍▄▊▋▊▋▍▋
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▉█▇ ▄▌▍▍▆▌▋▍▌ █▅▆▅▄▉▌▇ ▉▆▊▆▌▋▄ ▌▄▇, ▅▌▉▇ ▋.
                
                
                
                
             
         
        
            
            
            
                
                Remove the ability to rotate local by Z
                
                
                
                
             
         
        
        
            
            
            
                
                Store item grid refactoring
                
                
                
                
             
         
        
        
            
            
            
                
                added camera animation sync component to attacks in mace animator
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: snapshot json export no longer emits extra coma, making json invalid
- also sneaking in AllocWithStack to be on execution thread only, not on alloc thread
Super rare, but would be hard to find in the code when it would happen in the future
Tests: persnapshot and watchallocs in editor
                
                
                
                
             
         
        
            
            
            
                
                Boat blocks forward damage to parent boat
                
                
                
                
             
         
        
        
            
            
            
                
                Initial boat max health calculation.
New test save.
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Prevent data races leading to torn continuous profiler snapshots
- Binary built using Release conf based on 237b5df3 commit
- Both Resume and Stop happen on profiler frame end (previously Resume was instant)
- Stop gets deferred to after snapshot is exported if requested during processing
- Profiler, if in initialized, always gets called on new frame (since internal state machine demands more steps than the user code can know about)
- Updated continuous profiling unit test to acoount for extra OnFrameEnd required
It was possible that a stop is requested during export process, leading to use-after-free exceptions on a managed thread and torn snapshot.
Tests: unit tests + 20 manual watchallocs->stopwatchingallocs calls
                
                
                
                
             
         
        
            
            
            
                
                Stop Shockbyte button trying to refresh server listings
                
                
                
                
             
         
        
            
            
            
                
                Reimplement Shockbyte promo. 
Polish the shockbyte popup
                
                
                
                
             
         
        
            
            
            
                
                updated stone and wood roofs to detach beam - lod group still needs setting up
                
                
                
                
             
         
        
            
            
            
                
                Refresh button micro interaction
                
                
                
                
             
         
        
            
            
            
                
                floating cities walkway and greybox progress
                
                
                
                
             
         
        
            
            
            
                
                █▊▌▌▇▍▍ █▄ ▋▍▉▊▋▋. ▋▅▍▆ ▉▋▋ ▇█▉▇▅▉█ ▌▊▅▋▄▊▄.
                
                
                
                
             
         
        
            
            
            
                
                Continuing on with floating walkways
                
                
                
                
             
         
        
            
            
            
                
                Don't add scientist brain twice
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▉▍▇▅ ▋▋▌▆▅▌ ▄▋ ▄▌█▆▉ ▄▌▌▄▅▍▌▌ ▅▅▉▆▄▆▍▌▆ ▋▆▇▄▋ █▇ ▊▇▆▆▅▉▊ ▉▉▅ ▋▅▇_▋▇▍█▇
                
                
                
                
             
         
        
            
            
            
                
                Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
                
                
                
                
             
         
        
            
            
            
                
                merge from S2P_bugfixes_for_quickfire
                
                
                
                
             
         
        
        
            
            
            
                
                Wire back up the refresh button properly
                
                
                
                
             
         
        
            
            
            
                
                fixed a hole in stairwell_bottom_360 collider
                
                
                
                
             
         
        
            
            
            
                
                Prevent server listings from being added to the browser twice if they have a tag
                
                
                
                
             
         
        
            
            
            
                
                smoother transitions out of mine tunnels in military tunnels
                
                
                
                
             
         
        
            
            
            
                
                improved env volume accuracy in sewer tunnel prefabs
                
                
                
                
             
         
        
            
            
            
                
                █▌▋ ▍▍▌▊▌ ▆▆▄▉ ▋▋ ▊█▉▊▉▊ ▊▅█ █▇▉█▆▅ ▇▅▄██▊▄▄█▆ ▊▅▍▉▉ ▌▅▋▆▄█▊▍ ▄▌ ▄▆█▇▊▇▇ ▇▋▌▅ ▍▄▇ ▅▊▇▄ ▇▍█▋▊▍▊ ▅▌▅▅ ▊▊ ▆▍▊ ▇▇▊▊▌▌▆▌▆▊
                
                
                
                
             
         
        
            
            
            
                
                Changed spoiled produce consume sound
                
                
                
                
             
         
        
        
            
            
            
                
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                ▌█▆▌▊█▇ ▇▊█▇▊ ▇▅ ▅▇ █ ▉█▋ ▄▍▊▊▌ ▇▅▅▋▇▇▋█▇ ▍▋▍▄█ ▌▇▉▊▍▅ ▋▄▆▉ ▌▄▊ █▌▄▍ ▋▊▄▇▇ ▆▊ ▆▅▊▅▍▆▇█▇▅ ▊▇█▆▊█
                
                
                
                
             
         
        
            
            
            
                
                Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
                
                
                
                
             
         
        
            
            
            
                
                ▋▌▌█▋▊█▇ ▇▋▌▄▍▅▋▄ ▉▇█▍ ▋█▆▍▊▄█ ▍▆▋
                
                
                
                
             
         
        
        
            
            
            
                
                Re add open animations between the pages
Added editor support for play on awake
                
                
                
                
             
         
        
            
            
            
                
                fixed the culling zone missing a cave segment in cave_large_sewers_hard
                
                
                
                
             
         
        
            
            
            
                
                Tweaked barricade cover barricadeDamageMultiplier
                
                
                
                
             
         
        
            
            
            
                
                Merge from foliage_instancing
                
                
                
                
             
         
        
            
            
            
                
                Added play on awake to flex transitions
                
                
                
                
             
         
        
            
            
            
                
                Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs