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111,862 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Merge main -> HeliDrivingImprovements
8 Months Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
8 Months Ago
▍▇▋▇▆▋ ▉▄ ▌█▇▌▉ ▋▊▌▊ ▇▍▊▄▄█▄ ▅▄▊▆▅▊▆▊ ██▍█▅▉ ▌▍ ▄█▋ ▍ ▄▌▅ ▉▄ ▅▌▌▅ ▋▅▍▍ ▊▆ ▅▄▆▍▅▆▋█▄▋▅ ▋▄▉▍▊://▉▆▉.▍▇▌▅▆.▄▌▇/▉/▊▆▄▉█▇▊▌▋▉▉▊▇▇▅▋/▍▇▋▇▅▅▊▊▇▊▍▇▍▄▌▇/▍
8 Months Ago
Updated the bait value of the unused berrry items
8 Months Ago
Merge from hackweek_renderlod_collapse
8 Months Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
8 Months Ago
Solar panels no longer take damage when picked up
8 Months Ago
Trying steam overlay URLs again
8 Months Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
8 Months Ago
Merge from main
8 Months Ago
Merge from meshlod_converter
8 Months Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
8 Months Ago
merge from allow_barricades_monuments -> aux2
8 Months Ago
▅▉▊▊▇ █▋▉▆ ▊▋▊▉ (▍▉▋▅▇▉▉ ▆▌▆)
8 Months Ago
Merge from main -> allow_barricades_monuments
8 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
8 Months Ago
Merge from paint_qol
8 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
8 Months Ago
merge from main -> allow_barricades_monuments
8 Months Ago
8 Months Ago
▋▆▄▋▆▋▊▉ ▄▄▉▊▆▊▍▉▉ ▅▅▊▌ █▆▆▅, ▄▄▄ ▊▊▋█▍▊▅▅ ██▉▇▆▌▍ █▋ ▉▊▄▄▄ ▆▌▊█▍▇▄▌, ▊▅▊▊▍▇ ▆▄▊▉ █▌▄▅▊▋█ ▄█▌█▉█▍▄▉█ ▌▌ ▉▊▋▄▊▋█ ▊▊▍▊ ▅ ▊▌▄▉▆▍ ▅▆ ▌▄▍▍▆ ▇▄ ▊▊ ▉▇▌▇'▅ ▅▌▊▋█▇▆▄▋▄ ▋▊▋▋▇▇▋▊ ▇▊▍ █▋▌▌▆
8 Months Ago
Merge from main
8 Months Ago
merge from teslacoil_igniter_heal
8 Months Ago
merge from wire_slacking/tip
8 Months Ago
merge from qol_queue_rejoin_timer
8 Months Ago
merge from wire_slacking/christmaslights
8 Months Ago
merge form paint_qol
8 Months Ago
Final(?!) fix
8 Months Ago
Tread fix
8 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
8 Months Ago
Added wire slack support to christmas lights
8 Months Ago
Adjustments for the new script edits.
8 Months Ago
merge from main
8 Months Ago
radtown level backup
8 Months Ago
pushcarts default tint = red
8 Months Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
8 Months Ago
some extra breeze block piles for set dressing
8 Months Ago
Merge from paint_stroke_fix
8 Months Ago
merge from save251 - Staging wipe
8 Months Ago
merge from f1_grenade_skin_fix
8 Months Ago
merge from samsite_togglemode
8 Months Ago
merge from store-fixes
8 Months Ago
merge from fix_item_split_slider_reset
8 Months Ago
merge from menu_respawn
8 Months Ago
merge from chainsaw_ray_fix
8 Months Ago
Reduced no build volume at train tunnel underground entrance
8 Months Ago
merge from meshlod converter
8 Months Ago
- Reduced no build volume at desert military base and arctic research base - Increased no build volume slightly at launch site and sphere tank
8 Months Ago
Small monument no build volume increased, switched to sphere collider - Lighthouse 100m - Mining Outpost 70m - Super Market 100m - Gas station 100m - Warehouse 100m
8 Months Ago
Increase use distance