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132,654 Commits over 4,293 Days - 1.29cph!

6 Months Ago
Demo button shows up if you have the demo folder with demos in it
6 Months Ago
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
6 Months Ago
Fixed skin viewer not resetting materials correctly with old skins
6 Months Ago
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
6 Months Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
6 Months Ago
Redo all of the tooltips for each of the filters
6 Months Ago
Update Server Entry tags to use the new tooltips
6 Months Ago
Remove transition from session page
6 Months Ago
Standardise play mode filtering tooltips
6 Months Ago
Change shadow update group init order
6 Months Ago
merge from main
6 Months Ago
Fixed legacy furnace skin viewer issues
6 Months Ago
Cleaned up demo window
6 Months Ago
Merge from main
6 Months Ago
update base stor eprefab, improve tags design
6 Months Ago
Working in the new haze falloff feature WIP.
6 Months Ago
Walkway progress / scaffolding stairs
6 Months Ago
Demos & play using same search styles
6 Months Ago
merge from main
6 Months Ago
Shadow manager NRE fix
6 Months Ago
merge from new_menu
6 Months Ago
merge from main
6 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
6 Months Ago
Compile fixes
6 Months Ago
merge from new_menu
6 Months Ago
merge from new_menu
6 Months Ago
merge from main
6 Months Ago
Revert asset changes
6 Months Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
6 Months Ago
Implemented support for instances in motion and other fixes
6 Months Ago
Remove code to pack monument scenes bundle (unused)
6 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
6 Months Ago
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6 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
6 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
6 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
6 Months Ago
priv prefab tweak
6 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
6 Months Ago
6 Months Ago
added textures and updated material for pilot hazmat backpack
6 Months Ago
6 Months Ago
add per-biome, per-weather fog start distance ramps
6 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
6 Months Ago
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6 Months Ago
Merge from medical bay props
6 Months Ago
Simpify filtering logic
6 Months Ago
merge from main
6 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
6 Months Ago
Improvised walkway progress
6 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.