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105,887 Commits over 3,806 Days - 1.16cph!

8 Months Ago
merged main
8 Months Ago
moved Petur's lights over to fit new metal detector mesh viewmodel
8 Months Ago
removed erroneous chinese lantern emissive psd
8 Months Ago
vm metal detector - updated viewmodel base rig file with new model changes
8 Months Ago
sks folder setup and anim test with mid poly mesh
8 Months Ago
shovel and site marker 4k textures
8 Months Ago
Added additional pool safety checks inside the editor (disabled in standalone)
8 Months Ago
subtracting map_entity_load_fix
8 Months Ago
merge from CNY_Spear
8 Months Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
8 Months Ago
cherrypicking 91786
8 Months Ago
cherrypicking 91780
8 Months Ago
cherrypicking 91734
8 Months Ago
cherrypicking 91731
8 Months Ago
tweaked grounds mesh
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
Phrases update
8 Months Ago
manifest update
8 Months Ago
protocol++
8 Months Ago
merge from map_entity_load_fix
8 Months Ago
merge from main
8 Months Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
8 Months Ago
Two reveal animations with different delays Invert states for reveals so it makes more sense Update Facepunch.Flexbox
8 Months Ago
Update spear to be a wooden spear skin rather than stone spear
8 Months Ago
Merge from main
8 Months Ago
Fix dragon launcher backpack holster offset
8 Months Ago
Cherry pick MenuUI change
8 Months Ago
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
8 Months Ago
Merge from shelter_pool_fix, hopefully fixes zipline issues
8 Months Ago
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
8 Months Ago
Support reveal animations for the pack screens
8 Months Ago
Fix attempt for unintended rowboat dismounting
8 Months Ago
Update Facepunch.Flexbox again
8 Months Ago
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
8 Months Ago
Remove max width on description text
8 Months Ago
Add the menu background override back
8 Months Ago
Update Facepunch.Flexbox
8 Months Ago
Merge from main
8 Months Ago
Fixed CheckAllParenting NRE when contents is null
8 Months Ago
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
8 Months Ago
Merge from main -> backpacks
8 Months Ago
cny spear stats
8 Months Ago
merge from metal_detector
8 Months Ago
merge from backpacks
8 Months Ago
merge from cargoship_fix
8 Months Ago
merge from milder_posteffects https://files.facepunch.com/Alistair/128/01/2024/2Y45/Unity_9IEE9IswkN.jpg https://files.facepunch.com/Alistair/128/01/2024/2x41/Unity_RUYCKGO3Km.jpg https://files.facepunch.com/Alistair/128/01/2024/0A72/Unity_9IEE9IswkN.jpg https://files.facepunch.com/Alistair/128/01/2024/1A49/Unity_IDvgULmzJS.jpg https://files.facepunch.com/Alistair/128/01/2024/8I97/Unity_aPPxeJGEbW.jpg https://files.facepunch.com/Alistair/128/01/2024/1e55/Unity_oueC9PoX3n.jpg https://files.facepunch.com/Alistair/128/01/2024/7l69/Unity_L208Dr96Sc.png https://files.facepunch.com/Alistair/128/01/2024/1548/Unity_p7DEc9CQKN.jpg
8 Months Ago
some set dressing for helipad roof
8 Months Ago
fixed forklift material on cargoship style 2
8 Months Ago
Prioritize the main inventory when hover looting items out of a container with a backpack open Once your inventory is full, then overflow to the backpack
8 Months Ago
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory