111,881 Commits over 3,928 Days - 1.19cph!
Added an editor context scene for UI prefabs editing
Renamed "Suicide" to "Respawn" in the main menu
Adjusted the confirmation popup
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65
Fix incendiary ammo not requiring BP for mixing table
Fix odd item amounts splitting properly
Fix splitter not resetting when dragging items onto your selected item stack
Fix item split slider resetting every time you split an item
- still resets to half if you split off half or more of a stack
https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
Attempt #2 taking into consideration all deployables use the same planner entity
- fixes stuck placing building block when trying to place mixing table
Added a tip explaining how to adjust wire slack
merge from main -> fix_planner_reset_construction
Tesla coils and igniters now automatically heal themselves when under building privilege
Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
vendor turret prefab - model, lods, materials and basic prefab setup
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values
This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke
https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
Fix NRE when loading into server
Fix NRE when switching servers
- caused by not removing from static List when monument is destroyed
Adjusted FX behave better to occasional rapid movement and sudden directional changes.
Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
merge from allow_barricades_monuments -> aux2
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
Added a method to get the current restraining item.
Interaction checks now check for surrendering or specific restraint item settings.
Suicide can now be blocked by restraint items. (blocked for handcuffs)
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument
https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
merge from SAMVehicleSleep
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radtown sign metal smooth texture
merge from main -> qol_building_blocked_visual
Set item locked status correctly.
VM now unlocks correctly visually after minigame.
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Being pushed or taking damage cancels unlock minigame
added texture mask for radtown shed roof.
reworked radtown shed roof to use texture masked material.
Added IsRestrainedOrSurrendering.
Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt.
Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked)
Interaction changes.
subtracting
98092 qol_building_blocked_visual
subtracting
98091 fix_planner_reset_construction
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merge from qol_building_blocked_visual
merge from fix_planner_reset_construction
merge from fishing_changes_june_24
merge from HeliDrivingImprovements
merge from techtree_workbench_multi_access
merge from RepairBenchSkinName
merge from io_seismic_sensor
merge from small_oilrig_vent_fix
reapplying
98066 hackweek_renderlod_collapse
small rig vent prefab was missing environment volumes