reporust_rebootcancel

111,885 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Updated physics material and destruction sound to metal
8 Months Ago
Fixed IOEntityEditor NREs with no outputs entities
8 Months Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
8 Months Ago
Cannon Shell explosion replacement.
8 Months Ago
Updated Pushcart Materials and LOD Distance
8 Months Ago
Applied new lighting & FX.
8 Months Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
8 Months Ago
Updated Pushcart Material To Use New Mask Map
8 Months Ago
Updated Trolley and Dolly Props Updated Trolley and Dolly Materials, Textures and Colliders
8 Months Ago
Removed some junk files not meant to be submitted
8 Months Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
8 Months Ago
forgot to re-add a deferred mesh decal component
8 Months Ago
8 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
8 Months Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
8 Months Ago
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
8 Months Ago
Collider tweaks, more precise
8 Months Ago
fixed door awning position in storage warehouse building
8 Months Ago
Merge from main
8 Months Ago
some brick pile texture tweaks
8 Months Ago
compile fix
8 Months Ago
merge from fishing_changes_june_24
8 Months Ago
merge from analytics_server_profiling
8 Months Ago
merge from qol_salvaged_hammer_buff
8 Months Ago
merge from fix_mixing_table_save_scroll
8 Months Ago
merge from HeliHandbrake
8 Months Ago
merge from sprint_seed_fill
8 Months Ago
merge from HorseArmourPenalty
8 Months Ago
master house decal pass
8 Months Ago
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications) Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems No UI setup yet
8 Months Ago
Reduced horse armour movement penalty by 25% from -3 to -2.25
8 Months Ago
Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
8 Months Ago
Block the following items from being stored in TC - sulfur ore - sulfur - gunpowder - explosives - diesel - camera - laptop
8 Months Ago
Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
8 Months Ago
Fixed some more growables https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
8 Months Ago
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
8 Months Ago
Fix showing rotation as possible after loading server save
8 Months Ago
Added working URLs for items that are not skins, but are DLC
8 Months Ago
merge from main -> qol_hammer_pie_menu_consistant
8 Months Ago
Added support for opening the DLC page for DLC skins
8 Months Ago
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
8 Months Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
8 Months Ago
Clean files.
8 Months Ago
Finalized prefabs & file organization.
8 Months Ago
Added player.trigger_wildlife_trap convar for testing
8 Months Ago
Raw human meat bait value is now 3 Spoiled human meat bait value is now 0 Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod) Show the max stack bait size in the information panel when bait is selected
8 Months Ago
Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
8 Months Ago
Fix #SERVER compiler error
8 Months Ago
Fix paint brush sizes less than 2 having gaps