111,885 Commits over 3,928 Days - 1.19cph!
Updated physics material and destruction sound to metal
Fixed IOEntityEditor NREs with no outputs entities
When the electric furnace is full:
- pause cooking instead of turning off
- resume cooking when an item stack has been removed
Cannon Shell explosion replacement.
Updated Pushcart Materials and LOD Distance
Applied new lighting & FX.
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
Updated Pushcart Material To Use New Mask Map
Updated Trolley and Dolly Props
Updated Trolley and Dolly Materials, Textures and Colliders
Removed some junk files not meant to be submitted
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
forgot to re-add a deferred mesh decal component
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
- Horse direction is inverted when moving backwards
- Obstacle detection supports backwards movement
- Transition from walking > stopped > backwards is now slightly shorter
- Transition from backwards > stopped now takes a second instead of instantly jolting
- Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
Collider tweaks, more precise
fixed door awning position in storage warehouse building
some brick pile texture tweaks
merge from fishing_changes_june_24
merge from analytics_server_profiling
merge from qol_salvaged_hammer_buff
merge from fix_mixing_table_save_scroll
merge from sprint_seed_fill
merge from HorseArmourPenalty
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications)
Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes
Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems
No UI setup yet
Reduced horse armour movement penalty by 25% from -3 to -2.25
Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
Block the following items from being stored in TC
- sulfur ore
- sulfur
- gunpowder
- explosives
- diesel
- camera
- laptop
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Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
Fixed some more growables
https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
Fix showing rotation as possible after loading server save
Added working URLs for items that are not skins, but are DLC
merge from main -> qol_hammer_pie_menu_consistant
Added support for opening the DLC page for DLC skins
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
Show turret interference when looking at it with a wire tool
Show turret interference when placing down a new turret
- only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base)
- make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values
https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
Finalized prefabs & file organization.
Added player.trigger_wildlife_trap convar for testing
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Raw human meat bait value is now 3
Spoiled human meat bait value is now 0
Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod)
Show the max stack bait size in the information panel when bait is selected
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Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
Fix #SERVER compiler error
Fix paint brush sizes less than 2 having gaps