111,895 Commits over 3,928 Days - 1.19cph!
Added support for opening the DLC page for DLC skins
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
Show turret interference when looking at it with a wire tool
Show turret interference when placing down a new turret
- only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base)
- make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values
https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
Finalized prefabs & file organization.
Added player.trigger_wildlife_trap convar for testing
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Raw human meat bait value is now 3
Spoiled human meat bait value is now 0
Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod)
Show the max stack bait size in the information panel when bait is selected
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Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
Fix #SERVER compiler error
Fix paint brush sizes less than 2 having gaps
Increase max paint brush size to 100
Merge from allow_barricades_monuments -> aux2
Manually remove all `hackweek_combat_playground` code
Make the sign painting UI follow the UI scale option
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
Fix wooden barricade missing default layer check when placing
- add new default volume check and ignore other wooden barricades
Fix incorrect paint texture resolution for landscape and portrait picture frames
merge from quickmove_stack_fix
Manually fix bounds of wood double barricade being too small in X direction
merge from fix_mixing_table_save_scroll
merge from fix_f8_menu_update_text
merge from techtree_workbench_multi_access
merge from WindowCraftTime
merge from HorseArmourPenalty
merge from signs_io_ui_fix
merge from shop_weapon_attachments
merge from io_seismic_sensor
Add analytics for how long the server took to save
Main cannon attack improvements
Fish bait value changes:
-All fish based food now has no bait value and cannot be used to catch more fish
-Raw Bear and Wolf meat is now worth 10 bait (was 5)
-Raw human meat is now worth 10 bait (was 1)
-All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
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Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3
This means that a stack of 3 worms and grubs can be used to catch high value fish
Applies to fishing rod and trap
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Simple shark now requires a depth of 5.5m to fish (was 5m)
Fish traps are now considered to be fishing at 5m regardless of their location (fishing trap can now get all fish except for shark due to depth and orange roughy as it's only available in a moonpool)
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Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water)
Converted FishLookup object to a scriptable object
Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method
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Fix F8 menu not updating when you switch servers
Fix building plan resetting to foundation when moving in & out of hotbar
When skinned items are added to the repair bench, it now shows the name of the skin
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading
- add ability for context menu options to set their scale independantly
- scale the demolish & rotate button to 70% of the normal button size
- implement existing scaling of building plan pieces with the new size scaling options
https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
▅▅▇ ▇▋▊▋▇ ▍▋▅█▅▉▊▊ ▆▉▉▊ ▄▊▇▅█▆▊ ▅▅▌▋▊▍▇▇ ▇▊▍▄▋, ▍▌█▇█▉▅▌ ▌▇▇▋▆ ▊▌▉▌ ▆▍▉▍▊ ▅▄▍█▉▋▆▆▄▇▉▋ ▊▆ ▆▍ ▋▌▄▌▆▌▉ ▄█ ▆▉ ▋█▇▍█ ▌▇▋▇ ▇▍▄█ ▊▉▇▍▅█▄▉▆▍▉▄ ▉▅▇ ▇▉▍▄ ▆▆█▋▊▇▅ (▍▆▉ ▍▉▋▌▉▅▊█ ▉▍▍▆ ▍▉▉▌▍ ▌▋▄▇▋█▍▋▆▆▋)
Helicopters no longer roll on slopes if the engine is off and there's nobody mounted. They apply "handbrake" instead
Merge main -> HeliHandbrake
Can now open and unlock techs from the lower tiers of workbench when using a higher tier (eg. T3 workbench now allows access to T1+T2+T3 tech trees)
Create a button per tech tree in the workbench panel
Convert workbench loot panel to a prefab rather than S2P
S2P bandit town and compound (monument workbenches share the same feature)
- Fixed scrap heli not being driveable on ground with Ctrl key anymore
- Fixed scrap heli wheels not animating
Merge from hackweek_renderlod_collapse (crafter NRE fix)
Revert industrial crafter to old renderer handling, just disable the collapsing on the renderer
SAM sites no longer target sleeping or kinematic vehicles
Decrease craft time of the following items from 30s to 15s
- Wood shutters
- All types of window bars
- Window glass
Use -4.5 instead for a 25% reduction in penalty
Horse armour now reduces horse speed by only 4, was 6
Bone fragments are now compostable into fertiliser at a ratio of 10:1. No bait value.