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111,967 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Sidecar wheel visual position fixed
8 Months Ago
S2P launch site
8 Months Ago
Re-apply CS 97577 (modify launch site scene)
8 Months Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
8 Months Ago
merge from main -> launch_site_lod_culling_fixes
8 Months Ago
Fix bulk analytics creating empty blob when uploading zero events
8 Months Ago
Fixed skinnable items sometimes getting out of sync with their intended skin when their renderer is collapsed (sometimes leading to null materials) Run MaterialReplacement.Prepare as part of the collapse process, less workload during gameplay
8 Months Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
8 Months Ago
Fire bullet additive iteration
8 Months Ago
Upload bulk analytics points gzipped
8 Months Ago
Unsaved (thanks unity)
8 Months Ago
Rename
8 Months Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
8 Months Ago
Further iteration
8 Months Ago
Add latest drops
8 Months Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
8 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
8 Months Ago
Further optimisations Pooling used for other lists
8 Months Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
8 Months Ago
More iteration
8 Months Ago
Removed gesture stop
8 Months Ago
Imported Large Rubbish Skip Prop Added Textures and Materials for Large Rubbsh Skip Setup Large Rubbish Skip Prefabs, LODS and Colliders
8 Months Ago
Allow hot air balloons to transfer servers
8 Months Ago
Locked status fix
8 Months Ago
Apply handcuffs to victim wip
8 Months Ago
merge from fix_scrapforsale
8 Months Ago
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8 Months Ago
merge from wiring_near_vehicles_fix
8 Months Ago
merge from water-fog-scatter-strength
8 Months Ago
Don't run base input when locked
8 Months Ago
master house interior progress
8 Months Ago
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8 Months Ago
Rock iteration
8 Months Ago
Switch handcuffs to use BaseMelee
8 Months Ago
8 Months Ago
Merge from main
8 Months Ago
Re-added dryfire and attack states (for AK vm cam reset)
8 Months Ago
LR300 vm cam anim tweaks - reduced movement for deploys
8 Months Ago
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8 Months Ago
Re-applying 97361 changes after Plastic merge fuckery
8 Months Ago
Merged main into wiring_near_vehicles_fix
8 Months Ago
Fixed issues with scrap4sale in bandit
8 Months Ago
Reworked the underwater base glass to be in line with the other underwater changes.
8 Months Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
8 Months Ago
Green mat
8 Months Ago
Fixed weird merge issues Fixed scene not being pushed
8 Months Ago
Merge main - that was a pain
8 Months Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
8 Months Ago
merge from io_seismic_sensor - Art placeholder
8 Months Ago
merge from searchlight_fixes