128,673 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Updated the culling group in cave_large_sewers that may have culled segments still in LOS
                
                
                
                
             
         
        
        
        
            
            
            
                
                trawler - checking in pending files
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from foliage_instancing
                
                
                
                
             
         
        
            
            
            
                
                Correct invalidation offset calculation error
                
                
                
                
             
         
        
        
            
            
            
                
                Settings experimental tab
                
                
                
                
             
         
        
            
            
            
                
                Buncha fixes/compensations for overbrightness bug.
                
                
                
                
             
         
        
            
            
            
                
                Settings image effects tab
                
                
                
                
             
         
        
        
            
            
            
                
                Restored bootstrap fonts on bootstrap scene texts
                
                
                
                
             
         
        
            
            
            
                
                first pass at floor triangle and guide mesh
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed pirate english language not working
                
                
                
                
             
         
        
            
            
            
                
                Settings menu:
Some layout fixes
Opening transition
                
                
                
                
             
         
        
            
            
            
                
                Tracking more client performance data:
- Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
                
                
                
                
             
         
        
            
            
            
                
                fix missing billboard clouds if vclouds are initially off
                
                
                
                
             
         
        
            
            
            
                
                merge from bee_catapult_bomb
                
                
                
                
             
         
        
        
            
            
            
                
                wind shear animation, fix shadow map when vclouds off
                
                
                
                
             
         
        
            
            
            
                
                Catapult admin reload supports the bee bomb as a possible ammo type
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_outbreak_death_icon -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
                
                
                
                
             
         
        
            
            
            
                
                Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
                
                
                
                
             
         
        
            
            
            
                
                Jungle biome is centered in tier 0, with temperate biomes to the sides of it
                
                
                
                
                    
    
        
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                merge from fix_oil_rig_invisible_collider -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Fix invisible collider on top level of large oil rig
                
                
                
                
             
         
        
        
        
            
            
            
                
                made blue light more blue, tweaks to emissive to make as bright as red
                
                
                
                
             
         
        
        
            
            
            
                
                fix missing shore vector texture in ocean vface calc
                
                
                
                
             
         
        
            
            
            
                
                Fixed settings toggle NRE
Fixed some sliders using the wrong formatting
Tweaked scroll view
                
                
                
                
             
         
        
            
            
            
                
                `fixcars` now works for hot air balloons
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_chainsaw_ammo_count -> main
                
                
                
                
             
         
        
            
            
            
                
                Refactor Item.ammoCount -> Item.clientAmmoCount
- was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable
- this worked for client but caused the server's item ammoCount to not always be correct
- remove server assigning ammoCount to the item since it's redundant
- switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
                
                
                
                
             
         
        
            
            
            
                
                Fix chainsaws not showing their fuel count when inside a chest
                
                
                
                
             
         
        
            
            
            
                
                ParticleTestMap crap file
                
                
                
                
             
         
        
            
            
            
                
                Added a flex element to the ui context scene, so flexed prefabs look nice when opened
                
                
                
                
             
         
        
            
            
            
                
                LR300 viewmodel deploy anim updates
- Anims now match desired speed from source wiith attention to spacing
- Removed curve state speed scripts on deploy anims
- Updated anims to actually end in correct idle pose for better blending
- transition tweaks in the animator
                
                
                
                
             
         
        
            
            
            
                
                Custom unpress siblings setup
Works with options settings
                
                
                
                
             
         
        
            
            
            
                
                Hook settings menu into new main menu
                
                
                
                
             
         
        
        
            
            
            
                
                separated splatting for sand and snow again, debug render command, cleanup
                
                
                
                
             
         
        
            
            
            
                
                Continuing testing out floating walkway platforms