reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

8 Months Ago
merge from steam_friends_null_check
8 Months Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
8 Months Ago
Merge from backpacks/backpack_ui_2 -> backpacks
8 Months Ago
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8 Months Ago
Single vendor now has new internal layout Single vendor scales properly
8 Months Ago
Updated texture bundle splits to avoid 4GB limit
8 Months Ago
Fixed the layout - now works with flexbox
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
8 Months Ago
Merge from main
8 Months Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
8 Months Ago
Merge from main
8 Months Ago
merge from shelter_limit
8 Months Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
8 Months Ago
New NPC idle animation
8 Months Ago
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy The bone needs to start at a neutral pos/rot (0,0,0 on both)
8 Months Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
8 Months Ago
Incendiary ammo additive
8 Months Ago
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
8 Months Ago
Removed all unused tutorial videos
8 Months Ago
Remove descriptions from tutorial missions, they're not used
8 Months Ago
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8 Months Ago
Let blackjack dealer hit on a soft 17
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually
8 Months Ago
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
8 Months Ago
Fixed RenderingCommandBuffer error when equipping chainsaw
8 Months Ago
Scene backup
8 Months Ago
Wiped 2 gigs of temp test files.
8 Months Ago
File org.
8 Months Ago
Merge from tutorial_island (merged all shader changes keeping changes from tutorial_island, since they should be the most up to date)
8 Months Ago
Explosive ammo additive LOD & prefab setup
8 Months Ago
Updating more materials
8 Months Ago
Missed RPC calls file changes
8 Months Ago
Update rowboat collider names to be clearer
8 Months Ago
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
8 Months Ago
Manifest
8 Months Ago
Merge from main
8 Months Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
8 Months Ago
Manifest
8 Months Ago
Added timeout var for flags. Codegen.
8 Months Ago
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not. Can dig with any melee item.
8 Months Ago
Cleanup & refactor anim sync. Codegen.
8 Months Ago
Broke layout Fixed spacing
8 Months Ago
Compile fix
8 Months Ago
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8 Months Ago
fixed holster offset issue
8 Months Ago
Merge main