reporust_rebootcancel

106,357 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Fix multidraw convar so it defaults false Player controlled color for construction skin actually works now
1 Year Ago
Merge from weapon_racks/remerging
1 Year Ago
Weapon racks item setup
1 Year Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
1 Year Ago
Semi-implemented the safe zone and owner protection stuff for HAB purchasing
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Adjust when hand IK kicks in during deploy
1 Year Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
1 Year Ago
S2P bandit camp scene
1 Year Ago
Rewrote conversation_airwolf_response_interested from "I'd like to buy a helicopter" to "I'd like to buy an aircraft"
1 Year Ago
Added support for spawning non-vehicles at Air Wolf. VehicleSpawner now uses a new IVehicleSpawnUser interface instead of BaseVehicle. BaseVehicle and HotAirBalloon now both implement IVehicleSpawnUser.
1 Year Ago
Scrap heli doesn't need this fuel override
1 Year Ago
Merge multidraw convar fix
1 Year Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
1 Year Ago
HAB now has a proper icon and name on the death screen
1 Year Ago
Merge Main -> HotAirBalloon DeathScreen
1 Year Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
1 Year Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled
1 Year Ago
More work on getting colors working
1 Year Ago
HAB armor door is no longer immortal, has own health.
1 Year Ago
Manpad FX files
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from initial_airborn_patch_balance_pass - Everything subject to change
1 Year Ago
HAB armor upgrade can be purchased at bandit camp vehicle parts vendor
1 Year Ago
HAB armor repair, research, crafting Parachute armor repair, research, crafting homing missile repair, research, crafting homing missile launcher repair, research, crafting Techtree updates HAB uses slightly less fuel, cheaper to repair
1 Year Ago
merge from main
1 Year Ago
Include customColor in GlobalUpdate & send update when building block color is changed
1 Year Ago
merge from patrolheli_water_fixes
1 Year Ago
merge from hab_repair_costs
1 Year Ago
merge from hab_decay_improvements
1 Year Ago
Support custom colors per mesh, effectively allowing us to override MaterialProperyBlock per mesh like old rendering system Will fix container not being recolored by players with instancing
1 Year Ago
initial HAB banditcamp purchase
1 Year Ago
Parachute Backpack updated art
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Change tooltip for global rendering option & add tooltip for global render distance
1 Year Ago
launcher vm prefab update
1 Year Ago
Add menu option to turn instanced rendering on and off (called global rendering) Rename `building_distance` to `global_render_distance` Add `instanced_rendering` convar that is saved but only applies at startup
1 Year Ago
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1 Year Ago
viewmodel prefab update
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter (hand position fixes)
1 Year Ago
launcher vm - set up ironsights correctly ( still needs ui screen)
1 Year Ago
Merge from main