113,500 Commits over 3,959 Days - 1.19cph!
Disable vm bob & sway when in sweet spot scanning mode
Reduce scan duration from 3->2 seconds
fixed loot barrels gibs errors-mismatches
updated barrels visuals on additional prefabs
updated deployed hobobarrel icon
oilrig trims textures - reduced noise over painted variants
merge from shelter_lock_fix
merge from shader-memory-review2
merge from youtooz_deployables
Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently
Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos)
Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
Merge from tutorial_island
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
Remove burlap shirt viewmodel being listed as the inventory panel
This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?)
Fixes exception when selecting burlap shirt
Consistency pass with new impacts and bullettype additives WIP
Campfire stuff, remove placeholder label
merge from backpacks -> aux2
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Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
Actually make large backpack uncraftable
Small backpack 12 slots
Small backpack cost 5 sewing kits & 50 cloth
Large backpack 30 slots & uncraftable
Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
Fixed weapons inside backpack not showing on your back
Remove "{player} is sharing the account 0" log message
Remove some old test code that disabled bob, sway, punch effects on detector VM
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viewmodel prefab cleanup (and naming)
Merge from backpacks -> aux2
Merge from main -> backpacks
Fixed lanterns not calculating ideal height properly when lit from a high construction
Unity only serializing backpack prefab when you close unity
fixed third person speargun offset
Fixed emission on lantern materials
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vm anim & animator updates
player update. exported crossbow anim set
merge from animal_doorcamping_shelter