reporust_rebootcancel

123,979 Commits over 4,171 Days - 1.24cph!

10 Months Ago
▉█▄▋▇▅▆▄▅▉▄ ▍▉▆▊▍█▋ ▋█▇ ▅▉ ▊▆▋▇▆ ▊▆▊ ▆▌▅▉▇██ ▍▉▅▊▋▉▇
10 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
10 Months Ago
Removed some unneeded code, debug spam.
10 Months Ago
merge from 2d-flickering-workaround
10 Months Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
10 Months Ago
merge from wire_slack_fix
10 Months Ago
Reverted wire length 'fix' from 107563
10 Months Ago
mini crossbow viewmodel anims updated
10 Months Ago
merge from main
10 Months Ago
▊▌▌ ▋▌▉▋ ▉▋▉▄ ▅█▇ ▇▅█▄▆▄▌█ ▇▄█▉▍█▇▍▉ ▆▆▋ ▍▉▋▉▊/▋▊▇▌▇▇
10 Months Ago
10 Months Ago
When using SetPath, don't update the path if it didn't change
10 Months Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
10 Months Ago
Added missing prevent buidling to catapult constructable prefab
10 Months Ago
Can't pull/push a mounted ballista
10 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
10 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
10 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
10 Months Ago
Fix client compile issues
10 Months Ago
fixed nre on client loading of sculpture
10 Months Ago
▋▇▉▊ ▆▍▆▄█▉▄▇ ██▄▆█▆▋▋▆▌ ▅▇▉ ▇▊▋ ▅▊▉▆▉▆▆▊▍▉█ ▍▄ ▄▍▆▇▌█▉▄▉█▄▉▌.▇▍▆▅▄▌▇▉. - ▍▋▄ ▌▋▅▅▇▆.▍▌▋▊▅▌▍▄.▋▌▄▋_▉▅▉▊▋▍▇█_▌▉▉▊█▅▆▅█▄▇ = █.▊▇ (▉▅▋▅▅▄ ▇▄▇▄▆) ▌█▉ █▅▍▆ ▋▌█▇▆▅▅▄▊▋▊▊▉▉▄▅▊▇▍▊▌ > ▇ ; ▅▌▅ ▉▇▊▋▋▋▆ - ▅▄▋▋▍▅▍▉ ▍▄█ ▊▇▊█▊▋▆ ▍▄▆▆█▇▋▉▅▋▌ ▉▆▌▍ █▉█ ▌▆▆███▋▋▍▉-█▉▄▊▌▉▌▊.▄▌▊▇▄▇▄▅▋▇▌▉▊ ▍▅▍▌▉▍▉▊ ▌▉▋ █▅▅▊▋▆▊▊▄▇█▊▌ ▉▅▍█▆▋ (▇▌█▍██▄▌▇ ▊▇▍▅▆▌▍▍▅▇██▋ ▅█ ▇▉█▅▆▇▍▅ ▇▅▆▌▄▆▊▆▊█▇▄▋▇)
10 Months Ago
updated entity bounds
10 Months Ago
Implemented new catapult reload animation
10 Months Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
10 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
10 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
10 Months Ago
jungle skin prefabs setup progress
10 Months Ago
manifest
10 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
10 Months Ago
actual client compile fix
10 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
10 Months Ago
Merge: from main Tests: Booted editor - no errors
10 Months Ago
client compile fix
10 Months Ago
Catapult - added reload anim
10 Months Ago
Plushy crafting fix
10 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
10 Months Ago
Added small ramp so its easier to get in and out of the tower
10 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
10 Months Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
10 Months Ago
updated rig and anims for mini crossbow
10 Months Ago
jungle skin - models and gibs
10 Months Ago
Ballista bolt effects tweaks
10 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
10 Months Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
10 Months Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
10 Months Ago
merge from main
10 Months Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
10 Months Ago
merge from wire_slack_fix
10 Months Ago
merge from storagemonitor_passthrough
10 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1