reporust_rebootcancel

122,210 Commits over 4,048 Days - 1.26cph!

11 Months Ago
merge from hood_and_cuffs
11 Months Ago
Merge from main
11 Months Ago
Moved turrets closer to the vendor centre
11 Months Ago
Added random engine backfires
11 Months Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
11 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
11 Months Ago
Added side turrets to the vendor
11 Months Ago
reduced max tick rate on cloth
11 Months Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
11 Months Ago
updated test scene
11 Months Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
11 Months Ago
Added a toxic pool water surface toxic pool material
11 Months Ago
Vendor attacker is not marked as hostile
11 Months Ago
Wired headlights and spotlights to TOD
11 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
11 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
11 Months Ago
Merge main -> travelling_vendor
11 Months Ago
Updated all radiator positions throughout level
11 Months Ago
tweaked radiator props draw distances, added a white material variant
11 Months Ago
merge from main
11 Months Ago
set dressing progress backup
11 Months Ago
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
11 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
11 Months Ago
Remove transition times on cuffs VM deploy state animations to fix visual state bug
11 Months Ago
blunderbus admire animation edited
11 Months Ago
radhouse apartments and radiator collision fix
11 Months Ago
Added new remove hood and cuffs radial icons
11 Months Ago
Merge Bikes -> main
11 Months Ago
Fixed bikes drifting slowly when idle and awake
11 Months Ago
Merge from main
11 Months Ago
set dressing progress backup
11 Months Ago
merge main -> Aux2
11 Months Ago
merge from demo_map_nre_fix
11 Months Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
merge from fix_runtime_profiling_update -> main
11 Months Ago
Fix update, late update, physics & fixed update counters not being reset on the server
11 Months Ago
Merge Bikes -> main
11 Months Ago
Fixed sidecar wheel visual trouble
11 Months Ago
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
11 Months Ago
Sidecar stuff
11 Months Ago
Fixed sidecar collider trouble
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Fixed several NRE's when opening the map while in a demo and the player has placed markers
11 Months Ago
Fixed getting clip-check dismounted from bikes when scraping against walls
11 Months Ago
Merge Bikes -> main
11 Months Ago
Moved bike driver eye pos forward, avoid clipping with clothing
11 Months Ago
Backups
11 Months Ago
Halve the collision impulse Y
11 Months Ago
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes