reporust_rebootcancel

106,383 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Fixed loot clipping on ferry_terminal S2P
1 Year Ago
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1 Year Ago
Disabled redundant disabled reflection probes on a bunch of building blocks
1 Year Ago
Add debug message when a prefab with a disabled reflection gameobject is found (to quickly find prefabs)
1 Year Ago
Backups
1 Year Ago
Menu background videos - ferry terminal + tugboat
1 Year Ago
Greatly reduced the total amount of LODGroups on the Tugboat
1 Year Ago
Remove disabled reflection probe renderers from left & right conditional walls
1 Year Ago
Adjusted Tugboat LODs, cull from further away
1 Year Ago
Mark tugboat_a_interior_gibs as read/write
1 Year Ago
Frustum culling fixed & works based off max render range
1 Year Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
1 Year Ago
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
1 Year Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
1 Year Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
1 Year Ago
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.
1 Year Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
1 Year Ago
Merge from main
1 Year Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
1 Year Ago
Fixed corrupted tugboat prefab
1 Year Ago
Edit to my inventory loadout only
1 Year Ago
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
1 Year Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
1 Year Ago
Merge from main
1 Year Ago
Regenerate gib shapes, will fix r/w error
1 Year Ago
Fix NativeArray.Add() expanding array size every time Expand RenderData & ComputeBuffer Frustum culling entire grids before rendering to test
1 Year Ago
Fixed NRE in MeleeWeaponInformationPanel.SetupForItem
1 Year Ago
Reapplied AK drip.
1 Year Ago
sitem setups skin approval
1 Year Ago
Prevent delete button from showing on outpost & bandit respawn points in softcore
1 Year Ago
Tweak diver ak cloth parameters
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Add [DisableMultipleComponent] to hook scripts Remove all other CameraHook components in Awake() to fix scenes with 100s of CameraHooks attached the camera
1 Year Ago
Rowboat bow splash FX iteration.
1 Year Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
1 Year Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
1 Year Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
1 Year Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
1 Year Ago
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1 Year Ago
Fixed oilrig flames visible through thick fog
1 Year Ago
Pumpjack files update
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
codegen - compile fix
1 Year Ago
Fixed underwater sunken barge shader issues on glass
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
merge from combat_knife_untie
1 Year Ago
Updated tugboat_props_metallic texture to match changes made to the original variant