reporust_rebootcancel

135,607 Commits over 4,324 Days - 1.31cph!

10 Months Ago
merge from su_reskin
10 Months Ago
merge from jungle_transport
10 Months Ago
Modular cars and push bikes now spawn in jungle biome
10 Months Ago
Change detail metallic map to better match the blend2x mode paradigm
10 Months Ago
merge from shelf_smallbox_fix
10 Months Ago
small box placement fix
10 Months Ago
merge from quick_craft_broken_ingredient_fix
10 Months Ago
merge from tables_recipe_list_improvements
10 Months Ago
merge from npc_conversation_mid_air
10 Months Ago
merge from high_external_stone_wall_workshop_fix
10 Months Ago
merge from cargoship_model_fix
10 Months Ago
merge from jungle_building_skin_shadows_fix
10 Months Ago
merge from proto_fixes_2
10 Months Ago
merge from excavator_ladder_clipping_fix
10 Months Ago
merge from kayak_boogie_flowspeed_rebalance
10 Months Ago
merge from indirect_lighting_fixes
10 Months Ago
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10 Months Ago
merge from boomrang_damage_fix_again
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from fuel_latency_fix
10 Months Ago
Merge from modelviewer_build_fix
10 Months Ago
Merge from LiquidWeapon_nre_fix
10 Months Ago
Merge from shark_blood_fix
10 Months Ago
Merge from skeleton_missing_warnings
10 Months Ago
Merge from autoturret_aimoffset_nre
10 Months Ago
Merge from skull_rock_resource_fix
10 Months Ago
Handle AsyncGPUReadback data in a job, remove unused grid class
10 Months Ago
Guide shader ASE experiments.
10 Months Ago
Removed old old test framework
10 Months Ago
merge from main
10 Months Ago
merge from laserdetector_fixes
10 Months Ago
merge from bounds_handles
10 Months Ago
merge from battery_chargeleft_fix
10 Months Ago
merge from keycard_color_fix
10 Months Ago
merge from tc_antigrief_fix
10 Months Ago
merge from catapult_load_fix
10 Months Ago
merge from corpse_warnings_fix
10 Months Ago
merge from horse_warning_fix
10 Months Ago
merge from timerswitch_fix
10 Months Ago
better_isbroken_icon -> main
10 Months Ago
Fix BufferStream error in ServerStopVoicemail
10 Months Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
10 Months Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
10 Months Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
10 Months Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
10 Months Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
10 Months Ago
Clean: fix formatting
10 Months Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles