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122,216 Commits over 4,048 Days - 1.26cph!

11 Months Ago
Reconvert prefabs excluding RendererLOD
11 Months Ago
Cherrypick moss prefabs
11 Months Ago
Skip RendererLOD for now
11 Months Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
11 Months Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
11 Months Ago
Merge from main -> biome_visuals_2
11 Months Ago
Merge from fix_barricade_subway_entrance -> main
11 Months Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
11 Months Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
11 Months Ago
Merge from main -> fix_barricade_subway_entrance
11 Months Ago
merge from editor_count_components -> main
11 Months Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
11 Months Ago
Hide hooded player map position from team members
11 Months Ago
handcuff sounds set correct inventory handling sounds on prisoner hood
11 Months Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
11 Months Ago
merge from simulate_compile_errors -> main
11 Months Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
11 Months Ago
Damage effects for motorbikes. Road FX tweaks.
11 Months Ago
bike & motorbike sounds
11 Months Ago
Don't create a death marker
11 Months Ago
Milder throttle exhaust. Will get more pronounced with damage.
11 Months Ago
Merge Travelling Vendor -> Main (yet again!)
11 Months Ago
Added client check for editor script
11 Months Ago
Travelling Vendor -> Main
11 Months Ago
Fixing compile error
11 Months Ago
Merge Travelling Vendor -> Main
11 Months Ago
Fixed override steering bug Increased time between pullovers
11 Months Ago
remove ambient sound from travelling vendor vending machines
11 Months Ago
Fix hot air balloon immediately deflating after server transfers
11 Months Ago
Fix player's parent incorrectly being removed in BasePlayer.EndSleeping
11 Months Ago
Damage WIP
11 Months Ago
Greatly improved the performance of vendor position pull over collider check
11 Months Ago
Merge from runtime_profiling_update_markers -> main
11 Months Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
11 Months Ago
Wallpaper pickable using a hammer
11 Months Ago
Drive for a bit before switching off indicators Removed another sphere
11 Months Ago
Fixed unset indicators on pull off
11 Months Ago
Fixed another bug with hazards Commented out debug spheres
11 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
11 Months Ago
Merge from runtime_profiling_update_markers -> main
11 Months Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
11 Months Ago
Added wallpaper conditional models to all stones building block prefabs
11 Months Ago
Damaging wall removes attached wallpaper (only one hit atm)
11 Months Ago
Set last wounded start time when handcuffs are broken out of
11 Months Ago
Merge from main
11 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
11 Months Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
feedback for the license plates. reworked composition in storage warehouse.