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132,643 Commits over 4,293 Days - 1.29cph!

10 Months Ago
removed old horsecostume model and set outline script on chicken costume
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
changed ui sounds to cloth and burlap sack
10 Months Ago
Updated bounds of all container corpses
10 Months Ago
Fixed some rail / road / river intersection issues
10 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
10 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
10 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
10 Months Ago
Corpse ingredient tweaks
10 Months Ago
Collider fix on retro and shockbyte tc corpses
10 Months Ago
Disabled show health info on elec furnace corpse
10 Months Ago
Improved corpse repositioning on ground missing
10 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
10 Months Ago
increased ironsights intro speed
10 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
10 Months Ago
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10 Months Ago
enabled mipmaps on horse costume
10 Months Ago
bow_fixes_2 -> main
10 Months Ago
toggle crouch fade on horse costume
10 Months Ago
Fixed bows showing every arrow head on init
10 Months Ago
Added AO and spec textures to Riot Helmet
10 Months Ago
Fix compile error
10 Months Ago
range_volumes -> main
10 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
10 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
10 Months Ago
reduce the alpha on the zone material
10 Months Ago
Merge from creative_alwayson
10 Months Ago
Fixed issues with HBHF sensor visualisation
10 Months Ago
fixed a spot where you could get stuck at satellite dish
10 Months Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
10 Months Ago
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10 Months Ago
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10 Months Ago
Added support for tesla coil
10 Months Ago
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10 Months Ago
Change fogmachine and snow machine checks to work the same as everything else
10 Months Ago
Added support for igniter
10 Months Ago
Added HBHF sensor range visualisation
10 Months Ago
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10 Months Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
10 Months Ago
Plugged existing AO texture into all variants of Snow Jacket
10 Months Ago
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10 Months Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
10 Months Ago
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10 Months Ago
Updated TV collision and fixed emissive materials
10 Months Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
10 Months Ago
Added new baked AO to all variants of vagabond jacket
10 Months Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
10 Months Ago
Added pump arm to sprayer entity, removed it from backpack model
10 Months Ago
Add a menu option to turn on/off drawing range volumes
10 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable