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106,559 Commits over 3,836 Days - 1.16cph!

1 Year Ago
bugfixes
1 Year Ago
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1 Year Ago
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1 Year Ago
merge in
1 Year Ago
Added small geometry paths within the base to make them clear on all all seeds regardless of splat Tweaked the Building topology and painted it under the watchtowers Scene2prefab
1 Year Ago
merge from nms
1 Year Ago
Add 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
1 Year Ago
Only show steam nickname if your friend is on your team or is friendly in contact system
1 Year Ago
Hooked up prefab to animator and added code calls to EntityFlag_Toggle events
1 Year Ago
cherry pick 81315, animation code
1 Year Ago
Changed the layer of one of the lights used in NMS to Default instead of World to stop emissive from blowing up the cubemaps when walking inside portacabin buildings
1 Year Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
1 Year Ago
Elevator cabin now uses LODGroup instead of RendererLOD to fix culling issues
1 Year Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
1 Year Ago
Small pie menu description fix when "sidegrade" is blocked
1 Year Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
1 Year Ago
override outdoor AI stats
1 Year Ago
adding shipping container skin color lookup material tweaks
1 Year Ago
Updated tooltip for notFlag to match the new behaviour
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
re-applied shadow proxies removal
1 Year Ago
Use HasAny instead of HasFlag for the new notFlag check in EntityFlag_Toggle. It turns out the answer to "does something with no flags set have a flag which is no flags set?" is YES.
1 Year Ago
merge from main
1 Year Ago
merge from WorldModels
1 Year Ago
merge from NMS
1 Year Ago
merge from main
1 Year Ago
merge from missing_marker_fix
1 Year Ago
first pass outdoor/buildings cover data
1 Year Ago
re-texturing the floor frames and wall frame to be less like the wood tier
1 Year Ago
merge from nms
1 Year Ago
Fixed Adobe U stair early culling issue - caused by left over LODGroup
1 Year Ago
Merge from nms
1 Year Ago
Bit of a mess + FixedUpdate hack in Ragdoll but already rather good results. Link corpse and ragdoll directly, give corpse several ragdoll-matched colliders so it falls more nicely, other bits and pieces.
1 Year Ago
Added tiles cube 08 Fixed a few floating props Disabled ext fluro distant flares (render issues) Fixed portacabin building door blocking los of hatch button Hidden bathroom S2P
1 Year Ago
Minor edits re experiments
1 Year Ago
Cherry pick 81327 -> RagdollRewrite
1 Year Ago
If a specific container is specified in GiveItem, don't ever override it via GetIdealPickupContainer. Bug introduced in 9220. Fixes predefined inventory loadouts sending items to the wrong container.
1 Year Ago
Some changes to my custom inventory loadout
1 Year Ago
Changed plan - let BaseCorpse have a preset collider if it wants to
1 Year Ago
Merge from nms
1 Year Ago
Torso collider on ragdoll, added mesh collider support to BaseCorpse
1 Year Ago
Turned the torso collider into a convex mesh. Fixed scale issues.
1 Year Ago
Simplified my player torso collider
1 Year Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
1 Year Ago
Core glow in the volumetric shader.
1 Year Ago
Progress, emissive core