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113,806 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
1 Year Ago
SWR collider tweaks
1 Year Ago
Single rack deploy guide meshes
1 Year Ago
Single rack item icons
1 Year Ago
Removed lettering from Small/Large trophy nameplates
1 Year Ago
Single item rack names
1 Year Ago
merge from main
1 Year Ago
Added the ability to clear a trophy, resetting it to it's original state
1 Year Ago
Show a name tag on trophies
1 Year Ago
Signals seems to be managing to find each other in all situations now, while ignoring each other if facing the wrong way.
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed corrupted 2module_flatbed prefab
1 Year Ago
Workbench description update
1 Year Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
1 Year Ago
Import Terrain to Mesh
1 Year Ago
Fixed bugs with signals getting the next signal
1 Year Ago
More signal WIP
1 Year Ago
Fixed distAlongSpline bug
1 Year Ago
Signal learns its block size
1 Year Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
1 Year Ago
Signal can find the next signal and pass the info back
1 Year Ago
Accept stopAtSignal parameter
1 Year Ago
Added truck model blockout for a preview
1 Year Ago
Some more track spline code cleanup
1 Year Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
1 Year Ago
Reworked trophy head submit process
1 Year Ago
Merge rail_network_link -> TrainSignals
1 Year Ago
cherrypicking 88560
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
1 Year Ago
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1 Year Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
1 Year Ago
Greatly improved rocking chair handling
1 Year Ago
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1 Year Ago
added rifle pose, set lr 300 to use in overide controller
1 Year Ago
Added fire alarm models
1 Year Ago
socket/deploy tweaks
1 Year Ago
Fixed Infinity/NaN related errors
1 Year Ago
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1 Year Ago
sealed walls conditional corners from the top for better visuals
1 Year Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
1 Year Ago
fixed some brick roofs not casting shadows
1 Year Ago
Merge from main
1 Year Ago
Dracula mask uses woodenhelmet hair deform settings
1 Year Ago
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables Ghost sheet no longer hides legs in first person
1 Year Ago
Cherry picked 88542
1 Year Ago
Removed "Apply Vertex Color" from Blend4way, can't overlap with blendWeights
1 Year Ago
merge from metaldetector (easier than updating 2 year old branch)
1 Year Ago
WantedPoster server compile fix