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106,559 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Code to toggle anim. Not hooked up yet as art/prefab needs some tweaks.
1 Year Ago
Lightwrapping & transmission for a better volumetric feel.
1 Year Ago
Cleanup checkpoint
1 Year Ago
Shader backup
1 Year Ago
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1 Year Ago
Topside lighting mods to facilitate house changes WIP
1 Year Ago
Reorder foundation - fixes unable to upgrade foundation to adobe
1 Year Ago
Fix potential NRE in LogItemsLooted()
1 Year Ago
Clean up duplication in Mathx
1 Year Ago
Try to fix NRE by logging when an invoke with a null action is added
1 Year Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
1 Year Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
1 Year Ago
Fixed red spinner light in the warhead room bleeding through walls Fixed leaking elevator light at longer distances Fixed exterior building roofs having their HLOD covered in snow Attempt at fixing terrain violation near the exit when using vehicles / made the ground collider thicker and moved the terrain trigger Attempt at fixing holes in terrain near the hatch at certain seeds Painted Decor topology in the base to prevent trees and logs from spawning too close to the fence Scene2prefab
1 Year Ago
Merge from main
1 Year Ago
Added cables to the warhead room connecting the nuke to the laptop and computer cabinets Tweaked LOD distances on the warhead as it was never culling Fixed one of the warhead room lights disappearing too quickly causing shadows to pop-in Scene2prefab
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from sentry_improvements
1 Year Ago
Replace forward slashes in branch with dashes
1 Year Ago
merge from main
1 Year Ago
merge from sentry_improvements
1 Year Ago
Include server address & version when reporting client errors
1 Year Ago
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1 Year Ago
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1 Year Ago
Added Empty Rifle Ammo Box Prefab Added Half Full Rifle Ammo Box Prefab Assigned Different Rifle Ammo Box Material Variations to Empty/Half Full Prefabs
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
merge from ai_aboveground
1 Year Ago
Update scene with navmesh obstacle prefab. s2p.
1 Year Ago
fix a gap in the fence obstacles
1 Year Ago
Assigned Rifle Ammo Box World Model Prefabs to Rifle Ammo Item Prefabs
1 Year Ago
Added fence navmesh obstacle prefab
1 Year Ago
Setup Rifle Ammo World Model Prefabs Setup Rifle Ammo World Model Material Variations - Explosive/HV/Incendiary
1 Year Ago
Re-enable spawners on my branch
1 Year Ago
merge from nms
1 Year Ago
Disable above ground spawners for now.
1 Year Ago
Enable force collect terrain for navmesh. Scene. s2p.
1 Year Ago
merge from ai_aboveground
1 Year Ago
1 Year Ago
Added optional tint randomization to "Rust/Standard Blend Layer" shader set
1 Year Ago
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.
1 Year Ago
building move data
1 Year Ago
Updated the FBXs and beam's normal map for the quarry deployable
1 Year Ago
main outdoor move points
1 Year Ago
merge from nms
1 Year Ago
Switch Adobe to stone properties
1 Year Ago
Scientist NVGM tweaks
1 Year Ago
merge from main
1 Year Ago
Manifest + codegen
1 Year Ago
Added NVG Scientist avatar image for death screen. Updated prefab info.
1 Year Ago
merge from main