reporust_rebootcancel

106,577 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Re-enable spawners on my branch
1 Year Ago
merge from nms
1 Year Ago
Disable above ground spawners for now.
1 Year Ago
Enable force collect terrain for navmesh. Scene. s2p.
1 Year Ago
merge from ai_aboveground
1 Year Ago
1 Year Ago
Added optional tint randomization to "Rust/Standard Blend Layer" shader set
1 Year Ago
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.
1 Year Ago
building move data
1 Year Ago
Updated the FBXs and beam's normal map for the quarry deployable
1 Year Ago
main outdoor move points
1 Year Ago
merge from nms
1 Year Ago
Switch Adobe to stone properties
1 Year Ago
Scientist NVGM tweaks
1 Year Ago
merge from main
1 Year Ago
Manifest + codegen
1 Year Ago
Added NVG Scientist avatar image for death screen. Updated prefab info.
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
Created a player torso shaped mesh collider
1 Year Ago
PlayerCorpse remove buoyancy stuff (shouldn't be needed once ragdoll directly connects to corpse)
1 Year Ago
Animal ragdolls on my test map
1 Year Ago
Fixed sharp ragdoll empty buoyancy point
1 Year Ago
Test map edit ready for ragdoll rewrite testing
1 Year Ago
Update two prefabs that had gained imposter trees since the last merge
1 Year Ago
Update S2P on some monuments that couldn't merge
1 Year Ago
Quarry deployable changes
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Merge from nms
1 Year Ago
Merge from main
1 Year Ago
Include steamid & username for errors on client, ip address for server
1 Year Ago
Don't report HttpExceptions
1 Year Ago
Topside adjustments for the new cabin interior. S2P
1 Year Ago
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1 Year Ago
Fixed bad positioning on the distance flare.
1 Year Ago
Various final fixes.
1 Year Ago
merge from main
1 Year Ago
merge from app_cctv_improvements
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
1 Year Ago
Initial above ground setup
1 Year Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
1 Year Ago
Assigned Different Pistol Ammo Material Variations to Empty/Half Full Prefabs
1 Year Ago
Added Empty Pistol Ammo Box Prefab Added Half Full Pistol Ammo Box Prefab
1 Year Ago
Fixed blocked door in one of the newly accessible buildings Scene2prefab
1 Year Ago
Opened up the exterior buildings a bit more and added dressing to the now accessible rooms Tweaked portacabin materials to make the stand out a bit more from arctic ones Added vinyl floor texture
1 Year Ago
Setup Pistol Ammo World Model Prefabs/Folders/Materials/Textures/Models/Colliders Created Different Material Variations for Pistol Ammo World Model - Standard/Incendiary/High Velocity Assigned Pistol Ammo World Model Prefabs to Pistol Ammo Item Prefabs
1 Year Ago
recycler animation set up in unity
1 Year Ago
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1 Year Ago
New corridor lighting and some surrounding tweaks to facilitate