106,577 Commits over 3,836 Days - 1.16cph!
Re-enable spawners on my branch
Disable above ground spawners for now.
Enable force collect terrain for navmesh.
Scene.
s2p.
merge from ai_aboveground
Added optional tint randomization to "Rust/Standard Blend Layer" shader set
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.
Updated the FBXs and beam's normal map for the quarry deployable
Switch Adobe to stone properties
Added NVG Scientist avatar image for death screen. Updated prefab info.
Created a player torso shaped mesh collider
PlayerCorpse remove buoyancy stuff (shouldn't be needed once ragdoll directly connects to corpse)
Animal ragdolls on my test map
Fixed sharp ragdoll empty buoyancy point
Test map edit ready for ragdoll rewrite testing
Update two prefabs that had gained imposter trees since the last merge
Update S2P on some monuments that couldn't merge
Quarry deployable changes
Merge Main -> PhysicsLayerRevamp
Include steamid & username for errors on client, ip address for server
Don't report HttpExceptions
Topside adjustments for the new cabin interior.
S2P
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Fixed bad positioning on the distance flare.
merge from app_cctv_improvements
merge from nuclear_missile_silo
Fix team leader's map markers disappearing if they are offline+dead
Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
Initial above ground setup
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
Assigned Different Pistol Ammo Material Variations to Empty/Half Full Prefabs
Added Empty Pistol Ammo Box Prefab
Added Half Full Pistol Ammo Box Prefab
Fixed blocked door in one of the newly accessible buildings
Scene2prefab
Opened up the exterior buildings a bit more and added dressing to the now accessible rooms
Tweaked portacabin materials to make the stand out a bit more from arctic ones
Added vinyl floor texture
Setup Pistol Ammo World Model Prefabs/Folders/Materials/Textures/Models/Colliders
Created Different Material Variations for Pistol Ammo World Model - Standard/Incendiary/High Velocity
Assigned Pistol Ammo World Model Prefabs to Pistol Ammo Item Prefabs
recycler animation set up in unity
New corridor lighting and some surrounding tweaks to facilitate