113,806 Commits over 3,959 Days - 1.20cph!
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
Fixed water not rendering properly on Scene View in play mode
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
Fix cell size of backpack inventory
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
Merge rail_network_link -> Aux2
Fixed train signal lights at low LODs
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
Try commiting GameUI.Inventory again
Add GameUI.Inventory.Backpack to GameUI.Inventory
Add BackpackInventoryPanel
Set backpack panel to resizable
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
TrainSignal class cleanup
Merge from tutorial_island/foliage
Reduced garbage gen in RefreshLightState to zero
legacy benelli (spaghelli) shotgun
viewmodel and worldmodel with lods
initial prefabs setup
Heli wreckage & related files.
Fixed smoothness inconsistencies in all the rock_formation_small materials.
merge from main -> hackweek_backpacks_2
Second tunnel entrance progress / LODs/ collision /prefab changes
Set occupationOver of backpack to back
Cherrypick "prevent parenting"
Reassign entityPrefab of backpack wearable
Change default volume from `1` to `0`
Rename `itemVolume` to `volume` as unity is confused after changing default value
Source, detection and UI basics.
Splat updates for 8 channels.
Scene org & heightmap polish.
Initial states wip.
Held entities can now block sprinting.
Reduce movement speed and block sprinting when in sweetspot detection state.
Initial UI setup/prefab/boilerplate code.
exported new player crouch set of unarmed anims
Added console command to set player health, food and hydration.
skinning knife
viewmodel and world model / lods
materials and textures
initial prefab setup
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Attempt at fixing contacts Graphics.CopyTexture error
exported new player rifle run and crouch animations
Added hide sash convar. Will work on alive players and corpses.
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
Basic initial item/prefabs setup
Improve look hit detection for custom weapon racks
legacy wood shelter final art / basic deployable prefab setup