reporust_rebootcancel

106,547 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from invokehandler_nre
1 Year Ago
Updated exit puzzle to require only a button Moved keycard reader to the top and tied it to opening the bunker hatch Added a new CCTV camera pointing at the exit Added a static computer station to the security room (needs some improvements) Created a new material for the small mesh paths that looks less repetitive and intense Reorganized exterior lighting and added Light Group At Time script to disable some lights during daylight Scene2prefab
1 Year Ago
Merge from main
1 Year Ago
LOS check
1 Year Ago
fixed mismatch - collider displayed instead of visual mesh
1 Year Ago
Set duration/range. Added BlindDurationModifier to BaseAIBrain so individual AI types can be blinded differently. Test debug log.
1 Year Ago
merge from building_skins_3
1 Year Ago
Applied shelved previous work. Merged to date from main and merge fixes. Initial fixes/wip.
1 Year Ago
added foldable targeting computer for paddy
1 Year Ago
Adobe skin simple stair is see through - updated colliders and gibs Fixed some adobe prefabs using brick or other skin collision meshes, figured this would not ship with it, needs its own resource Renamed correctly a bunch of gibs in brutalist skin, some misnamed LODs
1 Year Ago
merge from ai_aboveground
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from nms
1 Year Ago
merge from building_skins_3
1 Year Ago
network++
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
merge from /nuclear_missile_silo/timer
1 Year Ago
In editor, tell client-side ragdoll colliders to ignore server-side corpse colliders
1 Year Ago
Added QuadDecal class for basic no-deferred decals. Applied to glass (all other decals I could find are using DeferredDecal). decal.clear console command now clears glass decals.
1 Year Ago
Merge from nms
1 Year Ago
Fixed material type on ext sign colliders. NMS S2P
1 Year Ago
More tiled cubes - metal and concrete alternatives
1 Year Ago
Merge from nms
1 Year Ago
Updated a few props to use RenderLOD Added signs_generic_backface texture for signage used on fences Applied backface material to existing nms fence signage + added collisions NMS S2P
1 Year Ago
NMS MonumentIsland scene for testing
1 Year Ago
Flipbook files (2 variants)
1 Year Ago
Set category of loot from powerlines as "powerline"
1 Year Ago
Merge from main
1 Year Ago
Added a ring of damage triggers around the edge of the NMS hatch that only activate when closed. NMS S2P.
1 Year Ago
Added colliders for quarry deployable and diesel engine
1 Year Ago
compile fix
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
protocol++
1 Year Ago
merge from /nuclear_missile_silo/timer
1 Year Ago
optimizations, compile fixes
1 Year Ago
code cleanup
1 Year Ago
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1 Year Ago
bugfixes
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge in
1 Year Ago
Added small geometry paths within the base to make them clear on all all seeds regardless of splat Tweaked the Building topology and painted it under the watchtowers Scene2prefab
1 Year Ago
merge from nms
1 Year Ago
Add 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
1 Year Ago
Only show steam nickname if your friend is on your team or is friendly in contact system
1 Year Ago
Hooked up prefab to animator and added code calls to EntityFlag_Toggle events
1 Year Ago
cherry pick 81315, animation code